It is not that I found them too gruesome, but I think they go around for too long. It used to be a punch and it ripped your heart, your head or your spine, now it's like they are piling up one after the other. Like they brainstormed ideas and didn't choose the best, instead they implemented all of them in succession.
There is some sort of fetish fascination and weird escalation when all of them last half a minute and look like a demo of an engine they built for their characters models. It reminds me of MK Armageddon, where you had a system to "built you own fatality", with button presses corresponding to actions. It sounded great at the time, until you realize that every fatality ended up being "tear his arm, now his head, now his other arm, now his heart, now his leg, now his other leg...". Sure, it is more directed now, but they didn't learn that more fatality is not the same as better fatality.
I think in some way they are extremely proud of the different ways they can slice and dice a 3D model, so it became their personal game to overdo it until there is nothing of use in the model.
I like the brutalities better because they are just way faster. Sometimes they are not as imaginative (them being more gruesome versions of normal moves), but at least they aren't a conga line of ideas out of a hat.
You have to interact with the taxis in order to unlock them as fast travel spots, for some reason I must have missed this and wondered why I could never fast travel anywhere 😅
That is a pretty good one. I also didn't notice it until I read it on a loading screen.
If you are unsure whether a fast travel spot is unlocked or not, you can see it while walking around town. The unlocked ones appear in the minimap... so, if you walk near a cab and it does shows as an icon, talk to it...
@bigsocrates: I don't hate Troy Baker, some of my favorite characters are Troy Bakers. He is just too standard special ops guy in a cast with far more interesting characters.
I played on the PS3 and didn't have much trouble (except the aforementioned QTE segments). It is likely my experience was tinted with nostalgia, but at the time I wasn't even familiar with Ryu ga Gotoku, and I could see there was something special there. Maybe it was clunky at parts, but it was an age where everyone and their mother were trying to get into 3rd person cover shooters, and most attempts were mediocre at best.
This game and Vanquish were the only ones from a foreign studio back then where you could see they didn't quite "get it", but the attempts were so full of passion and had their own spin on it, you couldn't avoid rooting for them.
The game is great. The plot goes places near the end, and the characters are *almost* all great (sorry Charles, you did nothing to me). The relationship system pays up eventually.
The shooting feels pretty good. The only place where the gameplay was kind of bad was the QTE. Luckily they became rarer as the game progresses.
I think this is one of the cases where free market can work in your favor. Suppose some of the giants make a deal with an ISP so that data caps don't apply to their product. That would be reason enough for some massive exodus, which will certainly make other ISP pay some attention to their policies.
There is a missable party character if you dont do the management minigame.
Just to point out, the game seems to be balanced for 3 characters at that point, so getting an extra character in your party will greatly reduce the difficulty until new story-based party members start to show up.
@humanity: To me, all the characterizations are weaker. Of course, your mileage may vary and I won't get into spoilers here, but I think a lot of characters were poorly written in the game, including the protagonist.
The tank sections didn't help, either. Mostly, it was symptomatic of the main issue, that was that everything was more without necessarily being better. It felt like they tried to use it everywhere and no idea was off the table. If there was a Batman mechanic, there was also a motorized version. There were car races, car puzzles, car combat, car stealth, car bosses and car platforming...
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