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HotSauceMagik

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HotSauceMagik

277

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#1  Edited By HotSauceMagik

Borderlands is a bad example. You can't pick people up or generally muck up the story of someone elses game in borderlands. Nor can you create a persona or generally choose what stuff to do or how to do it. Every single quest in Borderlands is offered to evey other person playing it and exactly NOTHING changes about those quests. A lot of the appeal of an RPG (or any subgenre such as action etc...) is creating your own story and becoming immersed in the world. Especially with human allies, that immersion can be broken so easily that it sort of soils the experience.

I'm generally glad that this game is single player only, save for one instance.

If it did the multiplayer like dark souls. No talking. Minimal gestures you can use and they can't interact with anyone in your world. Although that probably wouldn't be very much fun as it wouldn't be quick in and out sessions, and there probably would be little benefit to the "invading" player.

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HotSauceMagik

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#2  Edited By HotSauceMagik

My though for the minotaur tank was that his dex sucks, which means he misses a lot. so why not pump his armor and have him soak up the damage. The only problem is that both dudes in the front row seem to get hit pretty evenly which means the dude who has the good sword, and does the most damage, also dies fastest because he has less protection. I'm dumping all my points in to his armor trait now to at least get him to wear light armor without penalty.

Also, I started trying to take out those slimes. They don't hit all that hard but being diseased sucks. Might go back and attempt to kill all those spiders on the 3rd floor (the giant room with like 7 of them).

As an aside; I downloaded the game on my work PC as well and attempted to play a game on Hard with an all bug mage party. Its difficult, but do-able. The only problem is remembering which mage knows what spell. I basically pre-load all my spells so all I have to do is hit fire. They do a ton of damage and can usually take out the snails within 2 "rounds". Its a little chaotic, but pretty fun. Had some trouble with the knight at the end of floor one because he's a bit faster than the rest of the enemies.

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HotSauceMagik

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#3  Edited By HotSauceMagik

My Favorite puzzle so far was in on the second floor:

When you get to the cell with the snails and it say something like "No weapons may enter". It took me a few minutes of unequiping and trying the door before I realized there was that little shelf next to it. On a hunch I took my Minataur's club and dropped it in. Boom door opens up. Even though I knew there were snails there, I panicked and ran. Had to drop a dagger into his hand to fight them.

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HotSauceMagik

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#4  Edited By HotSauceMagik

So I caught a glimpse of this game a few weeks ago and though it looked interesting. Being 28, I sort of just missed the original run of dungeon crawlers as I was a bit too young to understand what was happening (or too impatient to really dig in). I've always been a fan of these types of games in theory so I figured this was a great way to get started.

As an aside, I did give The Dark Tower on DS a shot and while I could definitely see the appeal, that one was just a bit too minimalistic (not to mention obscenely difficult) for me to push past the third or fourth floor.

Fast forward to about 3 hours ago and I take the plunge into the Legend of Grimrock.

I started out with a Human fighter specced for damage, Minitaur Fighter specced to tank, a lizard rogue and a bug wizard. My first mistake was not putting enough points into one of the spell categories so for most of the first floor, I had a nearly useless mage in my party. Don't do that.

My party is tossed into the top of the mountain and away I go. The first thing I noticed was just how good the graphics are. I honestly just sat in one spot looking at the four walls around me for a few minutes. I think one of the issues with the older dungeon crawlers is that almost every plain wall looked exactly the same. Now I don't know if the textures change at all the deeper you descend, but if they didn't, it would be ok.

The first few halls and rooms are filled with small puzzles and signs that do a somewhat decent job of explaining the rules. There are pressure plates that can be activated with rocks, levers, switches, keys and secret walls activated by loose stones on walls. Sound plays a big part with all of this as well. So far, most of the doors and gates have been pretty close, but we'll see if that persists. Nothing was worse in Doom than hitting a switch and having to walk the whole level a million times to figure out just which wall opened up.

Next comes the combat. Initially it seems like you just stand there and right click the weapons in each characters hand to attack (or the rune system for spells). Theres a bit more to it as the combat system is actually more like Chrono Trigger with an active battle system. Each character has a speed rating that modifies the time between attacks. This goes for the enemies as well as your party so If a giant snail winds up to attack and you move, he'll whiff. You can kind of game the system in open rooms with this and take little to no damage.

The puzzles so far have been pretty clever. I got stuck once because I didn't realize I could reach through the bars to grab some stuff, but the other few that I encountered were pretty good. I don't want to spoil any more so I won't go in to the details but the best advice I can give is to pay close attention to the hints they give, and look out for hidden switches/torches etc...

All in all, I've had a pretty good time so far. There have been some moments of sheer terror as I get locked in a room with several enemies, and moment of total joy as I realize the (admittedly easy) solution to a puzzle that had me stumped for a few minutes. If thing continue as they have, Legend of Grimlock could turn out to be a surprise hit.

ADDENDUM: Just past floor three and...SHIT JUST GOT REAL. The battles are getting really tough. Those effing spiders are coming out of nowhere and I just met up with some slimes that can attack you though grates. Awesome. I think I need to go back through a few floors and try to find some new weapons. My human fighter is rocking a decent sword, but the minotaur fighters hand axe just ain't cutting it. More to come.

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HotSauceMagik

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#5  Edited By HotSauceMagik

Man, everything I watch keeps making me want this more and more. Did anyone see if the player picked up anything of great value (granted I know we don't know too much about that kind of stuff) after killing both cyclopses?

I guess the real question is, What motivation, quests aside, do I have for spending that long killing something if I happen to come across it in the wild?

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HotSauceMagik

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#6  Edited By HotSauceMagik

Just wanted to chime in to say, You're crazy man. I like you, but you're crazy...

Also, Really looking forward to Dragons Dogma as my next DS type of game (from what it looks like) So maybe theres your next challenge?

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HotSauceMagik

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#7  Edited By HotSauceMagik

I found that I was best at dark souls between the 2 and 5 drink mark (beers, Less if drinking mixed drinks (i'm heavy handed with the booze)). Prior to two, i'm too up tight about dying etc....5+, the motor skills start working against you and bad decisions aplenty start rearing their ugly heads.

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HotSauceMagik

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#8  Edited By HotSauceMagik

After listening to the 3 OXM videos about the systems and whatnot, I'd say that giving the game multiplayer co-op would totally fuck up the whole pawn system (Which sounds like a really deep, cool system)

Also, why does every game need to have multiplayer?

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HotSauceMagik

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#9  Edited By HotSauceMagik

I could never get into these kinds of games as a kid, but hot damn does that appeal to me now! Keeping a close eye on it.

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HotSauceMagik

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#10  Edited By HotSauceMagik

@Dots: I know what you're getting at, but that description sounds exactly like "I want Minecraft".