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HalidYusein

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HalidYusein

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@avantegardener: See, that's a good at the end there, which I didn't make. The point that even some of these dissapointing games could've been great if they took their time.

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HalidYusein

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This is great!

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HalidYusein

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Edited By HalidYusein

Why is the picture from Pripyat and I think STALKER? Haven't listened to this yet, just curious.

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HalidYusein

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This reminds me of the many games that have been technicaly limited by the hardware they were made for. GTAV and TLoU were basically made by wizards to work on machines with 512 MBs of RAM.

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HalidYusein

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@te0bona: Thank you!

Some retrospective as to how this happened: As a huge fan of the series I always tried to keep up with news as to any new developments with STALKER 2 and all. Ended up finding information that was beyond the scope of the game. And as the years have passed since GSC closed, I wanted to see if there was a "Everything we know about STALKER 2" type video or article, but allas, no. So I decided to write my own. And the more deep I got into it the more the scope of it changed as well - at the end covering every aspect around it.

At the time of publishing it I felt like how Phil Fish did in that documentary - couldn't see what was in front of me, mistakes or triumphs were invinsible, and just had to push to get the article where I wanted it to be and finally publish it after tinkering with the whole thing for a month and a half.

Glad people liked it.

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HalidYusein

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@dsi1: Whatever man, the game still has more than 30 buttons.

No Caption Provided

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HalidYusein

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Edited By HalidYusein

@cornswaggle said:

@warpig87: yea I guess but I didn't see anything that looked to complicated that a 16 button config couldn't handle.

...

I feel like limiting it to mouse & keyboard when it's not necessary will only limit the amount of people in the player pool & hinder the growth of the game.

Which frustrates the hell out of me cuz I'm a huge fan of tactical military shooters

...

No Caption Provided

These are the controls of Squad. As you can see the numpad is reserved for talking to the rest of the squads alone, depending on their squad number. So yes - keyboard and mouse is necessary, this game will not work with controllers.

Also - no PC shooter was ever hindered by not supporting controllers. Especially ones like this.

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HalidYusein

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Edited By HalidYusein

A better explanation for this game is: Project Reality is a game that takes Battlefield 2 in a very particular direction. Like, if you play it and understand it you will see how similar it's actually to BF2 and Squad is very much the same to PR.

So really, Squad is an evolution of what Battlefield 2 became with PR on top. Squad's goal is to bring everything the devs accomplished in PR to a better engine and then add on top of it (helicopter ropes, better UI and all).

I'm surprised this video came this soon after the UPF segment, I hoped you guys would've waited for the vehicles to come in, because that's when the real fun is going to start with this game.

@drewbert: I'm up for to play with you if you want. We can even hop in PR if you want to get a real taste of things to come and just how organized things can be and as a result enjoyable. I've been a fan of the Battlefield franchise for over a decade and with the direction it took after BC and particularly 3 I knew I had to get into this after watching you play PR many months ago on UPF.

Really, PR is the best BF has to offer, no matter how convoluted or ugly looking it might be.

@foeaminute: I seriously recommend to anyone interested in this to check out PR. There are people willing to help, you just need to be communicative with them. Nobody hates people more than those that are just silent and get you killed because they didn't communicate to you a danger they saw.

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HalidYusein

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I think S.T.A.L.K.E.R.'s A-Life AI system is mostly forgotten for the wonderful job it did to make the game's world so alive. I'm bummed out that S.T.A.L.K.E.R. isn't looked more at in general anyway but if one thing about it is something we truly should take notes from - that's its AI.

MGSV seems like the closest thing that meets my criteria of having a world that just feels like IT is there no matter YOU. I'm so sick of many games revolving only around the player.

Someone should just make S.T.A.L.K.E.R. 2 the way it's supposed to be with current technology. Man am I bummed out about that game...

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