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Humanity

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@mattchops: Jeff is never intentionally being a "troll" because the guy is too old for that childish nonsense (Dan on the other hand..) I do agree that Jeff can sort of wind himself up where things that were just kinda middling suddenly become glaring issues and his negativity overall will sort of start to wash over any redeeming factors. I'm sure he's not doing it on purpose because if you listen to Jeff over the years thats just the way he is.

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I TEARED up laughing at the end and I'm still crying this is THE BEST.

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Edited By Humanity • 

@dasakamov said:

Edited By DasaKamov

@twoarmed said:

It is very weird hearing people talk about Crackdown 1 as this well-regarded game when that was never the impression I got from the games media

Metacritic Rating for Crackdown 1 (2007) : 83 (out of 100).

70 out of 75 reviews from major publications were "positive", and the remaining 5 were "mixed". There were 0 "Negative" reviews. Source: https://www.metacritic.com/game/xbox-360/crackdown/critic-reviews

Crackdown 1's praise wasn't just a "Giant Bomb thing".

Yah it wasn't but the reverence is also a bit off. In my opinion a lot of what Jeff says about Crackdown 3 is somewhat rough, and beauty is in the eye of the beholder and all that but he seems to skew in a very negative direction. Crackdown 1 was very much a repetitive, simple game that you played for the power fantasy which honestly boiled down to the jumping around. It was alright even back then, but nothing amazing. The vehicles handled like trash, the shooting was uninspired and the missions structure was very plain. It was fun to a) jump from roof to roof of skyscrapers b) see your cars transform when you got in them.

As far as Crackdown 3 goes I think Jeff is being a bit negative here as I mentioned before, and a lot of them seem to be getting caught up in the past a little much. First of all regarding the length, it's not an extremely long game but for a person like myself that has an 8 hour job I can't even imagine beating it in a single afternoon. It took me like 3-4 days of getting in there each day and doing some of the activities. The mission design is what it is, the shooting was never really great in the previous games and it remains mindless here. The most fun I had was with the propaganda towers which Jeff doesn't really mention, because those are fun platforming sections that use your agility skills to full effect. They are also segments that cause real tension as you're 100 stories up jumping from platform to platform (although thankfully the game is kind enough to have a checkpoint system so you don't have to redo all the jumping from the start). That said, it's not too outrageous to say the mission structure in Crackdown 3 isn't any less creative than lets say an Assassins Creed Origins where you're basically going from camp to camp killing a dood without much in the way of variety.

The the last few boss fights are mainly interesting because you are climbing some of the tallest structures in the game to get to them and the buildings are obviously designed in a way to create a path for the player to get up which is fun. The fights themselves were sort of boring but I do appreciate a callback in the last boss encounter to a joke made early on in the game. The intro cinematics are pretty nice and thats saying something for me because typically I associate comic-book animated still frames with budget games. They're not amazing or anything and it's all very basic bad-corporation sort of stuff but some are clever.

Jeff mentioned a few times how the orb placement is bad and I honestly don't understand the complaint. The orbs are placed in such a way that you usually see them placed along a path and at some point you grow to learn where potential orbs might be placed. It's not an issue and as was the case with Crackdown 1, the more inland you get where architecture starts being more vertical the more interesting it is to hunt the orbs down. The added mobility with the air-dashing makes it all that much more enjoyable.

Lastly without spoiling the meager story that there is, they sort of hint at the evil nature of the agency at the end of the game, and the fact that there is a post credits stinger hints at possible campaign DLC - although if they haven't already made it I don't really see them pursuing this because I don't think sales are going to be great.

It's totally a 3/5 but as a Crackdown 1 Remaster it's decent fun. Typically I don't really bother writing out all this stuff because everyone will have their own opinion but I did want to offer a second opinion as someone that generally enjoyed their time with it.

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imweasel09

Really hoping vinny remembers to tell alex you need to feed your fish after literally every mission/side quest or they die. Unless you flirt with Kelly enough to get her to feed your fish.

ALWAYS flirt with Kelly. That girl is a freak!

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theMonsterEnvy

Why does he still pronounce it as Freetza.

Because he knows it annoys people. Kind of against the spirit of the site but you take the good with the bad.

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Weird thing I recently realized first hand and that I didn't know before I purchased an XB1 is that on Playstation you can play Free-to-Play stuff without PS+, so Apex as well, but on the Xbox I need to have Live Gold to play it.

Also having now played Apex on PC, XB1 and PS4, I do think some sort of account sharing has to start happening on the developer side because I would love to carry over progress between each platform. I'll sign up for whatever they need me to sign up, go on the website and authenticate whatever.

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Yah not to be a negative ninny but as a bit of constructive criticism this coverage could have been handled better. Since they already had a first look type of video I would have liked to see what this game looks like 6-8 hours in or something.

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@zlimness said:

Zlimness

Selling it exclusively on Epic Game Store is just greedy to the point of being stupid. I'll buy it when it's on sale, just out of principle. Shit like this really rubs me the wrong way.

I don't know if "greedy" is the right word really. These people worked several years on the game and you can't fault them for trying to get the best return on their efforts. Maybe I'm looking at it from a specific viewpoint because as an illustrator I've put hours into certain illustrations and if Site A is going to take a 70% cut from the proceeds of my artwork and Site B is going to take a 40% cut but my fans will have to register for this new website then I will definitely go to the place that gives me a bigger cut, because it's my hard work. Is it slightly inconvenient for fans of the series? Sure no argument there. Is the Epic store a very basic launcher with minimal functionality compared to Steam that has been on the market for over a decade? Of course. Do you still get to play the game? Yah.

So hey if you're a fan, go buy it now. If you don't care, wait a year for it to get to Steam with all the patches and whatever other extra content they bolt on. Just understand that a developer trying to get as much money back from 2-3 years of investment isn't necessarily an evil or greedy move.

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Edited By rygar8bit

This and Mass Alex are the best things on the site. You can beat this Abby! Mr. X is drawn by sound so watch your noise in the station.

Yah those are my two favorite features on the site right now as well.

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@alternate: Jeff siad it's still coming but they didn't have it out for the review, nor the QL for that matter, because of weird scheduling issues.