I have something to add, but I won't give specific examples because I don't know how far along you are in the game.
Losing can be massively important to your individual/personal story in Pyre. During my playthrough, I deliberately threw two matches in service of my role play. Depending on who you have on your team, who you are facing, and when you are facing them, you and your character might have interests beyond just winning the match. Pyre is probably the first game I've ever played where losing can be more satisfying and relieving than winning.
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