People, I just want to express how good last night was. The racing was tight, the banter was great, as was the conversation. We haven't had a Race Night like that in a while. It was sad to see some were dropped. However, after @pseg left we raced 3 or 4 more times. It was just that good. Hell, I even WON a race! No fluke either; had the fastest lap time too. Lets keep it up and get more here.
So their whole idea of EXCLUSIVITY and OWNERSHIP with these cars is pretty much out-the-window, right? Because of that sale, and tokens I feel like I already own more cars than I'm going to use. And now they are doing that permanently.
I think if they just would have added this, adjusted the tokens, and added in the rest-of-the-game, everything would have been mostly okay.
But I'm glad they are listening. I'm glad they are able to get out new content while adjusting the economy.
It is a shame how all this takes the focus off of the core of the game. The driving is REALLY good and so is the sound design. I'm glad they are being responsive and nimble as most software companies are required to be now-a-days
So there aren't going to be unicorns. But Turn10 is still going to have the ability to gift cars for things.
We don’t have a list of cars that we are holding back – cars that you can only get by doing something specific in game – yet we will still be able to gift cars to the community. The cool thing is, by putting more value on each of the cars in the game, essentially any expensive car in the game will have real value and exclusivity. Going forward we will still have lots of opportunities for players to win gift cars via community contests and, as you’ll find, some of these prize cars will be truly amazing
They've "normalized" money earning. It's based on miles per driven in a car and difficulty modifiers. Also they added affinity to that equation.
Average in game price of a car is 60,000. Experienced Drivers will be able to earn that in 15 min, 30 for the less experienced. The 250 GTO and Lotus E21 are the most expensive at 6 mil.
If I understood the post correctly Token prices are now equal to in-game credit price. So that 1250 credits you are getting for the Limited Edition is worth 1250 in game credits. Those 1250 tokens are being touted as a $9.99 value. So that 6 million dollar car is going to take you 25 hours to earn at the experienced end or $48,000. The math is right, but that doesn't seem right. I've responded to the post to verify.
They want the pricier cars to feel more exclusive. I hope that works out with no auction house, no storefronts, and the token thing.
EDIT: So in past interviews it has been said that the1250 tokens you get with the Limited Edition is enough to buy any car in the game. We don't have a direct conversion yet. Hopefully that clears that up