Something went wrong. Try again later

hughj

This user has not updated recently.

228 0 1 1
Forum Posts Wiki Points Following Followers

hughj's comments

Avatar image for hughj
hughj

228

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

Edited By hughj

Raven open sourcing Jedi Outcast isn't especially weird. Remember that it's running off the Quake3 engine, which has been open source for over a decade. Also remember that just because a game has been open sourced doesn't mean that all the assets are included in the repo package. If you're wanting to compile and run those Id games you need to provide your own copy of the game with the pak files which contain the maps, models, sounds, textures, etc. I don't imagine there's any Star Wars copyrighted assets being distributed with Raven/Id's source code.

Avatar image for hughj
hughj

228

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

NES batman was my first wall jump

Avatar image for hughj
hughj

228

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

Edited By hughj

I'm definitely of the opposite mind of Jeff in regards to NFS. I feel like NFS4:HS and NFS:Porsche Unleashed were the last NFS games I enjoyed, and once it moved to Underground it had embraced a different culture of cars for a different audience. I guess Jeff is generally more of that Japanese tuner culture than European exotics.

Also the original NFS had replay functionality with timeline scrubbing and camera control before Gran Turismo (or the Playstation, for that matter) was released. I also vaguely recall NFS4 having the ability to manually edit the car attribute file to change things like mass, power, and traction to do crazy stuff which was way more interesting than the in-game tuning features of later NFS games.

Avatar image for hughj
hughj

228

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

Somehow I feel like a lot of the best stuff is getting cut out from the pre-session setup and between mission failures. The attempt to edit out the downtime (like right after Dan gets plowed over in the middle of the road) makes me wish this were a live stream series where it's all available to watch. There's more comedy to be had from the action (and the reactions to it) than trying to be clever with the editing, imo.

Avatar image for hughj
hughj

228

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

Edited By hughj

Saying you're too old for de_dust2 is like saying you're too old for strafe jumping in Quake -- it's more a sign that you probably didn't play those games as much as you think. de_dust2 has been around since early 2001, which coincided with CS's rise as a competitive FPS, and not long after CS left beta with the 1.0 release.

Avatar image for hughj
hughj

228

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

Edited By hughj

One would think people in a professional environment, especially in this case where they work under a corporate entity like CBSi/CBS, would be a little more mindful with regurgitating allegations that they appear to have only gained through social media osmosis. Sooner or later they or someone they know will catch the wrong end of that stick and they probably won't even realize it was the very same stick they once carried. And that's not to single out Abby specifically, because Alex certainly has his share of soapbox moments where his impassioned eloquence and confidence seems to scale inversely with his understanding of the topic.

@nethlem said:

@platzkart: Because GB is just another casual person with no reach and this is just a personal private interaction between Dan and Abby? How would you like it if I would tell people "platzkart hangs out with sexual predators, they are a horrible person"? I mean, why bother with such lame concepts like presumption of innocence or staying factual when we can just go "Fuck whoever I disagree with, let's just spread some hearsay about an already struggling company!"?

The fact that she kept it that vague is even worse, because now these comments are choke-full with people bringing in and conflating all kinds of issues, like she was talking about Pitchfork with that, when apparently that wasn't even what she was referring to, ultimately smearing the whole company and everybody working there like they are all just a bunch of kiddie-fiddlers.

Sorry, but this kind of witch-hunting is just unbelievably irresponsible.

There are several hundred people working at Gearbox, the vast majority of them are very likely very decent human being, this kind of crab is smearing them all, putting their livelihoods at risk all over virtue-signaling politics instead of actually staying factual.

Avatar image for hughj
hughj

228

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

I remember hearing the "Howie scream" as the death scream in Dark Forces and in a handful of mainstream movies before Broken Arrow, so I don't think I'd consider it to be the popularizer of the scream (at least not in the way that the modern popularization of the Wilhelm scream can be attributed to Star Wars, anyways.)

Avatar image for hughj
hughj

228

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

I'd say that Tali dying felt like pretty well the only part of this game that felt consequential in what was otherwise pretty paint-by-numbers gameplay (both the action mechanics and RPG character, equipment, and group systems). Given the size of the cast I think there should have been more moments where you could lose team members sprinkled throughout the game rather than packing a bunch at the end which felt jarring and telegraphed.

Avatar image for hughj
hughj

228

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

EDI reminds me of the ship AI in 'Earth Star Voyager' (a Disney TV pilot from the late 80s). In that show the ship AI's voice and personality was synthesized from a person, so she exhibited a human-like personality that resulted in a flirtatious tension between her and the navigation officer. He was initially annoyed by it, but gradually grew fond of her by the end of the 2 hour pilot.

Avatar image for hughj
hughj

228

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

I found that I enjoyed the regular 3 person group missions in GTA:O more than the heists as they meshed better with the open world (no setup hassle, way less rigid scripting), and more focused on gunplay and screwing around in the GTA sandbox. That's provided you're actually doing your own aiming. If it's just auto-aim with a controller then there's not much player-agency left overall, especially considering the rubberbanding AI that adjusts its accuracy according to how much health and bodyarmor you've got at any given moment.