Something went wrong. Try again later

hughj

This user has not updated recently.

228 0 1 1
Forum Posts Wiki Points Following Followers

hughj's comments

Avatar image for hughj
hughj

228

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

Even the game thinks they should be called "B-Team" by giving them those A-Team-style knock-off vans.

Avatar image for hughj
hughj

228

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

Edited By hughj

@steveurkel:

https://twvideo01.ubm-us.net/o1/vault/gdc97/audio/gdctape084-abrash-quakepostmortem.mp3 (at ~0:36:00 Abrash speaks about the introduction of dynamic lighting into Quake.) Source page: https://www.gdcvault.com/play/1014236/Quake

The talk in general is a pretty good overview of the core pieces of the engine. Edit: At 1:11:11 he also spends a some time venting about "bots" (aimbots/cheating), and the potential ramifications for online multiplayer gaming in the future - kind of an interesting time capsule in that respect.

Avatar image for hughj
hughj

228

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

I assumed "planetgamecube" would have been a part of the gamespy network (which had most of the 'planet' community sites), but it looks like it might have remained independent.

Avatar image for hughj
hughj

228

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

I find myself hoping that they fail so the episodes can last longer. The unexpected errors end up being where the meat of the entertainment is, because otherwise it's kinda just going through the motions while the game carries you by bending its rules with generous auto-repairing.

Avatar image for hughj
hughj

228

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

@hammondoftexas: A really weird response considering "data caps" ought to be one of the top few most fielded questions/concerns for their service, so you would expect him to have a more polished reply ready (even if total bullshit/spin).

I guess it's kinda par for the course with Stadia's messaging so far -- every part feels just a little off-kilter or under-cooked. The prospect of what's essentially an early access console launch is definitely a unique circumstance and hard to digest.

Avatar image for hughj
hughj

228

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

Nothing about this makes it feel like they had a hook or spark of inspiration to be excited about and rally around during development. Looks like they were commissioned to make a Star Wars IP video game and did exactly that.

Avatar image for hughj
hughj

228

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

Edited By hughj

@cikame said:

Vinny keeps saying you'll get the "best version" of a game on Stadia, graphically yes if your internet is capable of streaming it perfectly and there's no compression artifacts

I think people should put this idea ("best version") out of their head because it's probably not going to happen. Stadia's service is still going to be constrained by the limits of the AMD GPU they will be using. Even if it were technically feasible, it wouldn't make business sense to have Stadia cannibalize blade after blade of their systems' GPUs just to chase after every last 'ultra' setting, never mind trying to replicate Nvidia's RTX ray tracing performance.

The reasonable expectation is that they'll use graphics settings profiles for each game to fit within the capabilities of one of their systems. The specs that they announced for that hardware is 2.7GHz x86 CPU and what looks to be an AMD Vega GPU -- nothing exotic. Not only will Stadia not deliver the "best version", I wouldn't count on it stacking up to the next-gen consoles in all cases either.

Avatar image for hughj
hughj

228

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

Definitely agree with Vinny about wishing they'd show some kind of technology demonstration that is not technically feasible with the usual internet peer-to-peer or client-server architectures. Without something legitimately new to be excited about (beyond the promise of convenience) I feel like this service is going to lack the goodwill from a vocal group of apologists to defend the inevitable hiccups a service like this will have. You don't want to have a situation where the word of mouth reviews boil down to "It's really convenient, except for when it's not".

I feel like there's going to be many bitter pills to swallow when households realize their internet connection struggles to cope with serving both Netflix and Stadia, on top of their normal smartphone/tablet usage.

Avatar image for hughj
hughj

228

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

As someone that hasn't played ME2 before, at this point I feel like I've lost all connection to whatever the crux of the story was. I'm not entirely sure why Shepard is doing the things she's doing now or what the stakes are; any sense of urgency or purpose faded away after the first few missions.

The 'assembling the team' framework it's using is obviously very common throughout fiction, but I think that type of story requires especially shrewd attention to pacing to prevent all those character story vignettes and world-building from derailing the narrative.

Avatar image for hughj
hughj

228

Forum Posts

0

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

@bsmittel said:

@zoofame: yeah, now you'll be able to have more games on the Windows 10 store, and no longer have Win 10 exclusive versions like a couple Call of Duty games ago that could only play against Windows 10 players and not against Steam players.

The lack of win32 wasn't and isn't the primary barrier between Windows Store and Steam game clients being able to interoperate, but rather the myriad of back-end services that each store offers as part of their respective SDKs. The games that tend to most seamlessly support multiple storefronts are those that utilize their own back-end cloud services for authentication, friends lists, servers, match-making, etc.

This will continue to be an issue going forward between Steam, Epic and Windows Stores where you can't carry an expectation that buying from one store grants you access to the entire population of players across all stores. For the foreseeable future Steam will have the biggest userbase that encourages players to get their multiplayer games there, at least until the day comes where Microsoft fully merges their PC+XBox communities.