Super Street Fighter IV, I wish I could love you.
By Hailinel 36 Comments
Where is it? The love that I felt for Street Fighter II back on the SNES? For the Alpha series? Third Strike? What the hell is it that's preventing my interest in Super Street Fighter IV from rising above a passing interest born mostly out of nostalgia for the games of the past? This shouldn't be happening.
The passion just isn't there. The desire I felt to play games like BlazBlue and Tatsunoko vs. Capcom just isn't there. I liked the original Street Fighter IV well enough, but to think that I could ever be competitive at that game was an outlandish thought. I just didn't have the time or energy to master the intricacies of competitive play like some do. While that still holds true, my lack of time to practice and become competitive didn't dull my interest in BB or TvC. And this feeling really blows, because I love what Street Fighter is; there's just little joy in it for me beyond playing through the arcade mode on a low difficulty so I can see everyone's endings.
Maybe it's my general lack of competition? I don't really have any interest in playing online; certainly not after the constant internet belligerence that led me to giving up on the online portion of the original Street Fighter IV. It's hard to find anyone willing to play when seemingly nine out of ten matches drop out the moment they see my three-digit ranking point total, and then the one guy that does stick around invariably picks Ken the vast majority of the time. Great. Awesome. Really. And I'd love to play matches against friends sitting right next to me, except the number of friends I currently have with any interest in Street Fighter or fight games in general is fairly low, and they aren't always available for a visit. I know Super Street Fighter IV has a much improved online component, but after my experience with the users of the previous version, I think I'd have more fun beating up cars.
Maybe its the community itself? This is not a knock against those that play fighting games competitively. It's just that you guys are by and large too hardcore for my blood. I can read input charts just fine and follow a conversation on strategy without trouble, but a lot of you guys just take things to a level I'll never reach. You guys are planning your strategies on how to take on highly-skilled Ryu players. Me? I'm happy just seeing Juli pop up in T. Hawk's ending.
Maybe the simple fact is that Street Fighter as a game just isn't for me anymore. I hold more interest in the characters and the various crazy storylines than I do in achieving anything even remotely resembling Daigo-level wizardry. Despite all the crap the genre gets for bad storylines and storytelling, the story is really one of the things that keeps my interest. The fact that BlazBlue made an effort to go beyond the typical arcade mode opening/ending fluff and actually tell a full narrative with an established ending makes that game the more interesting one. And one of the things that bothers me, and that makes me feel like the genre is being held back, is the generally dismissive attitude towards fighting game stories; people just write them off without a second thought. And yet, I just stated earlier that one of the best moments of Super Street Fighter IV for me was a cameo by a semi-obscure Alpha 3 character that was my main back in the day.
Man, this has turned into rambling that is bordering on the incoherent. Perhaps I should just leave it here and let the flood of tl;drs commence.
36 Comments