gloomytangent's forum posts

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gloomytangent

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gloomytangent

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Honestly, I think this is a huge net positive for the game. People are WAY overselling the analytic side of things. In terms of suggestions, it's basically an automated Torte de Lini guide, so he doesn't have to update his after every patch. That's the level of usefulness it's at. In game information, that's all stuff that you had access to, but was relatively opaque. It doesn't present any strategically important information to you, just compares your current stats to your 'goal' stats for your skill level. Pretty tame.

The progression hooks/overhaul of the gems system works well too. Granted, this is just my current hot take, but I quite like it.

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gloomytangent

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@ivdamke: I have roughly the same rig and it's running just fine for me. However I did have horrible drops/freezing issues until I went in and made sure that my physx processor was set as my GPU and not 'default', as suggested on the steam forums. May be worth trying it.

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gloomytangent

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@rorie: Hi Rorie, I've actually come around on it a bit. It's not great, especially in the open world areas, but since a lot of that stuff is side quests/fetch quests and more rote combat it's less of a big deal. And that stuff is waaaaay better on handheld since you can do it while watching TV etc. It definitely scratches some of that MMO multitasking itch I have.

The cutscenes, while still sub-native rez, never dip as low as the open world stuff. I've noticed the fan on the switch coming on more with those, so it almost seems like they deliberately constrained the game in the open world to increase battery life or something, but prioritize visual fidelity in the cutscenes instead. I'm still enjoying it, and I've been playing it more handheld than docked lately, despite my earlier bitching.

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gloomytangent

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@dudeglove: I mean, I can see that a bit, but the goatee really makes me feel Alex over JBlow.

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gloomytangent

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#6  Edited By gloomytangent

I mean, it's not just me, right? Look at this dude:

No Caption Provided

Also, this game is weird, infuriating, and I think I kind of love it.

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gloomytangent

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@lentfilms: I thought the same thing. I think a big part of it is that those backgrounds were done at a higher resolution, then downsampled to the proper resolution. That's similar to what's going on here at a fundamental level.

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gloomytangent

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@dan_citi: I actually like this art style, the facial animation is quite good and probably better than what they could pull off with something less stylized. That said, it does seem a bit more like a Tales game in terms of art style than a Xeno one, so I can see how that would put people who are fans of the series off.

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gloomytangent

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Digital Foundry just put up their analysis. Pretty much corroborates what I had noticed, particularly with the sharpening filter being a main issue.

Interestingly they managed to find some performance effecting bugs, so hopefully a patch gets pushed to address concerns.

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gloomytangent

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