@bigsocrates: I think 2/Torna trained me to expect quests would continually open up in earlier parts of the game, and the easy Monado quests are definitely not the last lot of quests, Though they do lead to an insane superboss The village in Makna has a whole lot of new stuff to do in in Alcamoth After the attack. Then there's the extra Tephra cave which is a really high level area with even more quests. I spent pretty much all of my playtime yesterday clearing all of that stuff up. Tons of new bosses, and the bosses nearly always give upgrades to the skills. They're not easily signposted, but there is a whole lot of extra content at the end of the game.
I'm genuinely surprised at the number of people who seem to have done a large percentage of the sidequests. The vast majority of sidequests in the game are not at all interesting (kill X number of Y, collect W number of Z etc...) and don't really give you anything of note (cash or a non-unique item and maybe some XP.) They are useful for grinding rep if you want, and the Colony 6 quests have better rewards, as do a few others, but I feel like trying to do them all would be super boring.
I've played all three of the Switch games at this point, and I can't help that thee kinds of mindless quest are part of the appeal because they encourage exploration of these huge, beautiful environments. I think if you're not doing them you're not getting enough materials to upgrade the colony or fill out the collectapaedia, you're not popping secret area experience (which can be hugely significant in some places), you're not getting as many achievements, and you're probably not getting some of the easily missed extra affinity charts. They all feed into the same thing. Some of those later quests in Alcamoth/Sartorl will net you so much extra experience alone for doing relatively little that I can't see how you'd ever need to grind outside of upping character affinity.
I think the game is better when it's doing huge scale anime nonsense with big twists and even bigger mechs. One of the main reasons why I like XC2 a lot more. I haven't finished the game, but I assume I'm about to go into the endgame now, and I have done as many side missions as possible, some of which only open up when you run around talking to people or by backtracking, and I've always been somewhere between 5 and 8 levels above nearly every enemy, including bosses. There hasn't been a single point where I haven't felt like the game wants to continually feed me side content.
Also, most of the cast are fine, pretty standard for the genre, but they seem a little boring compared to the bunch of weirdos in the second game. I'm a little baffled that people really like Melia, she's a real bore, and considering she's voiced by the most well known actor in the cast, her delivery is terrible.
I fell pretty out of love with modern anime a pretty long time ago, but I have tried to watch Kill La Kill on three separate occasions (eps 1-3, 1-3, then 1-6) mostly because of my love for Gurren Lagann. I rewatched that show about a year and a half ago, and I was just as enamoured as when it originally aired, but Kill La Kill does absolutely nothing for me. The art and the animation is incredible, and I love the style so much that out of the three newish shows I've seen/completed/enjoyed in the last five or six years, two of them have been by Trigger. Darling in the Franxx is Evangelion for babies + Fuckable mechs, and SSSS. Gridman appeals to my love for tokusatsu bullshit, but I always feel like I'm missing something with this show, like I should "get" it, but after reading some of the posts here about things that happen in it, maybe I just need to let this one go.
@seikenfreak: I guess we are into the unknown at this point. Aerith's fate could be drastically changed, hell, Sephiroph might not even be the big overall villain now. That version of One Winged Angel (that's pretty close to Advent Children's minus the metal) Is pretty damn good though... But then again all of the music is really good. There's some fantastic versions of old tracks... All 7000 versions of Let the battles begin.
I think it's a fantastic game. I found it to be a real rollercoaster of emotions, nostalgia, and big intense set pieces. The Boss gauntlet the game falls into towards the end is kinda exhausting, and while I'm a mixture of excited and conflicted by the final hour, I loved the game, and I'm super curious about where this is all headed now. I'm a little shocked by Square having the balls to fuck with their most famous game in this way. I've seen comparisions to Kingdom Hearts, and that's never good, but I think I'm on board with this, They should have probably held back on Sephiroph as the final boss, but those fans need their wank material... That knowing look at the camera he does.
My first playthrough was incredibly tough until I got the suit of knights armour in one of the towns(Hateno possibly), and upgraded it. It's not the best in hindsight, but it helped a bunch in the early game. You can break the game pretty early farming spiders and getting the ancient set. You should take a note and put it on the map when you find the effective weapons laying around because they all respawn after the blood moon. I remember the sword behind the shrine in the fishpeople town being a good disposable weapon. And obviously the master sword is a good all round regenerating weapon.