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hughj

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hughj

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@mostlysquares:

I think any sort of dramatic increase in overall complexity and interactivity of the world necessitates a much much larger improvement in CPU and RAM than what these new consoles are providing. The benefits from having a CPU and GPU that's a few multiples faster along with a very marginal increase in memory is only good enough to take you from 30fps -> 60/120fps, and 1080p -> 4k in similar types of games; it's not likely to facilitate revolutionary leaps in scale or scope of gameplay.

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hughj

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Edited By hughj
@kopcik said:

isnt crazy that people cant tell the difrence if the ray tracing is on or off? Raytracing is so overated, another opportunity to rip our wallets.

Yeah, most of the benefits that make ray-tracing thought of as a 'holy grail' of graphics rendering really aren't present here, and probably won't be present as long as ray-tracing performance is poor enough that it can only be used in a piecemeal way. Right now it's merely being used as an effect to replace other effects, as opposed to being a physically-based complete replacement of the rasterization pipeline.

I can foresee that in another decade or so the industry is going to struggle to convince people that ray-tracing is more than just an expensive method for doing mirror reflections and ambient occlusion shadows. Or maybe before then we'll have something like Otoy's Brigade finally making a big splash, who knows.

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Edited By hughj

SSDs on video cards began with AMD's "Radeon Pro SSG" like 4 years ago, so it's not some theoretical thing. I think the only reason it existed is because at the time AMD was grasping at straws to find a niche for their GPUs in the growing AI pro/enterprise market and they had to make up for their lack of CUDA+Tensorflow support, as well as the limitations of memory capacity due to using HBM with those chips.

IMO, I don't think having SSDs on a video card for gaming makes a whole lot of sense because you're still ultimately going to be communicating through a PCIe bus via an on-board bridge. Just because the SSD is physically plugged into the card doesn't inherently make it faster. Also if the game install were on that SSD it would mean the CPU needing to share the GPU PCIe lanes anytime it needs something, as opposed to using lanes devoted to storage.

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Jeff remarking that he feels like the load times are slower on S compared to X is something I was curious about since it was first announced that the S would have a smaller SSD than the X. SSD performance tends to change with capacity differences (as more NAND chips are able to distribute reads and writes), so I'm curious if anyone has done any benchmarking to compare the S and X's SSDs? I doubt that a ~5% CPU clock speed difference would amount to a perceptible difference like he describes.

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I think the prospect of having another half-step upgrade largely boils down to AMD and TSMC, rather than MS, Sony, and the video game industry. The OneX/Pro came about during a time when AMD was struggling for sources of income and had new process nodes available, so they were more than happy to sell a bunch of low-margin SoCs to MS and Sony.

This time, however, it's looking like AMD may be in a position of market leadership with CPUs which earn them much better margins than everything else, and it's much more questionable as to whether TSMC is going to be able to deliver large and cost effective gains from further nodes in the next ~5 years. There can't be a Series Z or PS5 Pro if AMD and TSMC are unable/unwilling to deliver a significant performance improvement at comparable costs in high volumes.

That said, I think the weakest aspect of these next-gen systems is the DRAM and storage capacity and less so CPU/GPU. There may well be room for a mid-cycle refresh that increases the NAND, but that's probably about it IMO.

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Edited By hughj
@fluidk said:

@mostlysquares: I agree about the annoying stories of people who get sick playing VR.

Especially from Bakalar regarding Boneworks when he was specifically warned that it was for experienced VR users and he opted to play it anyway and ignore all the warning signs of looming motion sickness.

In terms of recommendations, I think Oculus Adobe Medium for me is the real standout and evidence that VR, in some fashion, is here to stay. I had no experience with sculpting and 3D modeling prior to Medium, and it's been nothing short of remarkable how quickly it's onboarded me into ZBrush and Maya/Blender. I feel like Vinny would take to it like a duck to water, especially for miniature sculpting and eventual 3D printing.

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Probably my favorite Windows music:

https://soundcloud.com/stanlepard/1996-internet-starter-kit-velkommen-original-mix

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hughj

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I was never that wild about the buckling spring Model M, tbh.

Honestly my favorite key press action might still be the old Keytronic rubber dome switch. They were very heavy at the top of the throw (80grams), but would sharply collapse and register at the bottom (as opposed to most mechanicals that have linear resistance and actuate halfway through). They were very problematic for gaming though because of how the key matrix was configured (no global nkey rollover.)

Another honorable mention would be the keyboard on the Apple2c -- I still have the one I used as a kid, still feels great after 35+ years. Feels like a lower profile mechanical.

Right now I'm using Cherry green switches. Basically the equivalent of Cherry Blue actuation with the heavier spring of the Cherry Black. It came with o-rings, but I removed them to get more 'clack'. I don't think the greens are very common anymore.

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Some reading for Vinny regarding liquid metal thermal interface material:

https://en.wikipedia.org/wiki/Galinstan

https://en.wikipedia.org/wiki/Gallium

https://en.wikipedia.org/wiki/Liquid_metal_embrittlement

I think I got my first tube of gallium/galinstan around 10 years ago, so it's been used as a TIM in the enthusiast PC space for at least that long. I think my first couple tubes were devoted to dissolving old aluminum heatsinks, lol. Basically soaks into aluminum and eventually it's as brittle as chalk. Adding water to this mixture causes it to rapidly oxidize and give off bubbles of hydrogen. Lots of youtube videos covering this now.

Non-toxic, very thermally conductive, electrically conductive, trickier to apply than typical silicone/ceramic pastes, difficult to clean, catastrophically destructive with some metals. Including it in a product like this feels weird, imo. The only times it matters are in cases when you're already at the ragged edge of overclocking stability.

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I'm kind of surprised that folks like Jeff and Dan that have a taste for professional wrestling and an aptitude for character improvisation are resistant to tabletop RPGs, especially in the context of the few times GB has made content from it. In Dan's case it seemed like he was viewing it through the lens of a video game where your goal is to win, as opposed to playing a character in a collaborative way -- he wanted to be an Ultimate Warrior when he really should have been a Ted DiBiase.

That said, I feel like Among Us and the meta built on lying and manipulation over VOIP is an entirely different ball of wax. It's something that I can tolerate watching in small portions, but would have absolutely zero interest in participating in. Those sorts of social interactions seem to trigger the same part of my brain that gets annoyed by Survivor-style reality TV.