@kcin: I really do think most of the time you are being actively punished for sniping by your position being instantly revealed and half the map converging in your location. If you want to play stealthy that is. Even with a suppressor my sniper was audible enough to alert guards at a very long range.
This might be a ridiculous complaint but I find the maps in this game kinda TOO big. This Spy Academy initially showed off by Rorie at the beginning of the Quick Look is a gigantic map. Tons of interiors, side alleyways etc and it can take over 2 hours to get through. Also if you want to play like a "silent" sniper it's pretty tough. Guards are relatively dumb but have very keen hearing. Even pistols with silencers can be heard by nearby guards if they are close enough. So sniping can only be safely done if there is "sound masking" going on which isn't always an option.
It's dumb fun but after about 5 missions I was all snipered out and the skill trees doesn't really offer any exciting new abilities that might make you rethink the way you approach the missions.
@gyratyne: I interpreted it as the flames she always sees as being her continued trauma, and then her walking up the steps was finally "letting go" and allowing that trauma to completely consume her. The game sets her up as a victim that unlike James is unable to reckon with her own misplaced guilt and the only other feasible solution for her is death. The key difference is that James had agency in the act that brought him to Silent Hill while Angela didn't, she was a victim, yet the game decides James is capable of some sort of salvation by working through his trauma in Silent Hill while Angela is a person beyond saving and her mere existence will continue to hurt not only her but possibly even the people around her as evidenced by her killing her father.
So wait.. Angela, a victim of sexual abuse, is just saying "I deserve what happened" and then walks off into eternal flames after she claims that she is beyond saving and no one could love a person with her problems? Thats pretty rough.
The only JRPG anyone ever needs to play apart from Persona is Resonance of Fate. That dub is special, and the trigonometry based combat along with the pipedreams weapon upgrade system is *chefs kiss*
I wrote this elsewhere but if you’re a Silent Hill fan in 2022 and still feel like you’re getting jerked around emotionally by Konami then that’s allllll on you. There have been no good Silent Hill games in 20 years and Konami has done nothing to make anyone have even a molecule of confidence in their ability to deliver a quality product in the gaming market, much less a proper Silent Hill follow up that fans would actually be happy with.
This is the first ever 8-4 podcast I listened to because I was curious about the Elden Ring talk. I agree with Mark though.. I don't believe you can organically finish the Rannie quest without looking it up, I too.. am looking askew at Gabe.
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