Hulk rambles about Gears of War 2 a bit.

Hulk pretty bored while working today.  Hulk felt like rambling about Gears 2 but none of Hulk's Gearhead buddies are available right now.  So next best place for Hulk rambling is to blog.  Be forewarned, this post very long and have borderline wall o'text paragraphs.

For those that not know, Hulk was a very high level Gears 1 player back when Hulk played it a lot which was most of 06-07.  Hulk played a lot of good people and handled everyone.  Hulk's usual teammates all live too far away from each other that it would have been impractical for us to put together some kind of tournament team.  But if that would have been viable, we could have easily walked away with plenty of tournament money.  That along with all of the bugginess and lag in the Gears 1 multiplayer eventually drove Hulk and friends away from the game.

Now that Gears 2 is out we've never really been able to get everyone back together to really put some play time in.  On top of that some of the people we used to play with seem to just be too stubborn to adapt to Gears 2.   They got by in Gears 1 based on their wallbouncing shotgun skill, whereas in Gears 2 that isn't as viable.  It's more tactical and in a lot of ways more "noob friendly".  So instead of being a helpful teammate, they end up just running right out and getting chainsawed and then complaining when the smooth moves they were trying to pull off didn't beat the guy that just started playing and that just held down B and ran at them.   Hulk wishes they would learn to adapt, but due to real life stuff they really don't have the time to play as much and to develop the new skills.  Plus they're just stubborn assholes that enjoy pissing Hulk's friend off.  But that is another story.

Despite the lack of good amigos Hulk has still been able to enjoy the multiplayer a bit.  However it's really only fun for Hulk when playing with 4 other people that know how to play well and know how to play as a team.  Which is something Hulk rarely ever has available.  Under normal circumstances it's just Hulk and a friend as the two good players on the team, with three of our friends filling out the rest of the group all of which tend to suck or lack the ability to listen.  So we end up winning 2  and losing 1, or a ratio similar to that.  It's been very difficult to put together consecutive wins since the game is much more team based now and unlike Gears of War 1, one or two guys really can't consistently wipe out the opposing team without help.  So when we run into the teams of 5 decent players, we may be able to beat them all individually but since the game essentially boils down to 2 vs 5, we can't always get the wins.

However this all changed lastnight when we managed to group up with a couple of old friends, one of which brought along another friend that's good at the game and knows how to work as a team.  FINALLY, Hulk had his warbound again to help Hulk SMASH puny humans.  HULK SMASH SO MANY PUNY HUMANS lastnight.  It was glorious.  Perhaps best of all was the NXE allowing us to just group chat without having to listen to the shit talking from the opposing team.  Hulk was losing interest in Gears 2 until this session lastnight.  Now Hulk's desire to play has been renewed and hopefully we can get this team rolling all the time.

Just some random thoughts about various other new things and changes in Gears 2.....

Shotgun: The damage is fine, the rate of fire is fine.  This gun itself doesn't need to be changed.  Currently it is probably the weakest weapon in the game but that isn't because of the weapon itself.  It's due to the chainsaw currently being overpowered.  Nerf the chainsaw and the shotgun becomes a good weapon again.  It won't be great like in Gears 1, but it will be good.  Which is how every weapon should be.  Every good game has balance.  Just because the shotgun was considered overpowered in Gears 1, does not mean they should now make it shitty.  The shotgun shouldn't be "punished" for being good in the first game.  The game just needs to be balanced in a way that the shotgun is now just a "good" weapon instead of a "great" weapon.  But as is it is a "shitty" weapon that is only used for clean up when enemies are already down or if someone is engaged in a chainsaw duel.

Chainsaw: Let's be clear, Hulk doesn't whine about the chainsaw like most do.  Hulk rarely even dies to it now that Hulk understands how it works.  However with the way the chainsaw is currently setup in Gears 2, it takes away balance from the game.  To fix this, just return it to the Gears 1 days of when someone is shot while revving it, they will get stunned.  Problem solved.  No other changes needed.  For the most part this will almost completely balance the game in Hulk's opinion.  Every weapon in the game will then be balanced, and it will make the game require more skill again to get kills.  CliffyB often stresses in interviews how he wanted players to have to flank around and earn their close range kills instead of rolling at someone with the shotgun.  But in their attempt to solve this they just unleashed an even worse, less skillful monster.  Players no longer have to skillfully maneuver around their opponents and have solid aim with the shotgun, accounting for bullet lag and such.  Instead they just walk directly at their opponent while holding down the B button to suck them in for a chainsaw kill all the while soaking up bullet after bullet.  Take away the overpowered chainsaw aspect and people may actually have to start staying behind cover and shooting with the lancer.  What a novel idea that would be.

Planting Smoke/Frag/Ink grenades:  Hulk likes this idea, however there are a few minor flaws in the execution of this.  For starters, if you see it on the wall it shouldn't take more than 1-2 shots to detonate it.  However currently it can take close to half a clip to detonate one.  That's just annoying really.  Also with the current setup a player can plant frag grenades on certain areas of a corridor where their opponent has no chance of being able to shoot them.  This can effectively cause ridiculous stalemates where one player won't leave and the other can't enter.  An easy solution is to slow the detonation down.  Currently as soon as you are near it, boom it detonates and there is really no escape.  While what they should have done is given the player a chance to roll away as soon as they hear the beep to escape the explosion.  Or at least figured out some sort of system similar to COD4 where you can set off the mine but still have time to step away from the blast radius.

Smoke grenade stun:  In Hulk's opinion it's a good idea, but again just needs tweaks.  The blast radius for it should be reduced significantly.  For it to hit someone they should have to be right on top of it or quite close.  There are far too many times where a player is very far from it but still gets caught up in it.  This can often be attributed to lag, but it's still something that shouldn't happen and reducing the range would only help to remedy this.  There are also too many issues with the ragdoll physics causing players to stay down for much longer than they should be, particularly when on some sort of an incline like stairs.   Also there are cases where the smoke explosion will catch someone just right and make them fly into the air, often into areas they shouldn't have been able to access.  All of this too can be solved just by changing the stunned effect from them flailing around on the ground, to them still standing but just grabbing their head similar to the frag stun effect from Gears 1, or the current teammate stun effect caused by the mortar.  The smoke grenades are the major reason that King of the Hill is probably the least fun of all the modes.  These tweaks could make it a little more bareable.

Flamethrower: Awesome.  More people should make this a priority weapon to obtain.  Hulk has noticed that most people tend to overlook it and don't really consider it to be on the same level as a boomshot or hammer of dawn.  These people are very, very wrong.  Obtaining this in Wingman almost always insures a win.

Boltok Pistol (Revolver):  Extremely underrated and rarely used online.  Active reload and it fires very quickly, downs people very fast.  Shouldn't be overlooked.

Weapons spawn cycle:  This is a good idea, however there are some problems with the implementation.  For example:  On the map "Day One".   The COG team always gets the torque bow and hammer of dawn spawns.  Whereas the Locust team get the mortar and sniper rifle spawns.  On this map most players know how to avoid the mortar by now, and the sniper rifle has been severely toned down so it's not a major threat weapon anymore.  However the hammer of dawn and the torque bow are two very dominant weapons on this map and with the way the weapons cycle, one team will always have one of them while the other will not.  This isn't exactly balanced.  A similar example can be found on the map Subway.  One team (not sure which, but it's probably COG) will have the torque bow spawn at the bottom when they spawn bottom, and a torque bow spawn at the top when they spawn at the top.  Whereas the other team gets a sniper rifle when they spawn top, and the mulcher (chaingun) when they spawn bottom.  The mulcher is a nice weapon, but not for this map, particularly where it's placed at the bottom.  The lack of mobility is a huge hinderance and really makes it not worth picking up.  Especially since the other team will likely have a torque bow and a slow moving mulcher user is an easy target.  Hulk hasn't had a chance to test it much yet to see if the first spawn is always the same or if it's randomized at the beginning.  But so far it does seem like it's the same every time, and the COG will get the better weapon spawns every game.

Most of the things Hulk has mentioned probably seem like rants.  But don't take this as Hulk bashing the game.  It's just easier to list the few "gripes" that could use some changes rather than list the hundreds of things that they did right with the game.  This blog post was far too long as it is.

4 Comments

IRC Channel has moved.

The Giant Bomb IRC channel has officially moved to #GiantBomb on irc.DeltaAnime.net .

 For Chatzilla users that is  irc://irc.deltaanime.net/giantbomb

We have switched over to a new server so that users will be able to properly register their nicknames on the server.  On the old server there were far too many cases of users switching to the name of another user and attempting to impersonate them.  On the new server this should no longer be a problem.  As long as you register your nickname.

Doing this is very simple.  Once you connect to the server you will choose a nickname by typing

/nick (your desired name)
Example: /nick JackThompson

/msg nickserv register (your password here) (your email address here)
Example: /msg nickserv register rockstarlove JackThompson@Disbarred.com

Now the name has been registered with whatever password you chose, in the example above the password was "rockstarlove".  So in the future when connecting to the server you will have to "identify" whenever using that name, which is essentially the IRC form of logging in.  To do this you type.

/msg nickserv identify (password)
Example: /msg nickserv identify rockstarlove

If you do not identify (login) to the name within 60 seconds your name will be changed.  This is to prevent other uses from using the registered names of others in an attempt to impersonate them. 

We are encouraging all regular users to register their names, although it is not a requirement to use the chatroom.  However if you do not register your name do not come crying to the ops if someone else beings to use your name to make fun of you, you have been given sufficient notice and instructions on how to prevent this.

1 Comments

J'onn J'onnz and Reptile should be in DC vs MK.

No Martian Manhunter or Reptile makes Hulk want to SMASH Ed Boon for being prejudiced towards my fellow green skins.

Also the inclusion of Captain Marvel seems very redundant since Superman is already in.  J'onnz really should have gotten that spot.  The lack of Goro in a game like this is almost criminal.  It's much more believable for Superman or Green Lantern to go toe to toe with Goro than Kitana, regardless of the plot device depowering.

Hulk would SMASH them all.

4 Comments

Hulk very model of a modern Major-General


    I am the very model of a modern Major-General,
    I've information vegetable, animal, and mineral,
    I know the kings of England, and I quote the fights historical
    From Marathon to Waterloo, in order categorical;
    I'm very well acquainted, too, with matters mathematical,
    I understand equations, both the simple and quadratical,
    About binomial theorem I'm teeming with a lot o' news,
    With many cheerful facts about the square of the hypotenuse.

    I'm very good at integral and differential calculus;
    I know the scientific names of beings animalculous:
    In short, in matters vegetable, animal, and mineral,
    I am the very model of a modern Major-General.

    I know our mythic history, King Arthur's and Sir Caradoc's;
    I answer hard acrostics, I've a pretty taste for paradox,
    I quote in elegiacs all the crimes of Heliogabalus,
    In conics I can floor peculiarities parabolous;
    I can tell undoubted Raphaels from Gerard Dows and Zoffanies,
    I know the croaking chorus from The Frogs of Aristophanes!
    Then I can hum a fugue of which I've heard the music's din afore,
    And whistle all the airs from that infernal nonsense Pinafore.

    Then I can write a washing bill in Babylonic cuneiform,
    And tell you ev'ry detail of Caractacus' uniform:
    In short, in matters vegetable, animal, and mineral,
    I am the very model of a modern Major-General.

    In fact, when I know what is meant by "mamelon" and "ravelin",
    When I can tell at sight a Mauser rifle from a javelin,
    When such affairs as sorties and surprises I'm more wary at,
    And when I know precisely what is meant by "commissariat",
    When I have learnt what progress has been made in modern gunnery,
    When I know more of tactics than a novice in a nunnery
    In short, when I've a smattering of elemental strategy
    You'll say a better Major-General has never sat a-gee.

    For my military knowledge, though I'm plucky and adventury,
    Has only been brought down to the beginning of the century;
    But still, in matters vegetable, animal, and mineral,
    I am the very model of a modern Major-General.
3 Comments

World War Hulk

Hulk here.

Hulk promise to get World War Hulk blog up soon.  Hulk get it up sooner than expected, with help from puny Banner.  Hulk almost not want to SMASH Banner sometimes.......almost.

World War Hulk was the huge company wide crossover that Marvel followed up the hugely popular Civil War.  It did not disappoint.  Hulk not get into details of how it start since puny human can just go read Hulk blog about Planet Hulk.

Prologue World War Hulk: World Breaker
Prologue World War Hulk: World Breaker





Prologue: World War Hulk - World Breaker.

Sets the stage for the entire series. Recaps events from Planet Hulk, the first issue of World War Hulk, as well as various other events from Marvel Comics past that have lead to this.













World War Hulk #1. Where all the SMASH hits the fan.
World War Hulk #1. Where all the SMASH hits the fan.





World War Hulk #1-5.

The main book that drives the story.  Every major event happens in these pages and is recapped and referenced numerous times in every other book related to World War Hulk.













Incredible Hulk #107. HULK SMASH HERCULES!
Incredible Hulk #107. HULK SMASH HERCULES!






Incredible Hulk #106-111.

Primarily shows the events of World War Hulk from the perspective of Amadeus Cho, Hercules, and a few of the Hulk's supporting cast on Earth.














Invincible Iron Man #19. HULK SMASH TIN CAN MAN!
Invincible Iron Man #19. HULK SMASH TIN CAN MAN!






Invincible Iron Man #19-20.

Follows Tony Stark (Iron Man) as he tries to figure out how to stop the Hulk and his army.  From his plotting and planning as the new head of S.H.I.E.L.D. to taking on the Hulk himself in the Iron Man armor.













Ghost Rider #12. HULK SMASH FIRE SKULL MAN!
Ghost Rider #12. HULK SMASH FIRE SKULL MAN!







Ghost Rider #12-13.

Johnny Blaze sees the Hulk rampaging in New York on TV.  He then sets off to try to stop him.  Resulting in an entertaining battle with the Hulk through New York City.











Heroes for Hire #11. H4H beneath Hulk attention.
Heroes for Hire #11. H4H beneath Hulk attention.





Heroes for Hire #11-15.

Mostly follows the Heroes for Hire as they deal with the bug aliens introduced in Planet Hulk that are now under the rule of Hulk and one of Hulk's Warbound members.  This series is pretty forgettable and probably Hulk least favorite of the entire event.  But Hulk list it because it is a part of it.  But feel free to skip if needed.











World War Hulk - X-Men #3. HULK SMASH PUNY MUTANTS!
World War Hulk - X-Men #3. HULK SMASH PUNY MUTANTS!






World War Hulk - X-Men #1-3.

Definite must read.  Hulk heads to Westchester to seek vengeance against Professor Xavier, one of the members of the Illuminati.  One of the best tie-ins of World War Hulk.  Very entertaining battles with great story pacing and solid art.  Hulk battles all of the X-Men including Wolverine, Cyclops, Colossus, Juggernaut, and many more.










World War Hulk - Frontline #2. HULK SMASH ROCK MAN!
World War Hulk - Frontline #2. HULK SMASH ROCK MAN!





World War Hulk  - Frontline #1-6.

This is an entertaining read that follows news paper reporters as they chronicle the events of World War Hulk. You see every major event from the story in their perspective.  Cameos through out by various other Marvel characters.














The Irredeemable Ant-Man #10. HULK SWALLOW PUNY ANT-MAN!
The Irredeemable Ant-Man #10. HULK SWALLOW PUNY ANT-MAN!







Irredeemable Ant-Man #10.

The new Ant-Man takes his shot at helping Iron Man take down Hulk.  Doesn't work out so well for the little guy.












World War Hulk - Gamma Corps #1. HULK SMASH HULK HATERS!
World War Hulk - Gamma Corps #1. HULK SMASH HULK HATERS!





World War Hulk - Gamma Corps #1-4.

Very entertaining series featuring people that had their lives ruined by the Hulk who then accepted the chance to volunteer for gamma experimentation which would give them the power to seek their revenge against the Hulk.  This group of people are the Gamma Corps.












Avengers - The Initiative #5. HULK SMASH NOOB AVENGERS!
Avengers - The Initiative #5. HULK SMASH NOOB AVENGERS!






Avengers - The Initiative #4-5.

After the events of Civil War the Initiative program was started, which is designed to train super powered individuals in the use of their abilities as well as placing them on a super team in one of the fifty U.S. states.  This series mostly follows young recruits of the program that are too young and inexperienced for official battle as they try to lend the big boys a hand in stopping the Hulk and his army.








The Punisher War Journal #12. Cover lies, Hulk no SMASH Punisher.
The Punisher War Journal #12. Cover lies, Hulk no SMASH Punisher.






Punisher War Journal #12.

A short, self-contained story where the Punisher protects a neighborhood from some of the stray insectoid aliens from the Hulk's army.













World War Hulk: After Smash. No more SMASHING for Hulk.
World War Hulk: After Smash. No more SMASHING for Hulk.







World War Hulk - Aftersmash.

Epilogue to World War Hulk.  Showcases the aftermath of Hulk's attack on Earth and explains what happens to various characters in the series.  It is also a primer for a few other books such as Incredible Hercules, Warbound, Damage Control, and the new Hulk series.









This should be all for summarizing the various tie-ins to World War Hulk.  Most of the books recap many of the events from the other books and take place at the same time.  Hulk suggest starting with the order they are listed here and just working your way down.  Or if you are a real stickler for seeing everything all along the same timeline as it happens Hulk suggest looking at the month each issue was released on and reading them all in that order.  There should be several read order lists online, but Hulk not going to rip one off or spend a lot of time cooking one up.  IF PUNY HUMAN WANT READ ORDER PUNY HUMAN CAN DO OWN LEG WORK!

Hulk hope this blog post helpful.  Hulk big fan of this crossover when usually Hulk not like big company wide events like House of M and the new Secret Invasion.  Hulk was big fan of Civil War so maybe one day in future Hulk will make similar blog post about it.  But Hulk doubtful on that.
4 Comments

Giant Bomb IRC need op or two for late night shift.

Hulk here.

Hulk recently notice that the Giant Bomb IRC channel could probably use a couple of ops that are on from around 12am-8am EST.  Most of current ops tend to sleep or have other obligations during these times.

If any of you puny humans interested leave Hulk a comment here and/or leave Hulk a PM on irc.gamesurge.net #GiantBomb

4 Comments

Planet Hulk

Hulk on IRC yesterday and Carlos beg Hulk for blog post about comics and recommendations for recent stuff. So here Hulk is living up to Hulk promise.  Hulk such awesome guy.  Hulk have help from puny Banner in writing blog.  Hulk hate Banner but he good for some things that Hulk not so good at.

Hulk suggest starting with Planet Hulk.  Planet Hulk is a story where Hulk is banished from the Earth by puny human superheroes because they fear Hulk is too powerful to stop and impossible to cure.

The Illuminati are a secret society of very powerful and influential people in the super hero community who come together to make
The Illuminati are a secret society of very powerful and influential people in the super hero community who come together to make "difficult" decisions.







The seeds for Planet Hulk as well as another company wide crossover called Civil War all begin in the pages of a one-shot called New Avengers: Illuminati.  This book sets the stage for Planet Hulk and explains the decision making behind why Hulk was sent off in to space.

                                                 HULK HATE ILLUMINATI!!







Incredible Hulk #88.
Incredible Hulk #88. "Peace in Our Time" part 1 of 4



Next up is the Peace in Our Time story arc which spans issues 88-91 of Incredible Hulk volume 3. This arc explains how the Illuminati got the Hulk into space in order to send him away to another planet where he could seemingly no longer harm the people of Earth.  It involves sending the Hulk to an abandoned S.H.I.E.L.D. space station to take down a rogue A.I. that has taken over and threatens Earth.







Incredible Hulk #95.
Incredible Hulk #95. "Exile" Part 4 of 4. HULK SMASH SILVER SURFER!



Incredible Hulk #92-95  the "Exile" story arc marks the beginning of Planet Hulk.  This story line chronicles Hulk's early arrival on the planet and his subsequent enslavement by the tyrannical dictator of this world and Hulk is forced to become a gladiator in the arena.  Donning the new moniker of "Green Scar",  Hulk forms strong bonds with his fellow gladiators, who become his elite "Warbound" honor guard. 

Noteable appearance by the Silver Surfer as another enslaved gladiator.







Incredible Hulk #98.
Incredible Hulk #98. "Anarchy" Part 3 of 4. Hulk meet Hulk new wife.




Incredible Hulk #96-99, the "Anarchy" arc.  It mostly involves Hulk leading the rebellion against the Empire.  The arc is noteworthy for being the first real meeting and interaction between Hulk and the Shadow Warrior Caeira.  Caeira is a legendary warrior and the right hand of the Red King.  She's also the future bride of the Hulk.







Incredible Hulk #103.
Incredible Hulk #103. "Allegiance" Part 4 of 4. Hulk get nookie. Hulk mad chick magnet.





Incredible Hulk #100-103.  The "Allegiance" arc is the beginning of the end of Planet Hulk.  After many long battles and various trials Hulk and his army are now ready to finally take the fight to the Red King and liberate the planet from his reign.










Incredible Hulk #105.
Incredible Hulk #105. "Armageddon" Part 2 of 2. Puny humans make BIG mistake.



Incredible Hulk #104-105.  "Armageddon".  The "explosive" ending to Planet Hulk that enrages Hulk far beyond any level to date.  Sending him on a vengeance fueled mission back to Earth to SMASH the puny humans that are responsible for his rage. 









That all for Planet Hulk.  Hulk give quick recap of issues.
  • New Avengers: Illuminati
  • Incredible Hulk #88-91: "Peace in Our Time"
  • Incredible Hulk #92-95: "Exile"
  • Incredible Hulk #96-99: "Anarchy"
  • Incredible Hulk #100-103: "Allegiance"
  • Incredible Hulk #104-105: "Armageddon"


This all for Hulk blog today.  Hulk try to get World War Hulk post up some time soon.

4 Comments

Hulk is guarding Giant Bomb IRC channel.

Hulk like IRC.  Hulk used to channel op on the old Dreamcast IRC server (irc0.dreamcast.com).  Hulk find out there is Gamesurge server, Hulk decide to join it.  Hulk register room and work on setting everything up properly.  Hulk encourages everyone to join the Giantbomb IRC channel.

 irc.Gamesurge.net:6667  #GiantBomb

Giant Bomb room can still use a few more people that know IRC and how to op a room.  Let Hulk know if interested.  No mischief in Giant Bomb channel or HULK SMASH!

4 Comments

Hulk like Giant Bomb.

So far Hulk happy with site.  EVEN THOUGH HULK HAVE NO CHARACTER PAGE YET!!  Hulk give you 24 hours to post Hulk self submitted character page.  OR HULK COME BACK TO SAN FRANCISCO AND SMASH!  Hulk also have many more videogames than what is listed on the site.  Hulk forgive this since most of Hulk's games are mediocre.  Many puny developers were SMASHED for them.

2 Comments
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