While I did enjoy playing Infinity with my kids, this really doesn't come as much of a surprise. From all accounts, a massive team did a massive amount of work on the game and it wasn't really that great.
I think this could have been inspired by the souls games while at the same time not aping from them so gratuitously.
It's definitely it's own thing. Souls games have turned into a genre. You can build a game around the basics of the genre and still be a completely different thing. It's how games have been developed since the dawn of time.
The only thing I'm disappointed about is that I have to wait until March to get that Cammy alt costume. Forget the single player stuff Capcom, I need something to spend all this fight money on.
I believe all costumes cost real world money only.
There are different tiers of costumes. You unlock some costumes through story mode that you then have to purchase with fight money.
The complete lack of respect for the single player + the very limited characters and the fact that unlocking things like characters, costumes and colors will be a nightmare to sucker mid skillwd players into buying DLC really makes me mad! Granted there appears to be no content to keep me around anyway.
Not really sure why the DLC makes you mad. What was the last fighting game that didn't have paid DLC? How does the added option of letting you buy characters with fight money make any difference at all to whether or not a mid skilled player buys DLC?
I'll ask this here since people in the comments might know, but do the new Mad Catz SFV Tournament Edition 2+ sticks work on PC as well? The information I found, including Mad Catz' own store page only says PS3 / PS4.
I've had a bad experience with my SFIV TE stick which doesn't work on PC due to some Nvidia driver stuff or something and I've been hoping they fixed that shit for the new stick.
Markman (community manager for Mad Catz) says they're working on a firmware update to get them working on PC, but it'll be post launch.
My only gripe with this pre-review is the complaint of SFV lacking characters as compared to Ultra SFIV. Its not really fair to compare a brand new game on a new engine's roster to that of a game that has been out for over 7 years. Vanilla Street Fighter IV had a 17 character roster and it increased with updates through the years which SFV will do the same thing.
Aside from that minor complaint that was a great review.
First console version had 25 dudes.
Which was not the first version of the game. The very first version of Street Fighter 4 was for arcade and had 16 characters with one hidden. The console version didn't come out until almost a year later which is Street Fighter F's second iteration.
That's not the point. People going to the arcade aren't worried about the value they're getting. People paying for the console version are.
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