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Hailinel

I wrote this little thing (it's not actually a little thing): http://www.giantbomb.com/profile/hailinel/blog/lightning-returns-wha...

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Fighting JRPG Stereotypes #2: Valkyrie Profile

For the second installment of this series, I wanted to put the spotlight on a game that's very near and dear to my heart.  Valkyrie Profile was originally released on the Sony PlayStation and was later ported to the PSP under the title Valkyrie Profile:  Lenneth.  Valkyrie Profile is, for many reasons, one of the most unique games that the genre has ever seen, from both a gameplay and story perspective.  Let's take a look, shall we?
 

Basic Premise


Valkyrie Profile puts you in the armor of Lenneth, a Valkyrie recently awakened and summoned by Odin himself to embark on an important mission.  Ragnarok, the end of the world, is on the horizon, and Odin needs the souls of strong warriors, Einherjar, to serve in the final battle against Surt's forces of Niflheim.  Over the course of eight chapters, Lenneth must find the souls of recently deceased warriors, train them, and send them to Valhalla, where they may be of use to the forces of Asgard.
 
All of this is well and good, except something else lies below the surface.  Something that is only hinted at by a prologue that at first glance has little to do with the game proper at all.  There are secrets being kept from Lenneth, and if the player proceeds along the proper course of action, obeying Odin and Freya's will to the letter, the truth will never be known.
 
Cliche Factor:  Low.  The end of the world is coming.  It is Ragnarok, after all.  However, rather than try to prevent the world's end, it is your job to supplement the forces of the Aesir army by training deceased souls and making them worthy to fight at the side of gods.  And then there's Lenneth's story which, if the player digs deep enough, can twist the narrative in a different direction entirely.
 

The Protagonist


 Lenneth, the central figure of Valkyrie Profile.
 Lenneth, the central figure of Valkyrie Profile.
As stated before, you play as Lenneth, a Valkyrie.  As the game's central figure, Lenneth is rather unique among the pantheon of heroines.  She is beautiful, as all Valkyries are said to be, but she is not explicitly sexualized.  She wears sturdy metal armor, and her long skirt reveals nothing save her greaves.  Lenneth is strong, emotionally as well as physically, to the point that when she does become emotional, it comes as a complete shock.
 
Lenneth is also all business.  If the game is played straight, with no diverging from the path mandated by Odin, she will ultimately join in the fight against Surt at the end and help the Aesir claim victory.  Yet personally, she will gain nothing.  If the game is played with a different mindset, however, one that allows for fudging the occional rule and not bending to Odin's every last whim, doors open up that unveil a past locked away in Lenneth's mind.  When that lock is broken, everything changes, and Lenneth learns very painfully what she had gained and subsequently lost.  Her desire to rectify these mistakes can only be made if the player pursues a divergent path, leading to a completely different endgame entirely.
 
Cliche Factor:  Even though she falls into the "amnesia" trap with her most important memories locked away, Lenneth is, quite simply, one of the most unique, original characters in JRPGs and perhaps the RPG genre as a whole.  Her true complexity is hidden, and the way the game presents it makes the path to the truth that much more rewarding.
 

The Party


Valkyrie Profile features a large assortment of party members that join up over the course of the game that cover a broad range of character archetypes.  Some are cowards, some are self-sacrificing, some are victims of their own hubris, and some simply had no choice.  As Lenneth, the player watches each of these characters as they live out the moments that seal their fates, and when they die, she comes to collect.  A reaper in Odin's name.  What's more, the player is not expected to keep every character they recruit in their party.  In each chapter, Freya passes along requests for Einherjar with specific talents, whether they be powerful warriors, mages, or simply somone with the ability to swim.  If the player wants to progress, the player must fulfill these requirements to the best of their abilities by taking the Einherjar into caves and dungeons filled with demons and monsters so that they may grow stronger; sending an Einherjar to Valhalla before he or she is ready will leave them ill prepared, resulting in their true deaths.
 
What's more, status reports on each Einherjar sent to Valhalla is provided between chapters, allowing the player to see how their former party members are fairing in the service of the Aesir, so it's never a case of forgetting about characters entirely once they're sent on their way.  They even grow in strength during their adventures among the gods, becoming more powerful over time.  And even with Einherjar being sent up on a regular basis, the player still has access to enough party members that they can form a solid team capable of withstanding later dungeons; a boon for when the endgame inevitably arrives.
 
Cliche Factor:  Party members cover a very broad range of tropes, but the way that they're introduced and ultimately leave the party is unique, particularly against other games that may feature even larger casts of shallower characters, resulting in party creation screens filled with characters you'll never use and have little reason to care about.
 

The Combat


Combat Style: Turn-based


In Valkyrie Profile, each party member is mapped to a specific face button on the controller.  During the player's turn, pressing the face button associated with a character will cause that character to launch an attack against the targeted enemy.  Equipping weapons that allow for multiple attacks allows for characters to perform combos, which in turn can be combined and mixed with the attacks of other characters.  On the one hand, this combat engine makes an easy target for button-mashing.  Hammer on buttons, enemies die.  However, it's more effective to plan attacks in ways that their most effective, particularly since wailing on the attack buttons will only get the player so far.
 
Additionally, each character has a unique special attack.  By hitting the enemies with chains of normal strikes, an attack gauge is filled.  When the gauge reaches 100%, the player can select a party member to launch into their special attack at the expense of Action Points.  If the special attack refills the gauge to 100%, another character can use their special attack as well.
 
Cliche Factor:  Despite the game's turn-based nature, the ease of combat makes it fast and free-flowing, yet the enemies eventually punish button mashing.  To truly excel, players must learn proper combo attacks, when it's best to use special attacks, and the weaknesses of specific enemy types.
 

Final Thoughts


 This column explains only a few of the reasons why this is one of my all-time favorites.
 This column explains only a few of the reasons why this is one of my all-time favorites.
Valkyrie Profile is a game that I'm not sure I can do full justice in written words; particularly in a column such as this.  Even the game's dungeon exploration is a genre abnormality, as the game plays from a 2D, side-scrolling perspective, complete with platform jumping and puzzle solving.  Yet the fact remains that the game succeeds at avoiding genre stereotypes and pit-traps left and right, with a premise, characters, and gameplay that rise to the occasion.
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Hailinel

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Edited By Hailinel

For the second installment of this series, I wanted to put the spotlight on a game that's very near and dear to my heart.  Valkyrie Profile was originally released on the Sony PlayStation and was later ported to the PSP under the title Valkyrie Profile:  Lenneth.  Valkyrie Profile is, for many reasons, one of the most unique games that the genre has ever seen, from both a gameplay and story perspective.  Let's take a look, shall we?
 

Basic Premise


Valkyrie Profile puts you in the armor of Lenneth, a Valkyrie recently awakened and summoned by Odin himself to embark on an important mission.  Ragnarok, the end of the world, is on the horizon, and Odin needs the souls of strong warriors, Einherjar, to serve in the final battle against Surt's forces of Niflheim.  Over the course of eight chapters, Lenneth must find the souls of recently deceased warriors, train them, and send them to Valhalla, where they may be of use to the forces of Asgard.
 
All of this is well and good, except something else lies below the surface.  Something that is only hinted at by a prologue that at first glance has little to do with the game proper at all.  There are secrets being kept from Lenneth, and if the player proceeds along the proper course of action, obeying Odin and Freya's will to the letter, the truth will never be known.
 
Cliche Factor:  Low.  The end of the world is coming.  It is Ragnarok, after all.  However, rather than try to prevent the world's end, it is your job to supplement the forces of the Aesir army by training deceased souls and making them worthy to fight at the side of gods.  And then there's Lenneth's story which, if the player digs deep enough, can twist the narrative in a different direction entirely.
 

The Protagonist


 Lenneth, the central figure of Valkyrie Profile.
 Lenneth, the central figure of Valkyrie Profile.
As stated before, you play as Lenneth, a Valkyrie.  As the game's central figure, Lenneth is rather unique among the pantheon of heroines.  She is beautiful, as all Valkyries are said to be, but she is not explicitly sexualized.  She wears sturdy metal armor, and her long skirt reveals nothing save her greaves.  Lenneth is strong, emotionally as well as physically, to the point that when she does become emotional, it comes as a complete shock.
 
Lenneth is also all business.  If the game is played straight, with no diverging from the path mandated by Odin, she will ultimately join in the fight against Surt at the end and help the Aesir claim victory.  Yet personally, she will gain nothing.  If the game is played with a different mindset, however, one that allows for fudging the occional rule and not bending to Odin's every last whim, doors open up that unveil a past locked away in Lenneth's mind.  When that lock is broken, everything changes, and Lenneth learns very painfully what she had gained and subsequently lost.  Her desire to rectify these mistakes can only be made if the player pursues a divergent path, leading to a completely different endgame entirely.
 
Cliche Factor:  Even though she falls into the "amnesia" trap with her most important memories locked away, Lenneth is, quite simply, one of the most unique, original characters in JRPGs and perhaps the RPG genre as a whole.  Her true complexity is hidden, and the way the game presents it makes the path to the truth that much more rewarding.
 

The Party


Valkyrie Profile features a large assortment of party members that join up over the course of the game that cover a broad range of character archetypes.  Some are cowards, some are self-sacrificing, some are victims of their own hubris, and some simply had no choice.  As Lenneth, the player watches each of these characters as they live out the moments that seal their fates, and when they die, she comes to collect.  A reaper in Odin's name.  What's more, the player is not expected to keep every character they recruit in their party.  In each chapter, Freya passes along requests for Einherjar with specific talents, whether they be powerful warriors, mages, or simply somone with the ability to swim.  If the player wants to progress, the player must fulfill these requirements to the best of their abilities by taking the Einherjar into caves and dungeons filled with demons and monsters so that they may grow stronger; sending an Einherjar to Valhalla before he or she is ready will leave them ill prepared, resulting in their true deaths.
 
What's more, status reports on each Einherjar sent to Valhalla is provided between chapters, allowing the player to see how their former party members are fairing in the service of the Aesir, so it's never a case of forgetting about characters entirely once they're sent on their way.  They even grow in strength during their adventures among the gods, becoming more powerful over time.  And even with Einherjar being sent up on a regular basis, the player still has access to enough party members that they can form a solid team capable of withstanding later dungeons; a boon for when the endgame inevitably arrives.
 
Cliche Factor:  Party members cover a very broad range of tropes, but the way that they're introduced and ultimately leave the party is unique, particularly against other games that may feature even larger casts of shallower characters, resulting in party creation screens filled with characters you'll never use and have little reason to care about.
 

The Combat


Combat Style: Turn-based


In Valkyrie Profile, each party member is mapped to a specific face button on the controller.  During the player's turn, pressing the face button associated with a character will cause that character to launch an attack against the targeted enemy.  Equipping weapons that allow for multiple attacks allows for characters to perform combos, which in turn can be combined and mixed with the attacks of other characters.  On the one hand, this combat engine makes an easy target for button-mashing.  Hammer on buttons, enemies die.  However, it's more effective to plan attacks in ways that their most effective, particularly since wailing on the attack buttons will only get the player so far.
 
Additionally, each character has a unique special attack.  By hitting the enemies with chains of normal strikes, an attack gauge is filled.  When the gauge reaches 100%, the player can select a party member to launch into their special attack at the expense of Action Points.  If the special attack refills the gauge to 100%, another character can use their special attack as well.
 
Cliche Factor:  Despite the game's turn-based nature, the ease of combat makes it fast and free-flowing, yet the enemies eventually punish button mashing.  To truly excel, players must learn proper combo attacks, when it's best to use special attacks, and the weaknesses of specific enemy types.
 

Final Thoughts


 This column explains only a few of the reasons why this is one of my all-time favorites.
 This column explains only a few of the reasons why this is one of my all-time favorites.
Valkyrie Profile is a game that I'm not sure I can do full justice in written words; particularly in a column such as this.  Even the game's dungeon exploration is a genre abnormality, as the game plays from a 2D, side-scrolling perspective, complete with platform jumping and puzzle solving.  Yet the fact remains that the game succeeds at avoiding genre stereotypes and pit-traps left and right, with a premise, characters, and gameplay that rise to the occasion.
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cstrang

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Edited By cstrang

This game is up there for one of my favorite RPGs of all time.  I played the crap out of it when it came out.  I found all of the different endings and even went through the extra dungeon at the end.  The game did a great job fleshing out backstories and really developing the characters.

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Hailinel

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Edited By Hailinel
@cstrang: I couldn't agree more.  It's amazing how fleshed out the world feels by the end of the game just through what we learn about the characters we come across along the way.
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Edited By Claude

What's a good console JRPG for someone new, but who only has a Wii and Xbox 360? I've always wanted to play a JRPG, but never tried. I think I've asked this before, but it never hurts to hear one's opinion.

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cstrang

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@Claude: If Super Mario RPG counts as a JRPG (which it should), I believe that is available on the virtual console for the Wii.
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Hailinel

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@Claude: Well, on the Wii, there aren't a great deal of optionsi at this point.  Most of the promising RPGs on the console are have yet to see domestic releases or are still in development.  The best RPG on the Wii I could personally recommend at this point is actually a strategy RPG, Fire Emblem:  Radiant Dawn, but that game is really targeted at Fire Emblem veterans.
 
On the 360, there are a few standout games that have been released so far.  I haven't played it myself, but I've heard great things about Lost Odyssey.  I personally enjoyed Eternal Sonata, though that game in particular uses a number of stereotypes.  Of course, there's also Final Fantasy XIII, which will be released outside of Japan in March.
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Edited By Video_Game_King

When I first read the title, I read "Valkyria Chronicles", which lead to this. Then when I saw that it was Valkyrie Profile, I thought "Hey, that's one of the games in my new "I no longer trust recommendations from other people" system. Cool."

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Hailinel

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Edited By Hailinel
@cstrang said:
" @Claude: If Super Mario RPG counts as a JRPG (which it should), I believe that is available on the virtual console for the Wii. "
Of course!  How could I forget.  There are a number of classic RPGs available on the Virtual Console, though many of them may be too outdated for you to enjoy at this point.  Super Mario RPG, however, is an unconventional game and well worth the cost of its download.
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Hailinel

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Edited By Hailinel
@Video_Game_King said:
" When I first read the title, I read "Valkyria Chronicles", which lead to this. Then when I saw that it was Valkyrie Profile, I thought "Hey, that's one of the games in my new "I no longer trust recommendations from other people" system. Cool." "
So...are you saying you no longer trust my recommendations, or...?
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Video_Game_King

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Edited By Video_Game_King
@Hailinel: 
 
No, just recommendations in general. Again, I cite the stupidly obvious.
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Claude

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Edited By Claude
@Hailinel said:
" @cstrang said:
" @Claude: If Super Mario RPG counts as a JRPG (which it should), I believe that is available on the virtual console for the Wii. "
Of course!  How could I forget.  There are a number of classic RPGs available on the Virtual Console, though many of them may be too outdated for you to enjoy at this point.  Super Mario RPG, however, is an unconventional game and well worth the cost of its download. "
I like it. I did enjoy Super Paper Mario. What about Paper Mario: The Thousand Year Door? I have a gamecube pad. Would that be better?
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Hailinel

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Edited By Hailinel
@Claude said:
" @Hailinel said:
" @cstrang said:
" @Claude: If Super Mario RPG counts as a JRPG (which it should), I believe that is available on the virtual console for the Wii. "
Of course!  How could I forget.  There are a number of classic RPGs available on the Virtual Console, though many of them may be too outdated for you to enjoy at this point.  Super Mario RPG, however, is an unconventional game and well worth the cost of its download. "
I like it. I did enjoy Super Paper Mario. What about Paper Mario: The Thousand Year Door? I have a gamecube pad. Would that be better? "
Super Mario RPG and the Paper Mario RPGs are very different games.  I personally prefer Super Mario RPG, but I don't think you could go wrong with Thousand-Year Door.
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cstrang

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@Claude said:

I like it. I did enjoy Super Paper Mario. What about Paper Mario: The Thousand Year Door? I have a gamecube pad. Would that be better? "

Super Paper Mario was a bit different than Paper Mario: The Thousand Year Door.  Thousand Year Door is MORE of a traditional JRPG than Super Paper Mario was.  I assume you mean Super Paper Mario and not Paper Mario RPG.  Thousand Year Door was a pretty good game, though.
 
@Hailinel said:

" @Video_Game_King said:

" When I first read the title, I read "Valkyria Chronicles", which lead to this. Then when I saw that it was Valkyrie Profile, I thought "Hey, that's one of the games in my new "I no longer trust recommendations from other people" system. Cool." "
So...are you saying you no longer trust my recommendations, or...? "

I was also confused by that sentence.
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Edited By L33tfella_H

playing through it currently, or trying to atleast. I'm not exactly sure what i need to do next, as i might've missed something, or the characters were a bit vague as to what i'm supposed to do next. I've heard great things about the game, and already a couple minutes in, you see that it's a game that's something different to what you're used to. But yea, i killed the Vampire in the cave, now i'm just kinda killing stuff in there. The combo system for the combat is quite fine aswell, if i might add that.

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The second one had kind of a broken battle system, especially if you exploit the giant enemy crabs about midway in (insert lame joke here). And at this point, frankly, its the only IP I give a damn about in regard to Tri Ace. Never got around to the DS game. I feel like there's a lot of untapped potential here but Tri Ace would rather make FF7-2, for whatever reason. Maybe the overlords are to blame, who knows.

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Hailinel

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Edited By Hailinel
@ryanwho said:
" The second one had kind of a broken battle system, especially if you exploit the giant enemy crabs about midway in (insert lame joke here). And at this point, frankly, its the only IP I give a damn about in regard to Tri Ace. Never got around to the DS game. I feel like there's a lot of untapped potential here but Tri Ace would rather make FF7-2, for whatever reason. Maybe the overlords are to blame, who knows. "
I wouldn't call all of their latter efforts FF7-2, but I will agree that tri-Ace's efforts have gone downhill rather dramatically.  As much as I love Valkyrie Profile, even Valkyrie Profile 2 turned out to be a massive disappointment for me given the way the story was handled without any care for the events of the original game.
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Edited By Solarus

The game rocks. "To my side my noble Einherjar" is still probably the coolest pre-battle quote in RPG history.

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@Hailinel said:
" @ryanwho said:
" The second one had kind of a broken battle system, especially if you exploit the giant enemy crabs about midway in (insert lame joke here). And at this point, frankly, its the only IP I give a damn about in regard to Tri Ace. Never got around to the DS game. I feel like there's a lot of untapped potential here but Tri Ace would rather make FF7-2, for whatever reason. Maybe the overlords are to blame, who knows. "
I wouldn't call all of their latter efforts FF7-2, but I will agree that tri-Ace's efforts have gone downhill rather dramatically.  As much as I love Valkyrie Profile, even Valkyrie Profile 2 turned out to be a massive disappointment for me given the way the story was handled without any care for the events of the original game. "
I was specifically speaking of their next release, with the gunplay and such. The battle system has a lot in common with VP2 which leads me to think they were at one time working on VP3 and decided to go another direction.
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Edited By Icemael

I would have loved Valkyrie Profile if it wasn't for that damned period system. The game had something most JRPGs don't; a battle system that appeals to me. But there are few things I hate as much as time limits, and while the period system technically wasn't a time limit, it had the same function.