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Hailinel

I wrote this little thing (it's not actually a little thing): http://www.giantbomb.com/profile/hailinel/blog/lightning-returns-wha...

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Sands of Destruction impressions

I picked up Sands of Destruction yesterday during my lunch break and have thus far put a little over three hours into the game.  As far as DS RPGs go, this one is fairly unique for a number of reasons.  Key members of its team were previously involved in Chrono Cross and Xenogears, the latter of which particularly shows through in the battle system.  A Xenogears/Xenosaga-loving friend of mine and I have been waiting for the game to come out in the U.S. for some time now, and based on my early impressions, I'd say it's been worth the wait so far.
 
The game opens up with a scene establishing the game's world.  In it, there are humans and beastmen, with the beastmen essentially the ruling class that treat humans as third-class citizens.  Then the game introduces the character Morte, a reknowned criminal bent on destroying the world.
 
Gameplay opens up with the player in control of Kyrie, a teenager living in a small village.  This early part of the game is more or less designed to get the player used to the game's battle system, as your first task is to go into a cave and fend off the creatures within while harvesting mushrooms.  Combat is turn-based, and as each character's turn comes up, the player is given four options, each mapped to one of the DS's face buttons.  The two primary actions are accurate attacks, which deals less damage but is more likely to hit, and power attacks, which deals more damage at the cost of accuracy.  Characters get more than one action per turn, and thus can chain accurate and power attacks together in short combos, with critical strikes extending the number of actions the character can perform before the turn is up.  Aside from these attack options, the player can press B to defend or A to open the item menu or perform skills like healing, buffing, or debuffing.
 
Once I finished this task, I wandered my way back out of the cave just as some fliers were falling from the sky, which triggers the real plot to kick in.  The fliers claim that Kyrie has joined the side of the World Annihilation Front, the same organization to which Morte belongs, and more over, that he has the power to destroy the world.  News to him!
 
After that, things get crazy.  Kyrie is called to meet with the local beastman leadership to explain the meaning of the fliers, which of course he can't; he thinks they're a joke.  However, as he's about to be led away to speak with the authorities and hopefully clear the air, he starts hearing voices in his head and is compelled to run (which of course makes him look like he's actually guilty).  Cornered, a power envelopes him, and he turns everything in the region, the ruling lord's manor, the village, and all of the people within to sand.  Captured by some soldiers, he is rescued by Morte, who hopes to use his powers to destroy the world, not realizing that her dream is going to have to wait since, well, Kyrie doesn't know what he did or how he did it.
 
And this is what sets Sands of Destruction apart from so many Save the World RPGs.  Rather than embark on a quest to save the world, Morte leads Kyrie on a journey to destroy it, believing that a destroyed world is a better alternative to the world that exists.  Yet, despite this grim concept, the game is actually fairly lighthearted, with comic dialogue and characters that prevent the game from becoming too dark for its own good.  The graphics are lush and vibrant with color, and the music is also very well done so far.  There's also a surprising amount of voicework in the game.  The numerous major story events all feature full vocal dialogue for the characters.  There's even a "quip" system in place that allows you to equip dialogue quips to characters that, when triggered by set preconditions during battle, cause effects like doubling the amount of experience earned at the end of battle or raising the speaker's defense.
 
At three hours in, Sands of Destruction has been highly entertaining thus far, and I'm eager to play deeper into it to see where everything leads.  There isn't an RPG on the DS quite like it.

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Hailinel

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Edited By Hailinel

I picked up Sands of Destruction yesterday during my lunch break and have thus far put a little over three hours into the game.  As far as DS RPGs go, this one is fairly unique for a number of reasons.  Key members of its team were previously involved in Chrono Cross and Xenogears, the latter of which particularly shows through in the battle system.  A Xenogears/Xenosaga-loving friend of mine and I have been waiting for the game to come out in the U.S. for some time now, and based on my early impressions, I'd say it's been worth the wait so far.
 
The game opens up with a scene establishing the game's world.  In it, there are humans and beastmen, with the beastmen essentially the ruling class that treat humans as third-class citizens.  Then the game introduces the character Morte, a reknowned criminal bent on destroying the world.
 
Gameplay opens up with the player in control of Kyrie, a teenager living in a small village.  This early part of the game is more or less designed to get the player used to the game's battle system, as your first task is to go into a cave and fend off the creatures within while harvesting mushrooms.  Combat is turn-based, and as each character's turn comes up, the player is given four options, each mapped to one of the DS's face buttons.  The two primary actions are accurate attacks, which deals less damage but is more likely to hit, and power attacks, which deals more damage at the cost of accuracy.  Characters get more than one action per turn, and thus can chain accurate and power attacks together in short combos, with critical strikes extending the number of actions the character can perform before the turn is up.  Aside from these attack options, the player can press B to defend or A to open the item menu or perform skills like healing, buffing, or debuffing.
 
Once I finished this task, I wandered my way back out of the cave just as some fliers were falling from the sky, which triggers the real plot to kick in.  The fliers claim that Kyrie has joined the side of the World Annihilation Front, the same organization to which Morte belongs, and more over, that he has the power to destroy the world.  News to him!
 
After that, things get crazy.  Kyrie is called to meet with the local beastman leadership to explain the meaning of the fliers, which of course he can't; he thinks they're a joke.  However, as he's about to be led away to speak with the authorities and hopefully clear the air, he starts hearing voices in his head and is compelled to run (which of course makes him look like he's actually guilty).  Cornered, a power envelopes him, and he turns everything in the region, the ruling lord's manor, the village, and all of the people within to sand.  Captured by some soldiers, he is rescued by Morte, who hopes to use his powers to destroy the world, not realizing that her dream is going to have to wait since, well, Kyrie doesn't know what he did or how he did it.
 
And this is what sets Sands of Destruction apart from so many Save the World RPGs.  Rather than embark on a quest to save the world, Morte leads Kyrie on a journey to destroy it, believing that a destroyed world is a better alternative to the world that exists.  Yet, despite this grim concept, the game is actually fairly lighthearted, with comic dialogue and characters that prevent the game from becoming too dark for its own good.  The graphics are lush and vibrant with color, and the music is also very well done so far.  There's also a surprising amount of voicework in the game.  The numerous major story events all feature full vocal dialogue for the characters.  There's even a "quip" system in place that allows you to equip dialogue quips to characters that, when triggered by set preconditions during battle, cause effects like doubling the amount of experience earned at the end of battle or raising the speaker's defense.
 
At three hours in, Sands of Destruction has been highly entertaining thus far, and I'm eager to play deeper into it to see where everything leads.  There isn't an RPG on the DS quite like it.

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AgentJ

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Edited By AgentJ

Once I get my next paycheck I'll be picking this up, along with Innocent Aces, Nostalgia, and perhaps Phantasy Star 0. So if I play this game and like it, am I probably going to like Xenogears?

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Hailinel

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Edited By Hailinel
@AgentJ said:
" Once I get my next paycheck I'll be picking this up, along with Innocent Aces, Nostalgia, and perhaps Phantasy Star 0. So if I play this game and like it, am I probably going to like Xenogears? "
That, I unfortunately can't tell you.  Though the friend I alluded to in my write-up adores the game, when I tried playing Xenogears for the first time a few years ago, certain aspects of the game's design simply did not hold up well and I gave up in frustration very early on.  Fortunately, Sands of Destruction lacks the elements that I found so taxing.
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jj984jj

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Edited By jj984jj

I think it's a bit misleading to say that the game is from the people who created Chrono Cross and Xenogears, but the battle system is definitely pays homage to Xenogears.

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ZenaxPure

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Edited By ZenaxPure

I like this concept, I am sure a few exist but I have never played an RPG with the goal being to destroy the world. Really good write up, honestly didn't even know this game existed. Shame I probably wouldn't be able to get it for a long time.

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eroticfishcake

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Edited By eroticfishcake

I actually came across this yesterday on the site and thought it looked pretty interesting. Considering the fact that attempt you destroy the world, I'm even more interested. Cheers for the read. I'll pick it up eventually...when and if it comes to Europe.

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@AgentJ said:
" Once I get my next paycheck I'll be picking this up, along with Innocent Aces, Nostalgia, and perhaps Phantasy Star 0. So if I play this game and like it, am I probably going to like Xenogears? "
Should get Glory of Heracles too :)
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Video_Game_King

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Edited By Video_Game_King

Wait, is the main character insane out of his mind? He's hearing voices, believes that destroying the world is the only way to save it (BioShock syndrome, I presume), and he thinks insulting his enemies will pay off in the end? I think this Kyrie might replace Cloud as the biggest psychological mess in JRPGs.

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Hailinel

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Edited By Hailinel
@jj984jj said:
" I think it's a bit misleading to say that the game is from the people who created Chrono Cross and Xenogears, but the battle system is definitely pays homage to Xenogears. "
It's not misleading because it's true.  Key individuals that were involved in the creation of Chrono Cross and Xenogears were involved in the creation of this game.@Video_Game_King said:
" Wait, is the main character insane out of his mind? He's hearing voices, believes that destroying the world is the only way to save it (BioShock syndrome, I presume), and he thinks insulting his enemies will pay off in the end? I think this Kyrie might replace Cloud as the biggest psychological mess in JRPGs. "
Uh, no.  Actually, there's something very much going on that should be explained eventually.  There's been hints and nods that other people know who he is and what he's capable of, even if he himself isn't aware.  Kyrie is kind and somewhat naive,  but he's not an idiot and he doesn't mean to insult people.
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AgentJ

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Edited By AgentJ
@thecleric said:
" @AgentJ said:
" Once I get my next paycheck I'll be picking this up, along with Innocent Aces, Nostalgia, and perhaps Phantasy Star 0. So if I play this game and like it, am I probably going to like Xenogears? "
Should get Glory of Heracles too :) "
You're absolutely right. I knew I was forgetting something.
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Hailinel

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Edited By Hailinel
@AgentJ said:
" @thecleric said:
" @AgentJ said:
" Once I get my next paycheck I'll be picking this up, along with Innocent Aces, Nostalgia, and perhaps Phantasy Star 0. So if I play this game and like it, am I probably going to like Xenogears? "
Should get Glory of Heracles too :) "
You're absolutely right. I knew I was forgetting something. "
I know what you mean.  Two promising RPGs on the DS in one month is a good dilemma to have.
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Cerza

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Edited By Cerza

This is a good write up. Thanks for the info. I was on the fence about getting this before, but now I know I definitely want it. Now to find a copy...

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AgentJ

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Edited By AgentJ
@Hailinel said:
" @AgentJ said:
" @thecleric said:
" @AgentJ said:
" Once I get my next paycheck I'll be picking this up, along with Innocent Aces, Nostalgia, and perhaps Phantasy Star 0. So if I play this game and like it, am I probably going to like Xenogears? "
Should get Glory of Heracles too :) "
You're absolutely right. I knew I was forgetting something. "
I know what you mean.  Two promising RPGs on the DS in one month is a good dilemma to have. "
My wallet would disagree. 
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oldschool

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Edited By oldschool
@AgentJ said:
" @Hailinel said:
" @AgentJ said:
" @thecleric said:
" @AgentJ said:
" Once I get my next paycheck I'll be picking this up, along with Innocent Aces, Nostalgia, and perhaps Phantasy Star 0. So if I play this game and like it, am I probably going to like Xenogears? "
Should get Glory of Heracles too :) "
You're absolutely right. I knew I was forgetting something. "
I know what you mean.  Two promising RPGs on the DS in one month is a good dilemma to have. "
My wallet would disagree.  "
Mine too.  Good RPG on the DS is growing quicker than my ability to buy them.  Definitely got an eye on this game though, sounds excellent.
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Video_Game_King

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Edited By Video_Game_King
@Hailinel: 
 
Two RPGs? What about Infinite Space? I'd probably get all three of these games, but I've already 8 games waiting for me on the 360 and Wii.
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jj984jj

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Edited By jj984jj
@Hailinel said:

" @jj984jj said:

" I think it's a bit misleading to say that the game is from the people who created Chrono Cross and Xenogears, but the battle system is definitely pays homage to Xenogears. "

It's not misleading because it's true.  Key individuals that were involved in the creation of Chrono Cross and Xenogears were involved in the creation of this game. "
Mitsuda and Kato have been freelancers and still work together all the time, nobody quotes every game they work on as "from the people who created Chrono Cross and Xenogears." Kunihiko Tanaka was only 1 of 5 character designers and that sums up the Xenogears staff that worked on the game. No game designers, missing 2 key writers including the original story writer of Xenogears Soraya Saga. You can still say it's from the creators Chrono Cross (which Tanaka had nothing to do with BTW) and Xenogears, but it is a bit misleading when the game's development was done by imageepoch.
 
@Video_Game_King said:
" @Hailinel:   Two RPGs? What about Infinite Space? I'd probably get all three of these games, but I've already 8 games waiting for me on the 360 and Wii. "

Infinite Space isn't due out until March unfortunately. Sega's sending it to die really.
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Edited By Video_Game_King
@jj984jj: 
 
Really? March? I thought it was this month. At least I have two more months to beat a sports game (Wii Sports Resort), a light gun game, three open world games, a short shooter, and two RPGs.
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Edited By AgentJ
@jj984jj said:
"
 
@Video_Game_King said:
" @Hailinel:   Two RPGs? What about Infinite Space? I'd probably get all three of these games, but I've already 8 games waiting for me on the 360 and Wii. "
Infinite Space isn't due out until March unfortunately. Sega's sending it to die really. "
Guess I'll have to buy 100,000 copies myself :P
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Edited By vidiot

I've heard little to nothing about this game, but you had me with the description: 

Key members of its team were previously involved in Chrono Cross and Xenogears

 I will most certainly start reading up about this game.
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Edited By thecleric
@AgentJ said:
" @jj984jj said:
"
 
@Video_Game_King said:
" @Hailinel:   Two RPGs? What about Infinite Space? I'd probably get all three of these games, but I've already 8 games waiting for me on the 360 and Wii. "
Infinite Space isn't due out until March unfortunately. Sega's sending it to die really. "
Guess I'll have to buy 100,000 copies myself :P "
With the sales performance of Bayonetta and the critical review, I'm hoping Infinite Space will do fine. I'm, this is a bit overzealous, seriously thinking Infinite Space will be one of the best rpgs this generation, including consoles. March is going to be busy RPG month for me. I'm thinking I play Yakuza 3, then I play Infinite Space on the crapper, then I play Dragon Age: Awakening when my PS3 controller battery dies. I got this all planned out!
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Hailinel

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Edited By Hailinel
@jj984jj said:
" @Hailinel said:

" @jj984jj said:

" I think it's a bit misleading to say that the game is from the people who created Chrono Cross and Xenogears, but the battle system is definitely pays homage to Xenogears. "

It's not misleading because it's true.  Key individuals that were involved in the creation of Chrono Cross and Xenogears were involved in the creation of this game. "
Mitsuda and Kato have been freelancers and still work together all the time, nobody quotes every game they work on as "from the people who created Chrono Cross and Xenogears." Kunihiko Tanaka was only 1 of 5 character designers and that sums up the Xenogears staff that worked on the game. No game designers, missing 2 key writers including the original story writer of Xenogears Soraya Saga. You can still say it's from the creators Chrono Cross (which Tanaka had nothing to do with BTW) and Xenogears, but it is a bit misleading when the game's development was done by imageepoch. "
Read what I wrote again.  I said "Key members of its team were involved with..." not "From the creators of..."
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AgentJ

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Edited By AgentJ
@thecleric said:
" @AgentJ said:
" @jj984jj said:
"
 
@Video_Game_King said:
" @Hailinel:   Two RPGs? What about Infinite Space? I'd probably get all three of these games, but I've already 8 games waiting for me on the 360 and Wii. "
Infinite Space isn't due out until March unfortunately. Sega's sending it to die really. "
Guess I'll have to buy 100,000 copies myself :P "
With the sales performance of Bayonetta and the critical review, I'm hoping Infinite Space will do fine. I'm, this is a bit overzealous, seriously thinking Infinite Space will be one of the best rpgs this generation, including consoles. March is going to be busy RPG month for me. I'm thinking I play Yakuza 3, then I play Infinite Space on the crapper, then I play Dragon Age: Awakening when my PS3 controller battery dies. I got this all planned out! "
I don't think that's overzealous at all. I am worried about the sales, but I am not in the slightest worried about the quality. It is going to be a great game. I cannot believe the amount of depth going into it. Pokemon and this are going to be fighting over the slot.
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Cornman89

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Edited By Cornman89

I hadn't heard a thing about this game since the title was changed from World Annihilation. I'll keep an eye on it. Thanks.

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Edited By JJWeatherman

The game sounds awesome. I think I'm sold on it.

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Edited By Meowayne

Epic blog post bump yeah!
 
So, did you read up on the reviews? The game seems to have been fairly trashed by the critics. I did not read a single review as to not meager my enjoyment of the game - I am now 3-4 hours in, much like you were when you wrote this blog post, and I am similarly intruiged by the story, characters, and by what the combat system might hold in store. 
 
Are you still playing or have you been playing more? Still a good game? Or does it not follow up on its initially interesting premise?

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Hailinel

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Edited By Hailinel
@Meowayne said:
" Epic blog post bump yeah!  So, did you read up on the reviews? The game seems to have been fairly trashed by the critics. I did not read a single review as to not meager my enjoyment of the game - I am now 3-4 hours in, much like you were when you wrote this blog post, and I am similarly intruiged by the story, characters, and by what the combat system might hold in store.    Are you still playing or have you been playing more? Still a good game? Or does it not follow up on its initially interesting premise? "
I haven't read up on reviews, but after playing significantly into the game, its initial shine does lose its luster.  The combat becomes almost comically easy, and the story, while still interesting, maintains a strong similarity to other games.  After progressing over halfway through the game, I decided to lend it to a friend while I try Glory of Heracles, and she came to the conclusion that the story is very much what Xenogears would be if all of the controversial elements were stripped out of it.
 
So while it is a fun game, I couldn't maintain enough interest in it to finish it, at least not for the time being.
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Edited By Darkstar614

I still don't know what I think about it.. I played it for a few hours and was starting to get really bored of it. I don't know if that's because I'm slowly starting to hate JRPG's (lol forum debate on concept) or that the game just isn't that amazing. Talking about the game though, makes it sound really awesome. It's like they had some really great ideas, but didn't balance the combat or something.