I'm not arguing it's not one game, I'm arguing that what draxyle originally said is dumb, pointless and baseless. If the servers were up, saving would work fine. The whole game would work fine. That piece of software you bought on the disk would work fine. You can QA and test a game all you want, and they did, and the game. is. fine. The servers aren't. There is only so much load testing and closed beta testing you can do before you just have to flick the switch and wait and see what happens.
Why are you guys arguing with me? You clearly do not know the original scope of Draxyle's argument, and didn't bother to look back to see what he said. I shouldn't have even replied to dumpling because that was evidently a waste of my time, I jsut didn't realize it wasn't the OP.
The problem is that when the servers were up, the saves weren't working fine. They sometimes worked, sometimes didn't. The whole game wasn't working fine. The software on the disk (or the download) didn't work fine. Plus, you know, the game on the disk doesn't work without the servers functioning.
We're arguing with you because we disagree with you, and because we think your comment about the servers and the game being separate products is wrong. Obviously.
It's not obvious, because it seemed as though you were lacking contextual information.
But context isn't important, right?
Also, the server is not a separate product because a server isn't a product in this case. The game is.
Wow. Doubling down, I see. Server access is part of the product. Without it, the game doesn't work. Period. So, if I download the game and don't buy a physical, manufactured disc, is it no longer a product?
Clearly the product is the software--the combined client and server software. Which is why denying access to one half of it (on the server) means that the product is broken. This isn't a difficult concept, you know.