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Gyratyne

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Gyratyne

446

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73

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1

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I like Street Fighter V and know that it was sorely lacking in a number of aspects. It certainly looks like they are trying to make up for past shortcomings. The World Tour looks half-baked to me, but I'm not too interested in it yet. I'm sure it'll end up paying off for the wider audience. They seem to be taking some cues from Mortal Kombat modifiers with the wacky Extreme Mode.

I'm fine with the visual redesigns for the world warriors, but some of these new techniques are really out there. If you thought Blanka was annoying before, the air ball and doll toss are going to raise some sodium levels. Zangief is the only one out of the original eight that hasn't been revealed yet. I wonder if the Russia-Ukraine war is affecting that, too.

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Gyratyne

446

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73

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1

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Avatar image for gyratyne
Gyratyne

446

Forum Posts

73

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

I'm watching Vesper's FTL stream and really enjoying it. He's from the relatively new Holostars English, the male counterpart to Hololive English. I'd only seen a few clips of him before, but he seems like a nice, older fellow that's really excited to be Vtuber.

I'm nowhere near as good at FTL as I am at ITB, so I'm seeing how a competent player approaches it. He's very knowledgeable and explains useful tips and tactics. He has a deep love for the game and his enthusiasm is apparent. If you like FTL and have any curiosity about Vtubers, I recommend giving this one a chance. His avatar looks like Alucard, but he's a rather normal guy that hardly plays a character.

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Gyratyne

446

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I've opted to get Hard Victories for all squads. I returned to the Arachnophiles and they're still a very strong team that cleared all runs without defeat. It's trickier to get kills to spawn arachnoids, but it can be done consistently with efficient plays. Having the droids really helps to deal with the increased number of threats. The early upgrade to add acid to their attacks is vital to deal enough damage to Alpha Vek and Leader bosses.

The 4-island victory was made possible by picking up Morgan and Kai to further boost attacks and getting an acid tank to weaken more enemies. I also found the EM Railgun, a single-use Brute weapon that pierces through any enemies killed and can be upgraded to deal a hefty 4 damage. While in the Volcanic Hive, I managed to kill an acid-soaked Leader and 2 Alphas that were luckily lined up. While good fortune cannot be discounted as factor for success, this squad has the tools to exploit opportunities better than most squads.

Here are my stats for the Arachnophiles.

No Caption Provided

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Gyratyne

446

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73

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How can Dan be real if our eyes aren't real?

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Gyratyne

446

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73

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@beachthunder: Despite my fondness for the Boulder Mech, I was not the most proficient with Blitzkrieg. It's been a while, but Electric Whip was less reliable that I liked, even with the upgrade to chain through buildings. It becomes a major liability for some mission objectives, too. Vek Hormones is somewhat limited with Grav Well as the onlymeans to push initially.

Shielding the Ice Mech is something I learned early on when I was jumping Bethany between timelines, but it's most effective after finding Mafan. Frozen Titans became one of my best squads and the first one to win on Hard. Aside from custom, it's the only other that had no losses with before AE.

Now that I have completed all achievements, I have two paths to go down: get Hard Victories for all the new squads or take on Unfair Mode. Has anyone tried Unfair Mode yet? Is it as brutal as it sounds?

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Gyratyne

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@beachthunder: That's quite an eclectic team. I don't notice any inherent synergies between them, so good on you for making it work.

My highest scoring custom squad was before AE: 2 Boulder Mechs with Ice Mech. The Rock Accelerator is a versatile, high damage weapon capable of pushing and blocking. Mafan, the Zoltan pilot, grants the Ice Mech a shield every turn, removing the self-freezing disadvantage and allowing you to freely disable the most dangerous threats. These mechs have low cost upgrades, opening opportunities to pick up new gear to spend reactor cores on. The downsize of an all artillery team is that they cannot attack at close range, making them susceptible to melee Vek, particularly ones with webbing.

When I try Unfair Mode, custom squad is definitely the one to start with. Of the new mechs, Smog is a frontrunner with high damage, disabling, area denial, and healing. Paired with a Rocket Mech, the smoke is weaponized as well. A Napalm Mech could complete the team, allowing boost from fire. But with the whole squad holding passives, they are unable to use deployables without replacing one of them.

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Gyratyne

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My first run with Cataclysm was absolutely blessed. As predicted, I needed a new Prime weapon to make the Pitcher effective, and I got a real game breaker. The Refractor Laser is a better version of the Laser Mech's Burst Beam . It also starts with 3 damage and decreases for each space it travels until it does 1 for rest of the way. However, you can choose to deflect the laser at a selected distance, turning it 90 degrees and continuing to pierce in the selected direction. A good shot can hit hard-to-reach targets while avoiding buildings. Sure beats tossing Vek a few spaces. I also picked up two pilots with synergistic talents. Adam gains a shield and +2 move after a Reset Turn and Isaac grants a second one every battle. I have one achievement remaining where I will need to focus on throwing enemies into pits, but I'll be lucky to have as smooth a time as that ever again.

After trying every new squad, my favorites are the Arachnophiles and Mist Eaters so far. They'll have more disadvantages at higher difficulties, but are fun to use. I still need to unlock a final pilot too.

@beachthunder: Congratulations! Which squad did you use? I like that the Statistics screen allows you to look back at your highest scoring runs. My best ones almost always had deployables.

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Gyratyne

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The Heat Sinkers utilize fire to increase their power. The Napalm Mech (Science) carries Heat Engines, a passive that allows them to absorb the flames to gain a boost that increases damage/repairs by 1. It also uses the Firestorm Generator to launch a fireball that ignites spaces on the way to the target and pushing it upon impact. It does no damage, so it can be launched over your mechs and buildings without harm. An opening strategy is to position your squad in a line, so the Napalm Mech can potentially boost the others at the start. The Dispersal Mech (Prime) is armed with the Thermal Discharger, which damages enemies in a line and pushing away units at the sides of the attack. It can be upgraded to add fire, which will generate more areas gain boosts in future turns. The Quick-Fire Mech (Brute) fires rockets in two different directions. While boosted, it can deal good damage to multiple Vek, but it needs an upgrade to add push. Both shots must be taken, which can limit options if there are friendlies in the line of fire.

The base kit of this squad is fairly straightforward. Boosting and burning means high damage output, but the Napalm and Dispersal Mechs only start with range of 2 and need upgrades to increase it. It lacks a true artillery attack, so direct line of sight is needed for Quick-Fire to deal with enemies at long range. It becomes difficult to handle enemies when they spread out and hide behind your buildings. Getting new gear to increase versatility is important. Archimedes is a strong pilot because their ability to move after attacking gives them the chance to move to a fire tile to get boosted again. It took a couple of runs to complete the achievements. Igniting 3 enemies with 1 attack required luck and inefficient moves to get enemies into position. Not my favorite.

Cataclysm is my final squad to try. Thanks to BisonHero's summary above, I have an sense of what I'm in for. Steel Judoka is one of my weakest squads to play and I relied on getting another Prime weapon to be successful. Might be the case for the Pitcher, too.

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Gyratyne

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Probably something silly, like Kung Pow: Enter the Fist.

I was an easily amused child.