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hailogon_

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hailogon_

28

Forum Posts

1884

Wiki Points

10

Followers

Reviews: 10

User Lists: 1

#1  Edited By hailogon_

Some of my favourite Bombcasts have been the ones featuring developers with countless years combined experience making games, just telling stories about the sort of things they have to go through to get releases out the door. 


If you could find some sort of way to get more of these stories in article form, I'd be all over that. Perhaps take a single, older game, or even a seasoned developer, and just get them to talk about the process they had to go through to get that game (or their games) onto store shelves.

Otherwise, just business as usual please. 
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hailogon_

28

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Reviews: 10

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#2  Edited By hailogon_

My guitar. It's got hums in certain places, and I like to think I'd know if it changed.  
 
Then again, if someone were to hear me play it, then they'd be able to replicate it in a dream wouldn't they? So I guess my totem would be pretty useless...

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hailogon_

28

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1884

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Reviews: 10

User Lists: 1

#3  Edited By hailogon_

So I came into this quite eager to prove everyone wrong by saying that this increase is only as a result of inflation, which everything is susceptible to. However after looking at the US's inflation figures since 2002 when XBL was first released I've worked out that if the service's price were to rise in line with inflation it should cost  $57.825390569 a year now.  
 
Yeah, you're totally seeing a real price increase there. Don't get me wrong, it's only a couple of dollars, but that still kinda blows. 
 
Bitch away. 

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hailogon_

28

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Reviews: 10

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#4  Edited By hailogon_

Oh great, another God of War rip-off. 

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hailogon_

28

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#5  Edited By hailogon_

I can't help but get the feeling Spore didn't make EA enough money so now they're desperately trying to find a use for all the (admittedly excellent) creation tools they spent so much money making for Spore. 
 
I think this is a good thing, since it was these tools that were the best part of what was an otherwise crummy game, but I may be alone in this...

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hailogon_

28

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#6  Edited By hailogon_

Oh finally. I've been thinking about picking up CE Edition for a while, but I'd much rather play it with the PS3 D-Pad than an analogue stick. 
 
Should be fun!

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hailogon_

28

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#7  Edited By hailogon_

I've also been experiencing the exact problems lordofultima described. I've tried Firefox on both Ubuntu and Windows XP and have had no success with either. 
 
Just thought I'd post so that these issues can get resolved.

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hailogon_

28

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1884

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Reviews: 10

User Lists: 1

#8  Edited By hailogon_
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hailogon_

28

Forum Posts

1884

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10

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Reviews: 10

User Lists: 1

#9  Edited By hailogon_

If I'm honest I think half of the game's appeal came from the way it managed to make the n64's controller work with a fps. 
 
When you start playing it with a controller that for all intents and purposes is designed with the shooter in mind, it loses a lot of its charm. 
 
Then again I haven't actually played the thing, so I doubt you can take anything I say seriously.

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hailogon_

28

Forum Posts

1884

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Reviews: 10

User Lists: 1

#10  Edited By hailogon_

I think having a strong opinion is far funnier than trying to please everyone. 
 
Sure, sometimes it'll annoy you when they disagree, but every other time it'll be that much more hilarious.

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