Battletech definitely has a learning curve to it. Two things... no three things I've learned from Mechwarrior Online that transfer to this game is sweep the legs, sensor locks, and lrm boats.
Having trouble hitting things? Reduce their evade using sensor lock follow up with hell from the sky by lrm. After the barrage, the mech should either be blown to pieces or just about to be knocked down. I stripped off the armor and shoved a lrm 20, 15 and 5 into the Shadowhawk then combine it with a Tactian pilot to acquire the majestic rain of fire.
Still can't hit things? Abuse Call Shots to increase your hit chance and bum rush a mech in the start of a skirmish.
Don't got that? No worries. Kick them in shins.
I learned quick that evade is key in battle making manuverability more important than being in cover like in XCOM. Unless you trained your pilots otherwise.
Anyways, Battletech does a pacing problem to move you along and hinting what yet to come as well. I think I spent like an year in game before even starting the first campaign mission. It is definitely rough managing your crew, mechs and contracts while dealing a really crippling wait time for injuries, repairing and refitting. The worst being refitting for me since I want to tinker with my mechs a lot.
I think difficulty rating really doesn't reflect how really hard mission are. I've done 2.5 without any injuries or internal damage, but good god I stay any from ambush convoy especially on a hot bio dome no matter the rating. Most of the time I'm trying to catch up to melee those accursed vehicles since some of them have a lot of armor even more than a mech. I shake my fist at you, manticore!
Oh one more pro tip. Don't get your main character killed. I got goomba stomped one mission and I was out for 110 days...
So yeah. Awesome, but hard... like an Atlas.
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