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GreggD

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GreggD

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As much as I love the GTA 3 trilogy, those games played like dog shit in their day. They've only gotten worse with age.

I feel like there are too many people who forget how just god awful the targeting was in III.

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GreggD

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@shindig said:

I prefer the older ones for the simple reason it they retain the true sandbox feel. The newer games sacrifice the ability to wander off, grab a tank early doors and smash a few missions with it.

That kind of exists in GTA:Online, in fact it mostly does. Those missions feel like a true throwback to III. Also, anyone claiming that Vice City was the best is clearly only looking at it from a place in time standpoint. The map was garbage in terms of verticality and variation. Oh boy, one big long drag to drive down, with almost no bumps! Ugh. San Andreas completely fixed that for me with the mountain ranges and countryside, and the new San Andreas state in V is gloriously landscaped. Mt. Chiliad is awesome, and the forests feel true to the nature of real woodsy areas.

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GreggD

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Max Payne for introducing and perfecting bullet-time as a gameplay element (or gimmick, if you prefer). Remedy showed people that spinning camera tricks and slow-motion could be done in games, and actually enhance the gameplay.

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GreggD

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@seeric said:

I feel like this is a big issue in 'revenge stories' in general, though especially in video games; the fact that Watch Dogs lets you pull the trigger and give a logical conclusion to the main character's arc at least is a step in the right direction even if the developers seem to not want the player to make that choice.

There are few things more baffling to me and more insulting to both players and the characters in a game's story when, after killing dozens, if not hundreds or even thousands of people (hi there Prototype!) with little or no direct relation to the protagonist simply to at last reach 'that man' (or woman) who is the mastermind behind it all and/or personally wronged the protagonist the protagonist at last gets their chance for revenge and walks away. Being the primary antagonist should not be a get out of jail free card.

It's one thing if you are capable of going through the entire game as a pacifist, it's another thing entirely if the player/character has no problem with killing 'less important characters' and then walks away from the one which makes the most sense to kill; it's just outright poor writing.

When I reached Darko in Niko Bellic's story, I chose to walk away. The following car ride with Roman really fleshed out the decision, and I feel like they pulled it off. If you never did it, or don't remember what was said, I recommend going back and watching that scene play out.

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GreggD

4596

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GreggD

4596

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User Lists: 4

Crysis 3 runs great on my PC. The only other one I can speak to is BF4, and I share your sentiment.

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GreggD

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@biospank said:

@theht said:
@president_barackbar said:

I feel like all the stuff that came out after the shooting claiming that it was the fault of misogyny or something like that completely missed the main issue here. The perpetrator of the shooting was insane, not sexist. He went out and shot people because his brain was malfunctioning, I don't care what he "claimed" the reason was. Its because he was fucking nuts. Like, full stop. CRAZY.

Misogyny is very much a part of this incident. Like, actual misogyny; not the way that word is thrown around to describe Mario and other video game shit. An action predicated on a hatred for women, and in this case also jealousy of other men.

Whether it's a severe reflection of some societal sexism or just comes from the sexual frustration of a narcissistic and angry kid, or some measure of both, I suppose is the conversation left for us to mull over (along with the conversation of how, rather than why).

In any case, were it an act of racism, we'd call it so, and we'd also still call the perpetrator crazy. Both racism and misogyny are, after all, pretty fucking insane.

He was a narcissist but he was also autistic.So some Autistic people who does not know the norms of other human beings will think that other people knows what he thinks.

Being on the "Spectrum" myself, I can safely say I don't understand a word of what was posted here.

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GreggD

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@spaceinsomniac said:

Yeah, Vaas wasn't exactly a white guy in Far Cry 3.

Not that you can tell from the art alone.

I dunno, man. When I look at him in the cover art, he looks like he came from Afghanistan, or thereabouts. Just what I see, at a glance. And yeah, I played the game, so I know that's not true.

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GreggD

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#9  Edited By GreggD

@crysack said:

@r3dt1d3 said:

The reaction to the Far Cry 4 cover saddens me. Guess what, it's a light skinned guy subverting the locals. Far Cry 3 was the exact same thing after a point in the story. No one had a problem with Hoyt, that I noticed, but this character we know nothing about and the scenario he is depicted in is too far?

Despite the fact that Kotaku and the like still haven't realised this, the antagonist in the pink suit isn't actually a white dude. If they had bothered to do their research, they'd realise that a plot summary has been leaked on Uplay, and I quote:

'Hidden in the majestic Himalayas lies Kyrat, a country steeped in tradition and violence. You are Ajay Ghale. Traveling to Kyrat to fulfill your mother's dying wish, you find yourself caught up in a civil war to overthrow the oppressive regime of dictator Pagan Min.'

tl;dr the antagonist is Burmese and the protagonist is most likely Nepalese.

Boom.

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GreggD

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@hailinel said:

@tomtroller said:

That stinks. New headphones perhaps?

You bumped a thread over four years old to say this?

It's all in the name...