I would be fine if they were direct about the reason for the change. Along the lines of "Atheon is proving to be a bit easier than intended, so we're raising the challenge by teleporting three players at random...". Certainly people would disagree with the change, but they would be disagreeing with the change, not the reasons for it.
I've been trying to picture the scenario where the design lead told the programmers "I want him to teleport three random people", and instead of making it random, they wrote code that calculated player distance in 3D, sorted the results, and teleported the farthest three. This is despite that this is harder to program than just RNG.
I mean, maybe their programmers are that sloppy (Destiny already has its fair share of bugs, exploits, and unremoved legacy code). The alternative is that they're being...disingenuous, to say the least. Calling a deliberate design change to increase difficulty a "bug" in insulting to the player base. It's like if on UPF, they announced "There's a bug where too many people are posting, so we're increasing the chat cooldown from 15 to 30 seconds."
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