I really like the car crash idea from VanRedd. To add more to that, after the car crash he wakes up in his last known memory. A forest, with tree houses. Maybe his sister will be there? Then you see tire swings juxtaposed with people hung by the neck. Memories are being strangled by nightmares.
Even simpler. I think this is a story of letting go. Or, more correctly, not letting go. You were there, did you see all that he would do just to reunite with his sibling? Did you see the gruesome deaths? The giant spiders? He was doing anything he could do just to see her again, while at the same time, there was nothing he could do.
The crash idea also explains the screen rotating and the gravity play. Perhaps even the water rising and the rain, albeit with a childish twist to make it more personal.
I seem to be warming up to Fallout 3, I'm more worried that I won't feel like I'm in the game, but I'm more of just a visitor with a bunch of mini-nukes. Though honestly, that SHOULD be the reason EVERYONE buys this game.
I was also thinking that the whole franchise page is a little dry. Screenshots, and box art is easy enough to get, but we should probably work together to put more original information on these pages. Just a thought though.
I use to play Myth II a lot. But I stopped playing after a while and went into console gaming. Though my brother still plays some. I've heard that playmyth.net went down recently. That's a bummer. Maybe I'll find another copy of the game to play one day.
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