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goosemunch

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goosemunch

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Aren't townhall questions supposed to be about the site? Why did this turn into Voicemail Dumptruck?

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goosemunch

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I get what Dan and Jeff are saying about Advance Wars series getting straight to gameplay without all the character fluff in contrast to Fire Emblem... but for me a strategy game (especially single-player campaign) needs characters and story to imbue drama and sense of progression. Otherwise it's too abstract, and as boring and hollow as playing chess against an AI.

Not defending Fire Emblem specifically - I haven't played any of those - maybe their stories suck and they'd be much better games without.

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goosemunch

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I'm glad to see they added recipe book.

That was one of my complaints in the first game. I didn't remember any of the required ingredients so I just stuck to 1 or 2 dishes I know and random crap that came out of the pot from throwing in whatever I had on hand.

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goosemunch

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R!

I also love how we went from Dan being "I think this game is awesome!" to Jeff saying "This game sucks!" in just a few episodes.

R . Well, tbf, Bakalar always says "This game sucks!" if a game has visuals that aged poorly. It's a site staple.

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goosemunch

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Listening to Rorie's anecdotes during production of this game instantly made this video one of my favourites in recent years.

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goosemunch

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goosemunch

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Yay, I'm glad someone at GB finally played Half-Life: Alyx!

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goosemunch

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Edited By goosemunch

I know it gets repeated often in GDC talks and game design articles, but...

A good puzzle isn't clever; a good puzzle makes the you feel clever.

Also, a good puzzle is easy to execute once you figure out the solution (the challenge is supposed to come from solving it, not executing the steps - which is why most time manipulation and timing based puzzles are tedious).

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goosemunch

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After hearing Jess complain about motion blur in Scorn, I looked at the footage from Gamespot which does have motion blur enabled, and...

No Caption Provided

... it's really bad. The above images are 3 successive frames of a point light source while camera is spinning around. The motion trails aren't supposed to overlap. By the amount of blur, it appears like camera shutter length is about 150%~200%, which is physically impossible in real life (usually movies and animations aim for 40~50% length, unless they want to use fast shutters for artistic reasons - e.g. Omaha Beach scene in Private Ryan)

No Caption Provided

For comparison here's motion blur done correctly - similar situation, point light source while camera is spinning (from the Spider-Man QL). The trail length suggests around 1/3 shutter time between frames which is in a good, cinematic range.

So anyway, yeah motion blur in Scorn is either buggy or intentionally broken to make people feel nauseated. Either way - I've always been a proponent of motion blur in video games (it is of my opinion it always improves experience when implemented correctly) - bad implementations like Scorn's give it a bad name and spread misconception.