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hermes

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hermes

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@bludgeonparagon: I get your point but, unlike John Wick 3, the framing and the writing of Mass Effect 3 constantly tries to push Kai Leng as a really big deal... in a way, it is the same deprecation of Cerberus throughout the series: even when they are, from our perspective, pushovers that you can mow down easily, the game treats them as an increasingly powerful faction on the level of the collectors or the geth.

In 1 they are a splinter cell of human military with some radical agenda, in 2 they turned out to be this massive underground faction with access to massive resources and incredible technology like true AI, underground biotics labs and the capacity to resurrect someone after 2 years with minimum side-effects, by 3 they have so many resources that they can go toe to toe with the armies of all the other races combined, capable of invading Tuchanka, Omega, Thessia, Sur'Kesh and the Citadel, almost simultaneously.

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@colmymeh: You probably blocked some of those memories, or they were so full of nothing that you didn't registered it, but you can't skip this mission, neither can you skip meeting Snake Eyes there, or later. He will return, several times...

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@robpigott: I won't defend Kai Leng as a character, or Bioware's intention of selling him as a mayor antagonist and Cerberus' Sheppard. I just want to express that some people have been hating his guts for a long time before he was committed to polygons.

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Ohh... Kai Leng, now Alex can start experiencing one of the reasons why this game was not as liked as the previous ones.

@robpigott: To be entirely fair, he was not *out of nowhere*. He was a prominent character in most of the Mass Effect novels (yes, I read those), and he was an insufferable edgelord on those ones too, even before he was turned into cyberninja. To the game credit, they really worked on closing every thread open out there but this smug charisma drain was something that they could have killed off screen.

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Got to say, that hole discussion was one of the best tangents the podcast has had in a long time. Keep them coming, guys, and thanks for all the hard work on this time...

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@scrollcourier said:

@mrsmiley said:
@scrollcourier said:

Man these animation glitches and during an unmissable cutscene no less. Not to point fingers at anyone here (because that's been done enough) but I guess a lot of this makes sense when you consider the Omega DLC was done by the same studio that went on to do Andromeda. DLC is good overall though, just... rough.

As Vinnie said in the video, I have a feeling a lot of the jank has to do with the loads of mods they installed. Or maybe it's something with the PC version in general? I never ran into the glitches they are seeing in either of my playthroughs on Xbox.

I dunno, I had those exact glitches on Xbox 360 in every playthrough (talking about Aria's speech scene here). It was also being widely discussed around release, AND you'll be hard pressed to find footage of said scene on Youtube without the goofy spinning, so definitely not caused by mods. It's in every vanilla version of the game.

Yeah, those animation glitches were there since the beginning, and are pretty easy to reproduce (kind of crazy they never fixed them). In fact, I had a bug with checkpoints that forced me to repeat Aria's speech several times, and every time it glitched in different ways. It was never that bad outside of the DLC

Omega was definitely the lowest point in terms of polish and content among the DLCs (unless you are really into the combat)

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Weird year indeed. Had to get some games I didn't enjoy that much just to complete the list.

Also, honorary votes for Kiwami 1 and 2. I played them on PC, so they are 2019 games for me, but including them felt like cheating.

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hermes

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This is beautiful...

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All I am going to say is: the Bibidi-Babidi-Buu reference is pretty good.