I just lost my entire Saturday this game and I can't recommend it enough. It may be confusing and have added a lot of complication, but I believe there's real depth there.
I've seen some people complaining about early barbarians, but I think that's great - the game needed something to keep you from going 100% economy until you meet someone, and the barbarians aren't really strong enough to take your towns, but what they will do is pillage all your builder improvements and buildings, so you still have to deal with them even if they're not an existential threat.
Early vote is that China is very strong. Having access to extra build actions on those builders in the early game gives them a really powerful start. Also the way the handle the Great Wall is super cool
@meldingplague: @efesell: I can definitely believe that. Although I can't imagine that they've done anything to change the boss or enemy AI, or anything like that. But it does seem like the enemies, at least in the earlier areas, should be doing a bit more damage.
I got the game early, but I've only managed to sink around 12 hours in so far. No idea how far I am in the game (I just got about half way through the cathedral of the deep, and have beaten the Farron guys), but what's struck me in particular is that it seems distinctly easier than the other games. I guess I can chalk some of that up to experience, but in general it seems like there is a lot less dying in 2-3 hits in this game than in previous iterations. I've also beaten most of the bosses I've fought on the first or second try - and I wouldn't say that's because I'm particularly skilled, or anything. I think it's just much more forgiving, at least up to the point where I'm at.
So I guess it doesn't surprise me that it ends up being a little bit shorter overall - I just haven't had to retread the same ground as much as I have in past Souls titles.
@slag: Yes, it's definitely something Nintendo already does (sort of - it's advertising revenue they're getting a share of), and it is something Twitch or Youtube themselves can enforce - I suppose the part I left out was that I don't think they have any real reason to do so. Twitch and Youtube's constituency isn't the content creators - it's the streamers/video makers and their audiences. They have to enforce copyright claims because they have to obey the law, but they don't have any vested interest in making developers of games happy. If you wanted it to come from their end, you'd have to get governments involved.
So yeah, Nintendo has the people, time, and money to throw at this thing (and a weird chip on their shoulder about it), and that's why they get their share, but the large majority of game creators don't have any of that. Certainly not the people behind That Dragon, Cancer.
It's an interesting conversation, but very difficult to wrap your head around. It seems to very much boil down to the individual game. And as much as artists and creatives get screwed over by people who make the "exposure" argument, there are people who genuinely successful because of the level of exposure they received - in the case of Youtube and games specifically, look no further than Five Nights at Freddy's, itch.io, or Undertale for examples. Being partially in the youtube business myself, I can assure you that, good games though they may be (some of them), none of those titles would have sold like they did without Markiplier or Pewdiepie and what have you. But it seems pretty clear that effect wouldn't be the same for something so narrative focused and adult as That Dragon, Cancer.
The idea that people should pay a percentage of their streaming revenue to people who made the games they're streaming is nice, but I can't imagine a practical scenario where you could implement it. I can certainly tell you that the media company that owns the youtube channel I'm employed by would not be happy about that idea, and you would have to get past their lawyers to make them give the content creators a red cent.
I mean... I feel like this is a moot point. I have Dark Souls 3 on my Xbox one in English right now, and I didn't get it because I'm a youtube streamer - I just downloaded it through the Japanese Xbox store. So even if they hadn't sent out early access copies to streamers, streamers would still have it three weeks early.
Now, I suppose you could take issue with the staggered release, since the localization is clearly already finished, but that's kind of a different conversation. If I had to take a guess, I'm betting we don't get it until April 12th because they want the earnings from the game to count for Q2 instead of Q1. So really, you should be mad at their accounting department.
I've played about 1-2 hours of Dark Souls 3, and I can't say that it seems any more beginner-friendly than the other Souls games. Most of the time, the reason I know how things work is just that it's the same system from one of the previous titles (or a variation on a theme).
@efesell: Seems a little choppy, but I haven't spent a ton of time with it yet, so I don't know if it's area-specific (game's actually still downloading at the moment). Hasn't been a big deal for me, but YMMV, as I'm not a huge stickler for framerate.