@pasta_pirate:I'm getting an "Oh, drumsticks..." response from Orville, did things get borked? I tried the code several times because this happens pretty frequently for me before it actually works but I keep getting the message.
@mrhaydel: Looks like something might have happened? Orville is able to find your island, but when he goes to send me on my way he says there's interference.
Edit: Nvm, I guess the game just throws out "interference" when an islands full? omw now.
Turnips are going for 93 bells on my island for the next hour and a half, I'll leave it open for about that long. Daisy Mae is on the the left of the airport by the beach and town square right beach now. Code is NMM5C.Closed Now
Oranges on the stalls at the entrance are free to take as well! I'll replenish those as they are taken while I have my island open. If you wanna leave any fruit other than oranges that would be nice, but no need to leave a tip or gift.
@magnetphonics: This game is a rare case where so many people held off for 7 years for the full release that I think it still warrants avoiding spoilers.
@mccash4gold: I can think of a few games that have done something similar, mostly within the same genre and violently, but this instance hits and sticks around way longer. Every so often it creeps into memory and the feelings comes back fresh.
@wollywoo: As someone who watched Lost after it's original airing and didn't care for how it ended, even if the 5th act never released I'd still put KRZ at or near the top of the best games I've ever played. The game and it's story has lived with me in a way no other game has, and precious few other pieces of media have.
The story itself is less about the main through line that carries it from act to act and more about how the smaller interwoven narratives surrounding the characters build on a larger story about the games world and it's impact on the characters.
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