Game of the Year 2016 and Friends

I bought a lot of games this year. I put actual time in with far less than were purchased however. Therefore I'm going to keep this year's list to a top 5 plus honorable mentions. Let's start with the odd ones out.

Game of the Not This Year 2016:

Castlevania Symphony of the Night. I happened to get into speed running this game after attending SGDQ this July. That means I've been playing A LOT of SotN. It's been a blast gradually working my time at Alucard glitchless down from my humble beginnings in the 1 hour range to the 36 minutes I'm capable of today. I don't know how long I'll persist in this endeavor, but there's no question it's my Game of the Not This Year 2016. A run for the interested.

Runners Up and Re-releases:

Caladrius Blaze: Great shmup fun. Just ignore the clothing break system.

BlazBlue Central Fiction: A very solid entry in the long running fighting series. The best place to store your embryos.

Odin Sphere Leifthrasir: A terrific port of the original with a greatly enhanced combat system.

Valkyria Chronicles: Great on the PS3. Great on PC. Great on PS4.

Adventures of Mana: A surprisingly faithful Vita remake of Final Fantasy Adventure (Gameboy).

And now the top five. *drum roll*

List items

  • Wherein Anime does Street Fighter and just happens to be better at it than actual Street Fighter. Koihime rewards stable footsies oriented play in a way few other anime fighters do and is super satisfying because of it. If you want to do a crazy combo for 75% of your opponents health you still can, but you'll need to catch them with risky crumpling counter hit first. I wish the graphics, for characters especially, were better, but the gameplay shines through enough for this to be my game of the year.

  • Wherein Devil May Cry meets pokemon sort of? Nights is 1/3 rpg, 1/3 character action, and 1/3 monster ranching. Sadly the character action aspect of the gameplay is weaker than it could be. There's little variety in combo paths and of the game's five weapons I only found two really satisfying to use. Even so I enjoyed blasting through the game's timed (generally 15 minute) missions with four monster companions again and again. The pacing is just right and the bosses are well designed. The graphics make it clear that this game was on PS3 and Vita, but the aesthetic is solid, as is the soundtrack. The post game bosses and dungeon also add a welcome challenge.

  • This is Another Metroid 2 Remake / AM2R (which isn't in the GB database)

    Wherein a great new Metroid game comes out until Nintendo disappears it. AM2R is to Metroid 2 as Metroid: Zero Mission is to the original Metroid: A brilliant recreation of the original with new content and gameplay systems from later entries in the series. The polish of this game belays its origin as a fan project and I can only say it's a shame that Nintendo itself is showing no interest in putting out this kind of product.

  • Wherein SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT. SUPER. HOT.

  • Wherein even those who despise idols and anime will have no choice but to love this RPG. I haven't put enough time into this one to get particularly elaborate, but it oozes style and I've been having nothing but fun.