My setup after completing the game on Classic Ironman is as follows:
1 Heavy- Specialized in suppression. He had a grenade on him mostly for the guaranteed damage or cover destruction.
2 Supports- Both specialized in suppression and mobility. Smoke grenade was a neat utility but it is mostly about being where they need to be to fuck shit up with their plasma weapons and to deliver healing. When they got second items I gave them SCOPE for like 80+% accuracy at long range.
1 Assault- Specialized in getting in balls-deep and not dying while doing it. I felt like some of the critical strike bonuses were not useful if you were using a shotgun. Run and Gun up into point-blank range with an Alloy Shotgun and then using the double fire will have like 80+% accuracy and about that much critical chance and that will kill pretty much anything. Until I had no need for interrogations or weapons he had the Arc Thrower on and after that he had a Medkit so I didn't have to waste one on other dudes if he got banged up.
1 Sniper- Specialized in sitting still and killing everything. When I discovered the end boss and the cutscene played, he killed the end boss before the boss even had a turn to do anything. Easy.
1 Situational- This ended up being a mobile pistol-focused sniper because it was the only character I had with Psionic abilities at the end of the game, but at times it varied from being a Heavy or an Assault or just a blank Rookie slot to train soldiers up. Heavies in general are not great soldiers to have lots of unless it is a terror mission, as the lack of mobility is not as bad in urban environments, and suppression really helps in those situations.
I equipped all of these soldiers with Titan armor except my heavy, who I gave the Archangel armor. The grapple ability on the Skeleton suit is nice for early-mid game, but later on in the game you need to be able to absorb as much damage as possible. I used the Archangel armor to negate a lot of the heavy's mobility problems, and it makes his accuracy and ability to suppress much less restrictive.
Also as a general tip, it seems like most of the enemies in the game are asleep until you discover them. When Ethereals start to show up all I did was gather my squad around the 1-2 entrances to the room I knew was going to hold the Ethereal and waited. Once it was my turn I would open the doors and unless I got very unlucky they would be cleared out. I feel like once you got Plasma weapons Classic difficulty was almost a cakewalk.
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