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HadesTimes

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HadesTimes's forum posts

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HadesTimes

969

Forum Posts

13

Wiki Points

22

Followers

Reviews: 6

User Lists: 8

#1  Edited By HadesTimes

Just started playing this again when it went F2P, geez, people are freakin good. I'm only good with the Pyro now, every other class, I seem to be totally out matched. But I also forgot how good this game is. Now i know why I played it for so many hours, in the months after it came out.

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HadesTimes

969

Forum Posts

13

Wiki Points

22

Followers

Reviews: 6

User Lists: 8

#2  Edited By HadesTimes

Get the PC man, PS3 is definitely on it's way out just like the 360. It will be a $300-$400 investment to get about a year or 2 at the most of playtime. You will still be playing your new PC in 2014. I don't think this is the case with the PS3.

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HadesTimes

969

Forum Posts

13

Wiki Points

22

Followers

Reviews: 6

User Lists: 8

#3  Edited By HadesTimes

Keep in mind that Alice Madness Returns is a lot like the first game. If you didn't like the first game, you probably won't like this one. Some reviewers, I think, didn't even bother to play the first game before they played this one. Judging by some of the reviews.

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HadesTimes

969

Forum Posts

13

Wiki Points

22

Followers

Reviews: 6

User Lists: 8

#4  Edited By HadesTimes

@FluxWaveZ: because things like LEGAL, ARE the publisher's responsibility, and credits fall into that. And i did end the post by saying that the Producers should have taken control over this and made sure everyone got credited. But in light of what the post after mine said, I think this whole thing is a little more inside baseball than perhaps has been reported. I think this whole situation is probably symptom of a greater problem in the industry. The system of crediting obviously needs to be reviewed. People who work hard on a project even for a little while need to get credited no matter what.

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HadesTimes

969

Forum Posts

13

Wiki Points

22

Followers

Reviews: 6

User Lists: 8

#5  Edited By HadesTimes

As someone who played World of Warcraft for 3 years, I can honestly say that I would never even be ABLE to play one game for 773 hours, let alone Dragon Quest.

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HadesTimes

969

Forum Posts

13

Wiki Points

22

Followers

Reviews: 6

User Lists: 8

#6  Edited By HadesTimes

I hope no one is actually blaming Team Bondi for this, it's Rockstar's fault. In my opinion something like end credits are the Publishers responsibility, not the developers. It's miracle enough that they get the game out let alone give everyone credit for it. Publishers deal with the details of getting the game out there, advertising, credits, etc... But more importantly whoever the Producer and Executive Producer were on L.A. Noire I think they SERIOUSLY dropped the ball. I think if anyone should have taken care of this, it would have been them.

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HadesTimes

969

Forum Posts

13

Wiki Points

22

Followers

Reviews: 6

User Lists: 8

#7  Edited By HadesTimes

What all ways bothers me about IGN is that whenever they get a game early enough to do a review this early. It means they made a deal to give it no less than a 8. But I'm sure Catherine is awesome.

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HadesTimes

969

Forum Posts

13

Wiki Points

22

Followers

Reviews: 6

User Lists: 8

#8  Edited By HadesTimes

This is going to make me sound old, but when I was 17, was the first year there were Mature rated games. LOL!

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HadesTimes

969

Forum Posts

13

Wiki Points

22

Followers

Reviews: 6

User Lists: 8

#9  Edited By HadesTimes

So publishers constantly complain that people are selling their games back. Perhaps EA should consider not having online achievements or trophies in their games. Because once the servers go down, your no going to get them. And as far as the sports games, perhaps a subscription service would work better. This whole buying a whole new game every year seems a little much.

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HadesTimes

969

Forum Posts

13

Wiki Points

22

Followers

Reviews: 6

User Lists: 8

#10  Edited By HadesTimes

This seems pretty bad, not because it will prevent people from getting further work. But because there is an atmosphere of apathy toward people who worked hard for your company that you can't even acknowledge in the game. Not being involved in the game to the VERY end shouldn't matter. This seems like something that the publisher should really take responsibility for, after all, if people are worried about getting properly credited they might not work for you or as well.