Motherboards podcast Cyber had an episode about this or something very similar for one of it's first episodes. Link below for those interested, they have a lot of other good episodes that show just how unprepared companies and individuals are for what the future holds with regards to attacks like this.
It's a story about maintaining class hierarchy and consumer consumption, not engineering. Try reading it that way and it should be pretty clear why the obvious problems weren't solved and something like cheap renewable energy was.
Net: Zone was played on the Waterfallvoyeur stream and now I feel obligated to share the only good thing about it, the soundtrack. I also went down a dumb internet rabbit hole that led me to learn that Iron Galaxy's own Kraig Kujawa reviewed Net: Zone for Gamespot.
I'm a little surprised by the degree of dislike for the new site layout. I've not had nearly the amount of difficulty adjusting to it as some have and a lot of the changes and new features are fantastic. I'll echo the suggestions @darkaileron has already given. Further extending some of the layout customization would be great, but I also understand there's a limit to the extent they can go in that direction before it might hurt visibility of new site content.
What you describe sounds exactly like how I felt in the final 5 of a PUBG match when I'd first started playing. It took getting to that point again a few dozen times before it wasn't nearly as bad. I was also learning to drive at the time and driving had and still does induce a fair amount of anxiety in me. The thing I did that helped was to remind myself to focus on the moment more than the goal when I was about to get to the point where anxiety kicked in so I could make each decision a meta goal that made me focus on something other than the physical sensations and my mental state. It didn't get rid of the anxiety and stress entirely but it allowed me to use the increased adrenaline towards a better outcome. I'm also playing DBFZ, but haven't done any online matches yet, so I'm expecting to have a similar experience again when I do.
The last act won't be out till later this year, but Kentucky Route Zero is an incredible narrative adventure game. The TV edition will also include the interstitial games which will increase the overall time to around 12-16 hours but they are very much worth experiencing between each act. Just be prepared for a very melancholic experience.