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golguin

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golguin

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Did the anime voting results get posted somewhere?

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golguin

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PS4 or Switch? Choices must be made.

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golguin

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Land of the Lustrous episode 10 had some of the best CGI scenes and fights I've seen in anime. I can imagine that seeing that episode will make Berserk fans really sad and angry.

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golguin

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I got the exact same tv as you and I think it sounds good.

Yes, the sound is decent and the volume can be set pretty high. It's not surround sound good, but it gets the job done for movies. Once I have more money I can invest in some good headphones (I bought cheap ones) and a surround sound system.

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golguin

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That first episode of Citrus was pretty off the wall. I'm betting it will be the breakout hit this season.


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golguin

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golguin

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I'm hearing some talk that the Japanese Steven Universe is worth watching. Is there any truth to this?


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golguin

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Define the category in a nicely written succinct paragraph so everyone can read it and refer back to it when making their arguments for their candidates.

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golguin

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#9  Edited By golguin

@robbparris said:

@golguin

Ultimately it always come down to personal experience. Your Xcom argument is interesting to me, because it DID get a lot of people playing that style of game that otherwise wouldn't have. I also think it was an excellent game (having played those games since the original on the Amiga).

The same thing applies to Dream Daddy. Dream Daddy was a lot of peoples first real experience with that style of game, and it really resonated with them. You can disagree with their opinion, but you can't disagree with their experience with the game.

If I remember correctly I believe that XCOM is the reason that Patrick dove into Fire Emblem, but it wasn't due to the quality of XCOM. It was because people told Patrick that if he liked a mediocre TRPG like XCOM then he should check out a good one from the Fire Emblem series. At the time I believe Patrick was specifically putting in an effort to understand why people felt so passionately about games in genres that the rest of the staff had zero interest in playing and zero interest in understanding. Patrick put in the work to expand his taste and move past the bubble that so many people in the gaming industry unknowingly trapped themselves in.

I'm paraphrasing what Patrick said since it was so long ago, but there was this feeling in the industry that developers and publishers kept pumping out the same kinds of games. Patrick pointed out that the sentiment was only true if you kept playing the same types of games and ignored the genres you were unfamiliar with. Of course everything is going to feel the same if you keep playing the same sort of thing. Patrick was somehow one of the few people on staff to realize this very simple truth. It made him open to new ideas in video games and it made me more willing to try games out of my comfort zone.

All the talk around Dream Daddy has irked me in a very unreasonable way. As a PoC (I'm Mexican) I can't shake this unsettling feeling that underneath the praise for Dream Daddy there is a constant not so subtle jab at Japanese culture for not being able to "do it right." The dating sims/VN have been wrong for decades. It just needed a Western hand to make it right. It always needs a Western hand doesn't it?

The last time I felt this kind of feeling during the Giantbomb GOTY talks was with Red Dead Redemption. I was so surprised and happy to see a AAA game have part of it's story take place in Mexico. I didn't know it at the time, but it was hearing my language the way my family spoke it (there are different dialects in Mexico) and seeing characters on screen that looked like my family that made me feel like the video game industry gave a damn about my culture. Was it the best or most positive representation? Not at all, but when you are given nothing even these small steps feel like giant leaps. You can imagine my disappointment when "The Mexico Section" was seen as the most negative part of the game by the staff. I didn't have the words to describe my feelings at the time, but I now know that I felt marginalized.

I know full well that people who play Dream Daddy are in no way trying to shit on a different culture for not making something that appeals to their own culture. However, there is this underlying feeling that is not quite ethnocentric, but is close enough to it that it makes me feel unsettled. I know that this feeling is unreasonable, but I understand it as something that came from going to school and being told to be less like that and more like this. That my culture was less and I should emulate one that's more. It's my understanding that schools don't do that anymore. Maybe that's why I get a chip on my shoulder for these sorts of things. Hmm.

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golguin

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@necomata said:

Abby claiming that Dream Daddy "revolutionizes" dating sims/VN genre while also claiming that she played very little of the genre strikes me as hypocritical. I still likes Abby, I thought she brings a new voice & perspective into a rather close knit group, but I really hope she would open up her taste a little.

If you listen to her argument though, it was more this was a game that got a LOT of people playing a dating sim that otherwise wouldn't have (myself included) due to the nature of the story it was telling.

I heard the podcast and it sounds like a lot of people picked it up because it was a Western dating sims/VN. It's extremely disingenuous to claim that a game revolutionizes a genre that you have none and/or very little experience in.

It's exactly the same thing that happened with XCOM: Enemy Unknown. You had a mediocre TRPG made by a Western developer that captured the attention of many people that weren't familiar with the genre. The claims made at the time for its apparent quality was a story that resonated with Western audiences and a combat system that was streamlined for a general audience. I trusted those views and Giantbomb gave it GOTY 2012. I had never been so disappointed by a game in my life. If I had ordered games beyond the GOTY 2012 Top 10 List it would have been dead last. I made the mistake of trusting people unfamiliar with the genre when I had more experience with TRPGs.

Dream Daddy sounds like it follows that XCOM: Enemy Unknown path. The difference is that its quality relies entirely on its story. You can't swap out the story for a better or different story and get the same experience. It's inclusion on the staff Top 10 List hinged entirely on the story's ability to touch people like Abby. That being said you can't say that it's quality is somehow enhanced by it's revolutionary approach to a genre you don't know.