While I agree that written reviews are important to serious video game criticism, its not as if all reviews have to have a team of professional copy editors, fact-checkers, and a comprehensive peer-review process to make them useful to the consumer. I think part of why GB shies away from long-form written criticism is because they don't have those things and just want to focus on what they think they're best at. It's not a bad thing to have a round-table discussion with various other people offering second opinions, it's just a matter of the actual written review itself coming off as kind of a low-effort afterthought rather than (for example) an attempt at summarizing (or even transcribing) the podcast. Even just a bulleted list of thoughts and points discussed would act as a suitable summary, if they wanted to have the text review act as a direct supplement to the podcast.
I think the main issue is that the podcast is too long for what it is and the written review is way too short, not the basic format itself. Something like having a podcast where they read the review and then have a discussion about it would replicate too much work and require the audience to listen to the same thing twice, so instead maybe the written portion could include a brief summary of what's discussed in an audio supplement (that's maybe 30 min), as well as a real written review that's thoughtful and well-considered, even if it's not an epic work of deep literary criticism or whatever.
Anyway, if it means they have time to play and review more games, then whatever works I guess. I subscribe to a lot of physical magazines like PCGamer, GameInformer, and NintendoForce, so if people say the written print media review is dead I'd direct them to one of those. Even after having staffed up a bit GB's not going to suddenly have a whole magazine-level writing team in place.
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