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groin

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groin

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@golguin said:

Have you fought the Throne bosses under a normal game and under the Company of Champions?

Yes, I did with a hex build. Obviously hex is easier than melee but I didn't notice anything different about them. BTW, I just watched someone beat them shieldless while 2-handing a ladle that did less than 100 dmg per hit.

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#2  Edited By groin

@golguin said:

@groin said:

@mb said:

I think a lot of people are missing that he's doing this while in the Company of Champions.

That fight has no new mechanics while in that covenant. They only have higher defense and damage output. You can make the Watcher fall off the map for an instant kill. You can also cheese them with poison. A few casts of Flame Swathe solves any boss problem. You can beat them with a standard melee build if you're patient enough to wait for safe openings.

That is definitely not true. I've seen videos of the fight on normal game and the only fight of them in the Company of Champions was done by a dude that had a 100% block shield (I can't use any 100% shield), used butterfly poison, and forced them to fall off the stage. https://www.youtube.com/watch?v=MAdq_izznlA

If you've seen them killed legit while in the Company of Champions please link to that video. The fact that they ONLY have higher def and damage output is one of the issues. I can get stunlocked by the Watcher's combo and die. Defender can kill me in two hits. Both of them like to attack in unison and that forces me to waste all my stamina on dodging their attacks. The AI aggression boost is no joke as the videos I've seen on normal mode shows that they'll just let you wail on one Throne boss while the other is off smelling roses.

The fact that they are weak to fire can be the DPS boost I'll need. It's surprising that they're weak to poison, but that's a road I'm not willing to take. A few casts of Flame Swathe WILL NOT solve the problem as I tried that as a test. I tried nuking them with 4 and they were still kicking. They will block the cast. I managed to hit Defender with two shots of my Chaos Storm as he was reviving throne, but he barely survived and Watcher killed me as I was still in the animation.

The plan I've been going with is to have 1 Throne at half health (I don't want them to get the buff) while I focused on killing the other one. I tried blitzing Watcher when she was the only one left (I hit her around 12 times during that 15 second window), but I didn't have the DPS and stamina to finish her in time. Like I said, the Fire buff might be the DPS boost I was looking for. I'll see how that goes.

What's not true? You did not describe any new mechanics. The bosses are just as aggressive in NG mode. Fighting them as melee requires extreme patience to wait for safe openings. You can impose all the arbitrary restrictions on your build (SL 99, 10 STR, etc) but that only allows people to give you Gary Whitta advice. If they are blocking Flame Swathe then you do not have enough cast speed and/or are not punishing their whiffed combos properly.

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@mb said:

I think a lot of people are missing that he's doing this while in the Company of Champions.

That fight has no new mechanics while in that covenant. They only have higher defense and damage output. You can make the Watcher fall off the map for an instant kill. You can also cheese them with poison. A few casts of Flame Swathe solves any boss problem. You can beat them with a standard melee build if you're patient enough to wait for safe openings.

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#4  Edited By groin

@sterling said:

@mosespippy said:

@sterling: No, I've got 5 or 6 and used a handful. Just check the tree at Soldier's Rest every once in a while.

Huh. I thought it was just a one time drop. I wonder what the time frame is on it re-spawning.

It's not well understood yet but people believe it has a chance to spawn after every invasion.

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Yeah, don't bother Co-Op-ing the Ancient Dragon. It's not worth the time and hassle, as only one in twenty hosts will be successful.

One thing that annoys me is hosts that don't realize that you can heal them with spells, especially after you've already done it. I would save them so many flasks if they would just stand still for two seconds.

You can also heal them with tokens of fidelity from any range. I used these a lot when farming sunlight medals.

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@groin: The speedrunners don't really have any categorical knowledge of what is difficult; it's against turbo nerd cred to say something is difficult and they basically never do; other than normal-ish people like Ela.

Oh sorry, are you saying that you do? Have you attempted these runs to judge their difficulty? I forgot I was talking to the best Injustice, Starcraft, DS1, DS2, etc player. Are you going to cite statistics and percentages that have no data behind them to prove me wrong?

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@groin: No bonfires and no deaths at the same time. The hard part of the 1.00 run is not screwing up the jumps; other than that it's spin to win/10 less bosses.

The speedrunners would disagree with you on that.

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#8  Edited By groin

I used the Halberd and Black Knight Halberd for my first playthrough. I needed two weapons because one weapon would often break before reaching the boss gate or next bonfire. The BKH also has the thrusting while behind a shield attack. I started to upgrade a claymore towards the end of the game because its heavy attack is a thrusting motion and its regular light attack has decent stunlock potential.

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@fredchuckdave said:

WR is like 1:30 right now; fastest way to do it is use 3 ascetics on Old Iron King; Naked Macing is the record but hexes could potentially be faster just due to general OPness. No deaths (on NG) is harder than a 1:45 run. No deaths/no bonfires (on NG) is much harder than any of the speed runs going right now.

Speedrunner Distortion2 had a deathless speedrun that was WR for a few days. All these runs will eventually be optimized to the point where any death will make the runner reset just like in DS1. No bonfires is trivial compared to these runs because you can still level up and there is no time pressure.

@vinny_says: That's the 1.00 version so you can bypass the shrine of winter which negates around 30% of the run (and the hardest part); not quite as dumb as the lord soul skip in Dark Souls but along the same lines of stupidity. Just watching the first parts of it I could tell that Noobest wouldn't be proud of the run in a general context; if it can be improved by a lot that's not good enough for a speedrunner.

The 1.00 run is the most difficult category to run at the moment. You get into the castle way underleveled. Most of the bosses will 1 shot you and you do way less damage than the hex or dual maces run. I am looking forward to that classic fredchuckdave humbleness :)

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#10  Edited By groin

Cosmo is my favorite cyberathlete.