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Hashbrowns

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Hashbrowns

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Problems on my Roku as well, the app doesn't progress pass the initial loading screen.

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Hashbrowns

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@jaypb08: I think being a fan of Star Trek before the new Star Trek movies did take away a lot of the enjoyment of "Into Darkness" for me. Important scenes of "Into Darkness" are pretty much copies of what happened in the second Star Trek movie, "Wrath of Khan", only with Spock and Kirk trading places. For example, in "Wrath of Khan" it's Spock who goes down into the engine room and sacrifices himself to save the ship, as compared to "Into Darkness" where Kirk does it. Any of course everyone knows that only reason why Spock yells "KHAN!" is because Kirk so famously did so in "Wrath of Khan." So, basically, in a lot of scenes that were supposed to be emotional in "Into Darkness", I just sat there and said to myself, "Oh, it's like that scene in 'Wrath of Khan,' only not as good."

So, given how nostalgia heavy a lot of the "The Force Awakens" trailers have been, I don't think I'm too crazy in being afraid that Abrams will try to do the same thing in a new Star Wars movie. I hope I'm wrong, but I am prepared to be disappointed.

It is important to note that Abrams did not write Into Darkness. He has no story credit on that movie. Star Trek: Reference Montage is a product of its script, not the directing (and Into Darkness is a well-directed action adventure). Considering that Into Darkness was written by the Transformers writing duo (Orci and Kurtzman), along with the guy (Lindelof) who brought us the... debatable script for Prometheus, I think the faults in the Star Trek reboot films are difficult to pin in any way on Abrams.

Now consider that The Force Awakens is being co-written between Abrams and Lawrence Kasdan. There are no guarantees any movie will be good, but heck if I can think what Disney and Lucasfilm could have done differently to give this movie any better a chance at success.

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Hashbrowns

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The only JRPG I ever finished. Can't wait.

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#5  Edited By Hashbrowns

Not Bloodborne, no, but oddly enough Skyrim's DLC "Dragonborn." The realm of Apocrypha and Hermaues Mora in particular were pure Lovecraftian "forbidden knowledge" stuff, not to mention the Cthulhu lookalikes roaming around the levels.

I concur though that the ambiguity, the unknowable, is the real core of what makes Lovecraft appealing. Fortunately, it's balanced with enough plot, evocative descriptions, mood and atmosphere that it doesn't sink to the level of nihilistic poetry written in the margins of a depressed teenager's journal; it's actually engaging in spite of its bleakness.

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I don't suppose there's any chance of a "Sleeping Dogs" resurrection scenario? If Del Toro and Kojima could find another publisher, could they not just change the name of the game and release it as "Mute Mountain" or something?

I'm not sure what the engine licensing deals between Kojima Productions and Konami are... Does Konami own the FOX Engine?

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#7  Edited By Hashbrowns

I never played it myself, but when I read your topic title I had the weirdest flash-back to a review Gamespot TV did way back in 2000 of Rune. It's available on Steam these days under the name Rune Classic.

Don't ask me why I vividly remember a random review on ZDTV that aired 15 years ago.

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#8  Edited By Hashbrowns

People tend to believe that if they aren't interested in a product, then that product has no right to exist, ought NOT to exist, and should be shouted down as an immoral transgression. Phrases such as "cash-grab" and "creatively bankrupt" are often employed to imply that offering a remastered catalog title on new hardware is a slight against those people who don't wish to buy it.

In short, it's human nature on the internet.

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@xpgamer7 said:

This made me realize that Far Cry is the only first person open world game/series I can think of. Also the way the minimap moves in relation to your viewpoint is soo good.

Don't forget the Elder Scrolls series.

I can take a lot of enjoyment from a vast, well-designed open environment to explore. Even without the "game" part (conversation trees, combat, crafting) I absolutely adore the feeling of inhabiting a carefully constructed virtual world.

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@drdust said:

This really isn't that surprising, they are known to shut any of the games down regardless of what stage in development, remember star craft ghost ? they even had trailers of that game out then bam, shut down

I think it's worth pointing out that in Ghost's case, the game started development by another studio (Nihilistic Software), but they had enough problems to prompt them to hand it off to another third-party (Swingin' Ape Studios) which Blizzard eventually acquired before cancelling the game. Ghost was troubled from the get-go there, and was something of an "outside" problem with the two external studios' involvement.

Pure speculation on my part, but I would guess that Titan's cancellation is a vastly bigger deal inside Blizzard than Ghost's ever was.