I liked a lot of what I saw yesterday, and was even pleasantly surprised by the presentation as a whole. I expected nothing, I got more than nothing, and some of what was on display even surprised me.
Wolverine surprised me, and I'll be very curious to see where they go with that game. I'd prefer something with some grit and an M rating, which is somewhat implied in that teaser (as short as it was, mind you) but I also appreciate that it's not THAT difficult to have it be violent without an M rating. It's not as though the ESRB is an incredibly strict group, and that the game could probably have piles of bodies while still avoiding an M rating. Too, Logan at a bar, not in costume, makes me hopeful that it won't just be another superhero romp with a bunch of quips. Just keep your mouth shut during fights, and be the best there is at what you do.
It would have taken a lot for me to dislike the new God of War trailer. I enjoyed the first game so much that the trailer served more to satisfy my expectations more than anything else. So, no, it wasn't an exciting trailer for me, but it was satisfying and made me smile.
There was nothing surprising about that Spider-Man trailer, but that isn't a criticism against it. Venom was alluded to in the first game, so, yeah... there he was. The first game was great, I didn't play Miles Morales, and I feel like the bigger surprise would be if I didn't enjoy this.
Gran Turismo 7. Okay, here's the thing: in light of what I just said about God of War and Spider-Man, I realize that this statement may seem contradictory. Gran Turismo 7's trailer showed me exactly what I expected, and it was kind of boring. There were cars, they drove fast... It's almost not worth putting money into trailers for this game (or racing games in general) unless they are showing more of a race. I know what a car looks like and what driving fast is supposed to look like. Thank you for confirming those two things.
Tchia looked incredibly charming, and my kids will adore that game if it turns out well. We need more calm and colorful in games. It also looked like players can possess more than just animals given the green hue, though not a glow, around some of the inanimate objects, so I'm curious about that. It looks like there will be an environmentalism element to the game, and I am on board with that message.
As for Forspoken, the world doesn't seem unique, the action, as presented in the trailer, didn't look unique, and most of the lines felt like somebody was going out of their way to make the protagonist irritating. The tonal shifts of forced one liners and B-movie level dramatics reminded me of the writing in Attack of the Clones: it tries too hard, and desperately needed a more critical voice in the room. It could turn out to be more, but as of this moment I cannot see myself paying any further attention to the game.
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