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Humanity

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@400lb_gorilla: yah but..why not have the graphic? Like who does it hurt to have that info instead of having to scrub back looking for when they say the name.

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Edited By Humanity • 

Show notes:

Start–0:05:44 - Banter / giveaway

0:05:44–0:18:24 - Unfinished puzzle game

0:18:24–0:51:00 - Ben segment (playing Super Smash Bro)

0:51:00–1:47:25 - Jeff segment (plays retro games on Mister)

1:47:25–1:55:21 - YouTube videos / Banter

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Humanity

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Edited By Humanity • 

@raszagal: it actually is, just another launcher. I say this as someone that does not work in games media and has all the launchers.

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@anwar said:

no video this week? can't switch it from audio to video...

As the lord intended!

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Seems like the experts were being held back - they can finally unleash their true ranking power in this episode!

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@tennmuerti: yah I think Vinny is very much in the kind of honeymoon phase of Sekiro where it is challenging but rewarding, but soon he will start encountering bosses that don’t let him fight the way he describes and actually force you into a very specific and sometimes difficult to execute style instead. I have a weird love hate relationship with Sekiro. I like a lot of the trappings around it - love the level design and all the cool samurai aesthetic. Some bosses I just find not fun to fight or demanding of a play style that I was never good at and continue to not be good at.

Also while it makes perfect sense in this game I inherently hate multiple boss life bars.

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@onkel said:

This doesn't look great, but damn if I don't want to buy it.

This doesn't look great is about right.

Burnout was a good series at the time, but I think it's time we all moved on. This studio is trying to hang on to that past and is giving people hope to relive the glory days but by now it seems like they don't have the staff, the talent or the budget to make it happen and instead are putting out these not even B-games but like C to D tier budget releases you might have found in a Comp USA budget bin back in the day.

At one point someone will make a really great arcade racing game, but it's probably not going to be these guys. Need for Speed Rivals was an interesting take on an open world driving game with takedowns and challenges and a pretty good mix of aracde-to-semi-realistic driving physics. Maybe one day someone will continue down that path (probably not).

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Looks like they took the original 480 resolution backgrounds and then just changed the image size to 1920 without doing any work to it at all.

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That empty stare gets me every time

Edit: Also while I do love Alex, the probing sequences are also crushing my soul.

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I'm always painfully reminded how absolutely AMAZING the podcast can be with Jeff and Vinny together. It has become an awesome if rare treat.