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Humanity

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The Deadspace playthrough might be happening so I'm pretty excited about that since for me Deadspace was what RE4 was to a lot of other people. This series does continue being some excellent content though - Abby having to close her eyes is hilarious because it's real.

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This looks rough in a way that you maybe shouldn't be showing off just yet. Also lots of awkward silences during the demo.

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@nomiconic: Huh well the impossible angle thing didn't stay with me as much as people being driven insane at the discovery of the city and what it entailed. I guess we all take away different things from the stories.

As for what I was reading? From the collection of short stories I read some of the madness is implied while other times it's quite literal. In Dagon it most certainly sounds like the narrator is going mad towards end. In the Facts Concerning the Later Arthur Jermyn the title character is driven to suicide by burning himself from the truth he has learned of himself, which can be interpreted as madness. Herbert West it is implied the character is mad. The Hound is another story where a character is exposed to a being he does not comprehend and it is eating away at his sanity. Rats in the Walls, The Outsider.. Shadow of Innsmouth could be argued has the narrator going mad towards the end as he describes his desire to live among the Deep Ones. Haunter in the Dark is another of his stories much like the Hound - sought after by something monstrous and indescribable, losing sanity.

Like I said some of it is up to interpretation, but madness is a very core theme in a lot of his stories. Either madness or blinding terror that consumes all senses.

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As someone who has been reading a lot of Lovecraft lately, boy this doesn't nail it. Especially things like the dialogue (and the VO on top) are painful.

I know it's a game and it has to be different and all, and feature combat and things like that, but it's just not well executed. More subtly would go a long way.

As someone who has read a fair bit of Lovecraft I honestly don't think the source material is all that great. Not quite sure where Vinny got the line of impossible angles from because a good 90% of Lovecraft stories center around the narrator commenting on things he can't see, of sounds and noises that encroach on his "sanity" until he typically goes insane.

That is a hard thing to adapt into a video game I imagine. Most people think of tentacle faced monsters when Lovecraft is mentioned but a great deal of his short stories are simply people going mad because they come in contact with "something." It's typically very nebulous and unclear.

My favorite short story of his is probably The Colour Out of Space.

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I do admire their perseverance. After several streams it seems like Sea of Thieves is a game where the players are constantly looking for ways to entertain themselves while doing the thing that is actually supposed to be entertaining in the first place. The game really needs to add more layers I think. Sailing from A to B should have more engaging and fun elements than simply trimming sails.

A good example of this is the game Puzzle Pirates where each "job" on a ship was a specific puzzle game like tetris or match three. If clearing lines on a tetris screen would add speed to their sailing imagine how much more fun Dan would be having and how it would actually be beneficial to the group, as opposed to now where out of boredom Dan is constantly looking for ways to sabotage his own crew.

The different crew members should probably have skills and classes so that when they get on land you have a dedicated healer, a dedicated sword swash buckler, a tracker that can more easily pickup the trail and find the chest.

Right now it seems like you have to really make your own fun and thats fine but not for everyone - as you can tell from the comments under the streams.

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Really digging this Jeff and Jan combo they got going on here! (it's a coast thing!)

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@fisk0 said:
@kevinski said:
@ciddative said:

I wish Dan wouldn't use Hard Corps as his Contra reference, it's insulting.

Game looks sick

Hard Corps is one of the best games in the Contra series. That said, this game plays more like Metal Slug than Contra, aside from the firing modes.

@netherdiver said:

Seems way more like Metal Slug than Contra Hard Corps but what do I know.

Looking at the gameplay trailers, there are definitely a lot of boss encounters modeled directly after some of the Hard Corps bosses.

I mean all logic aside, every side scrolling game like this will forever be "Like Hard Corps" to Dan the same way every action movie is like Commando etc.

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Vinny should show his kids 4-6 first just because it's going to be a lot easier to go along with the natural progression of special effects this way. Watching the rather involved and acrobatic fight scenes of 1-3 and then going back to the rather simple action sequences of 4-6 will be difficult for young kids. I grew up with A New Hope so I have a soft spot for the more timid and slower paced sabre battles, and I genuinely think they are better than the crazy stuff they started doing in the prequels. I doubt younger kids are going to have a similar appreciation.

Show them "dads Star Wars" first and then move on to the, arguably, worse movies that they will probably enjoy a lot more.

Heck I can see todays kids thinking Solo is the best one, which I thought was just kind of average to forgettable.

We all know Rogue One is the best new Star Wars film because it has the best space battle and the best droid. Don't @ me because you're wrong.

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Also Tali can be easily replaced by EDI in the next one who is a great character on her own and also a Tech Specialist.

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They don't have to re-do it because Mass Effect 3, while I enjoyed it, isn't really worth the effort.