@mezmero: You are correct in that I absolutely despise procedural generation and think it's a very unfun way to artificially extend playtime. The way it worked in Bloodborne wasn't the way it typically does in run-based games like Dead Cells for instance. Here you still kept all your gear and all your progress carried over, which are my biggest hangups with games that employ procedural generation. Here the room "tiles" would just get reshuffled. And yah.. it was about as unfun as you saw. The biggest selling point of Souls type games is some of the gorgeous and haunting art design. Replace that with a handful of repeating room patterns spread over several floors with increasingly annoying modifiers and you got yourself the Chalice Dungeons - drab, boring, and mostly annoying. Having your health permanently halved while the enemies did x2 damage was awful because Bloodborne most certainly did not run at an NES framerate.Why did I go through with it? Well I was close to a Platinum and I had never gotten one of those on a PS4 before and I think Brad was doing a feature at the time of going through the chalice dungeons so I thought hey why not me. I also heard the Old hunters DLC is great but I never managed to get very far because everything was hitting so hard. Bloodborne is probably my favorite Souls game next to Demons.