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hansberg

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hansberg

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Fun looking game; but once I finally viewed the QL in full screen on a monitor, as opposed to my phone, I suddenly became VERY aware of the camera. It seems fine when flying smoothly and straight; but the moment that Brad started to waver in any way (particularly low altitude passes over ground level bases) that up and down bounciness of the camera seemed the sort of thing that could do me in if I were playing the game for any length of time.

I wonder if I would find it as noticeable when at the controls myself as opposed to watching somebody else play.

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hansberg

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Edited By hansberg

@dasakamov said:
@shabtai said:

Why do they keep slotting them in when demand for content is the highest?

Because Giant Bomb is a generally Monday through Friday job.

Also, I would dispute your claim that "demand for content is highest" on the weekends, because many GB members are likely doing real-world weekend stuff with family and friends.

Also, I'm not sure why you think this game needs more air time in general. Brad pretty much said everything that can be said about Rogue Aces -- the only thing I would add is that the Campaign is a randomly-generated set of levels with no real cohesive connection (and that's another argument NOT to drag the QL on for longer than necessary).

I was going to post something along these lines as well when I first saw shabtai's post; so instead I'll just add my two cents: I tend to use the weekends as a means to get caught up on any content that I WANTED to view during the week but could not for varying work or family reasons.

I have no doubt that there are those who want weekend content, but the claim that it is highest is questionable.

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hansberg

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Now I want to see the inclusion of Brad Shoebuckle and Bendie... or Packman (Lyman)

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Edited By hansberg

Hopefully they do change things up, because Abby is going to realize very quickly, if she hasn't already (and as others have noted here) that the Sims in The Sims 4 can be EXTREMELY difficult to kill without objects/items that are very specifically designed to be problematic, They kind of lucked out last episode with the fish because that doesn't take much: it's a 'thing' that is very easy to trigger, and their only issue was having the money to acquire the recipe. In this case the deck is stacked in favor of trivial difficulty. I have had Sims get shocked while attempting to repair objects... never once have they died from it. This is going to be completely luck based, unfortunately.

They will find the same thing with fire. Having deliberately attempted to burn Sims before, that can take for freaking EVER. Even then I was only able to successfully set the Sim aflame. The little bastard just kept burning. Sure, Jeff had an accident with fire here; but they could have left him to smolder for a hell of a long time and little would have come of it aside from discomfort.

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hansberg

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OK I haven't finished watching yet but did they seriously let Dan saying "they're more ducks than birds" pass without comment??

Yeah... yeah, they did.

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hansberg

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I had sworn off of the pixel art style games, having grown tired of the style; but, damn, did that trailer pull me in without a hint of objection.

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Edited By hansberg
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hansberg

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I find the absence of Wrecking Crew disheartening. Still love that game.

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