halcyonTwilight's forum posts

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#1 Posted by halcyonTwilight (83 posts) -

@plasmaduck: The dwarven gyros are pretty terrible at this time as the ai on them is mostly broken, and even if you constantly micro them to fire more often, their damage output is pretty underwhelming. If you haven't used the ironbreakers yet, I highly recommend them asap as they're so good and fun to watch. They can also throw their explosive charges over units in front of them, so you can have thunderers up front and ironbreakers right behind them to have a literal line of awesome explosions vaporize charging enemy units.

Glad you're having fun with the battle system. If you haven't tried out the Empire campaign, I highly recommend it as it feels completely different. Not only do you have new units, but diplomacy is much more important with so many quarreling human factions, and lots of unexpected things happen. Plus having some actual cavalry feels really nice after playing through a long campaign of dwarves, who although awesomely in their own way don't exactly have any exciting units to micro.

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#2 Edited by halcyonTwilight (83 posts) -

@ninnanuam: The Vampire Counts have a slower play style as they have to slowly boost the vampiric corruption in enemy provinces with their hero units before they can really take over those provinces without suffering attrition losses to their armies. The Vampire Counts also lack traditional ranged units like siege weapons and archers, so they tend to struggle taking over major walled cities. They don't really play like a traditional Total War faction because of these reasons, so if you finding out that the game still isn't making much sense I would probably recommend giving the Dwarfs or the Empire a try as they are more straight-forward in how they play on the campaign map. Diplomacy for the Dwarfs and the Empire is also more useful as less factions hate you and are more willing to trade or ally with you, which gives you a lot of income.

The basics for any non-Chaos faction is to secure an early game economy by capturing several provinces to set up a decent economic base, then focusing on defending your territories with your armies while you upgrade your towns and cities to provide more income per turn. Early game you should only have one city focusing on military buildings while all other towns/cities have growth/income/public order buildings. You want to have just enough public order buildings to prevent rebellions, with all other slots focused on building up the economy to fund additional armies to allow you to make the next large territory expansion.

Ideally you would only have one or two enemies on a single front to worry about, so a lot of the fun part of Total War is figuring out how you want to accomplish that. As Vampire counts do you want to make peace with the Empire, take over your southern brothers to get their valuable towns/cities, and focus on the Dwarfs? Or perhaps the other way around? How far should you expand before suing for peace, and will your enemies be weak enough to agree to peace to give you the time you need to build up your economy for the mid game? All of these will vary from campaign to campaign even while playing as the same faction, which is what makes this Total War really fascinating. Don't be afraid to make several saves before important decisions to see how things work out, and also don't be afraid to restart campaigns.

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#3 Posted by halcyonTwilight (83 posts) -

Generally regardless of faction you want a few units on each flank (being cavalry, hard-hitting lightly armored units, or regular infantry) to guard your flanks. If they don't get engaged by the enemy cavalry you can then circle around and hit the enemy flanks with them to deal major damage to their units and their morale. As Vampire Counts, you will probably have the more numerous and expendable skeleton units bog down enemy melee units long enough for your more expensive units to come around the flank to deal the death blow. The Vampire Counts also don't have any ranged units, so you might also want to embed some hero units like vampires or banshees into your armies to help out.

Most enemy units can't really withstand multiple charges to their rear and will start running or get wiped out. Then you can take those units that are now freed up and roll over the enemy flanks to victory. It also helps to drag each of your units to cover as much area as possible so that more of the unit can engage with the enemy rather than having them clumped up where only a few in the front ranks can fight.

Once you start getting a stronger economy you can afford units that can outright win most melees by themselves without any assistance from other flanking units, but until then the 'hammer and anvil' tactics are going to be your bread and butter for winning harder battles. There will come a point where the harder-to-kill Chaos doomstacks or Empire doomstacks will come to fight you in the mid-game, and you need to either have units with higher experience ranks or superior tactics to fight those tougher battles.

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#4 Posted by halcyonTwilight (83 posts) -

Destiny wins out for me personally because Bungie is great at world building, and has had time to fix some of their issues with expansions. The story for both games are rather terrible, but in Destiny at least the story has paid off in the epic Atheon and Oryx raid fights. The problem for me in the Division is that boss encounters are all pretty underwhelming bullet-sponge fights with adds, with the size of health/armor bars being one of the only noticeable changes between fights.

Plus nothing in the Division gives me the highs of being a Titan chucking hammers of PURE EXPLOSIVE FIRE or being a literal space-wizard and smiting dudes with lightning.

That being said, roaming around a very pretty New York City with the dynamic lighting and weather system is neat, and there is something to be said about how the Division might feel more interesting to some people being a near-future scenario in a real place. The Dark Zone has great potential, and hopefully will be better balanced and have more diverse objectives added in the future. Destiny PvP has unfortunately been rather uninteresting despite Bungie's attempted balance changes and the added PvP modes, whereas the Dark Zone actually has unique tension and dynamic gameplay moments you just won't get in Destiny.

I burned out on Destiny after about close to a hundred hours. I don't think I'm even going to break 40 hours with the Division, and that's across both the PC and Xbox One where I play with two separate groups of friends. There just isn't enough content in the Division to make them comparable right now.

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#5 Posted by halcyonTwilight (83 posts) -

The game is oppressively boring when you're playing by yourself as the characters and the story are not the most interesting things about the game. Even the enemy encounters are much more interesting with a party due to how important flanking and movement is in the game, and the world feel really empty with the small number of enemies the game throws at a solo player. With even one more person it's a night and day difference, as not only are there more enemies, but you also get to play around more with the threat mechanics and engage in more tactical positioning.

The Dark Zone is also one of the most fun experiences I've had on with a MMO-like game, where the potential threat of rogue agents and the pressure to extract your loot creates a very interesting tension as you run around the area. Again, the Dark Zone is much more fun with others, and you also get some more security running in a group of people so you can keep each other safe. It's very similar to world PvP in other MMO's, but on a much smaller and more intimate scale.

Like others have said so far, if you have friends who are playing or will be playing, or do not mind making friends with strangers to group up, the game does have some legs. Even taking into account the upcoming end-game oriented excursion, just don't expect it to be like a traditional MMO where there's going to be a substantial or diverse endgame to keep you occupied. Once you've hit level 30, there's a whole Dark Zone grind up to 50 waiting for you, which is where the repetition in the game start becoming really obvious. The Division is at its best when you're taking your time exploring and bumping story missions up to the hard difficulty, and it is at its worst when you're just rushing through everything for the sake of the grind.

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#6 Posted by halcyonTwilight (83 posts) -

For non-healing potions, you will have to manually replenish them at the alchemist's hut in Haven or at any camp. Just a tip as I noticed the regular healing potions automatically replenished but the mana and the regeneration potions did not.

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#7 Posted by halcyonTwilight (83 posts) -

On normal it's perfectly viable to go two tanks (in fact you can pretty much go any composition you want on normal), but on higher difficulties you won't have enough sustain to outlast the damage. Once the enemies hit harder you'll need more dps and smarter spell/ability usage to win the fights.

You can probably also spec one of the tanks to the Reaver subclass and the other to Champion once you have them unlocked, but I think you will find that if you swap out one of the tanks with a 2h warrior later on you'll be killing stuff a lot faster, especially if you craft some good gear for your melee characters.

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#8 Posted by halcyonTwilight (83 posts) -

Warcry only hits nearby enemies, which might be the issue that you're running into. Plus with it's short duration (4 sec), you have to either spec your ranged characters into threat-reducing passives or use your party's crowd control abilities/spells (like the warrior's War Horn which fears enemies) to help control the battle.

The skill trees do work as you think they should. No point in wasting points in the Two-Handed tree when you're a sword and shield tank. Generally try to spend your points as efficiently as possible with a goal in mind.

In regards to party compositions, for the most part any comp will work as long as you have an overall battle plan. If you like melee characters, do you have a support mage to cast Barrier on them to let them take more punishment? If you want to run all mages, do you have enough crowd control abilities among your party members to kite enemies?

In Dragon Age: Origins, one of the easier to use party comps actually revolved around two tanks, due in part to how the subclasses worked in that game and how good a properly spec'd Liliana was in that game. In Inquisition things are a bit different, but the idea is still the same. Two tanks to spread the enemies while two ranged dps focus one enemy down at a time. It's a slower but safer strategy for a majority of the fights, especially since the game loves to throw waves of enemies at you. If you want to build such a party invest in some passive skills that help manage stamina/mana costs as fights will be longer.

Also take advantage of the tactical screen for harder fights. Send your ranged party members to the rear and have your tank/melee form choke points so that the enemy has to either fight your melee or take a ton of damage to reach your back line. Charging at the enemy (unless you outlevel them) generally is a bad strategy, try to force the enemy to come to you so that not only can you buy time for your ranged characters to deal damage, but also make trap/mines more useful.

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#9 Posted by halcyonTwilight (83 posts) -

You will be missed Ryan. Everyone was enchanted by your wonderful personality, and your jolly outlook was loved by everyone who listened to the Bombcast or visited the site. Your legacy will be celebrated until the end of time. Rest in peace.

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#10 Edited by halcyonTwilight (83 posts) -

The GW2 PvP scene is going to grow with the new changes to sPvP (spectator mode, revised tourney ticket system), so if you've been interested in that then I think right now is a good time to be playing. As for the PvE endgame, grinding dungeons/fractals and doing dailies for skins/pets is pretty much all there is to do at the moment.

Regardless of what in the game interests you, in the end what keeps me (and many of the others who still regularly play) going is playing and hanging out with friends. Most of the regulars on the Lincoln Force mumble still play the game because we just like hanging out and chatting about inane things while running around the world.

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