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GoodKn1ght

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GoodKn1ght

522

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#1  Edited By GoodKn1ght

I did not realize that there was a large programing population on these forums. You may also want to try stackoverflow.com, you can post all of your code and they can usually spot something that you might have looked over.

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GoodKn1ght

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#2  Edited By GoodKn1ght

I see this is an old thread however it still happens sometimes for me, especially on tested.

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GoodKn1ght

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#3  Edited By GoodKn1ght

@Branthog said:

@thramp said:

Really great work, Patrick.

Indeed. Why, with those incredible skills to read an email and follow a couple steps on a website to reproduce a simple problem and then write a story about it, he's bound to have that Pulitzer in no time! (Not ragging on Patrick, here. There's just nothing extraordinary about the work that went into this, even though it's interesting.)

Haha I agree. Patrick can do some amazing investigative journalism, this was pretty simple though.

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GoodKn1ght

522

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#4  Edited By GoodKn1ght

Shadowrun for the 360, such fantastic unique gameplay, just no content...

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GoodKn1ght

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#5  Edited By GoodKn1ght

@Lungford: Haha thanks, I may not post much but when I do, I prefer it to be not dumb. Good points as well sir

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GoodKn1ght

522

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#6  Edited By GoodKn1ght

Portal, because at one time it was offered free to me (mac user) and I didn't get it because I though wouldn't like it. I have learned the error of my ways and have spend hours repenting for my sin and hope that all the self whipping and genitalia smashing is proof that I now deserve this game

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GoodKn1ght

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#7  Edited By GoodKn1ght

@ludorverr said:

I wonder if Patrick will write another article about Ludum Dare in April when there's another 900 games released in 48 hours. And then again In August and December of next year. Notch has competed probably at least 5 times I think.Giant Bomb is always so clueless about free indie PC games. Almost always only ever paying attention to games that cost money and ignoring everything else (or categorising them as "crazy experimental"). As an amateur developer myself it makes me a little sad.

I know right? The only time they have ever did any indie games was when they did that segment on the top rated xbox indie games, and those were all so fantastic right? But really they are clueless because no one really cares. While there are indy games that are awesome and cool and not experimental, the majority are very uninspired and flat. Even though there are good indy games out there that are down right awesome, at the end of the day, I'm going to sit down and play a game like skyrim or banjo kazooie nut and bolts (weird choice but it is sitting right next to me and I now want to put it in and play it) not because the indy games suck, because those games are just better. Indy games often have 1 or 2 people that work really hard and are very passionate about their game, games like skyrim and BKNB have probably close to a hundred people working hard and are, believe it or not, equally passionate about it. Bigger budget games have more manpower to do cooler things, plain and simple.

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GoodKn1ght

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#8  Edited By GoodKn1ght
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GoodKn1ght

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#9  Edited By GoodKn1ght

@nintendoeats said:

The supplies limited thing is a joke...right? I think it is, but I'm very uncertain.

Possibly just a limited time thing

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GoodKn1ght

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#10  Edited By GoodKn1ght

I really don't. I've always thought people should just play as the want. If they suck fine by me, I don't really take the initiative to tell them what to do unless they ask. Unless they are on my team....