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By huntad 0 Comments
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First off, I do agree that it is commendable and an achievement that Microsoft was able to emulate Xbox 360 games on an Xbox One. Many of the games are in a playable state with only a few becoming irritating due to technical performance issues. I just thought It would be handy to have a list of games and frequently add new information and new games with respect to how they perform on the Xbox One vs the 360. In my honest opinion, despite the technical feat, if the games do not run similar to how they ran on 360, running them on an Xbox One is really quite useless and maddening as I remember exactly how they ran on 360 (and have one hooked up at all times anyways).
I don't have any frame capture software, so this is all based on my senses and previous experience in dealing with these specific games. Oh, also I test each game on both platforms several times.
*UPDATE 11/15* I added some notes to Banjo NnB and I want to start linking captured footage from my Xbox One using the internal DVR functionality. I will if I am able to. I also added some notes to Gears 3.
*UPDATE 11/16* So, I just tested Just Cause 2 on both consoles. Things aren't looking good. Noticing a trend of input lag and frame dropping overall. I don't know what to say. It makes me question the capabilities of the Xbox One in regards to running these things. Not happy.
Gears of War - I have not tested the online component, but after testing the singleplayer campaign, the game drops below 30 fps and sometimes 20 fps in larger firefights. The mission where you first start encountering the emergence holes is where the game starts to take a turn for the worst. It runs fine on 360, but it was very difficult to find the strength to proceed past this part in the BC version on Xbox One.
Gears of War 2 - In Gears of War 2, I tried to stress test the game using a large map full of bots. I chose Avalanche because I figured the heavy particle effects from my smokes and the snow would put the game to its limits (not to mention having AI run around a map). I was correct. This was probably the most egregious amount of frame dropping I have seen in a BC game yet. The game dropped into what seemed the lower end of the spectrum of 10-19 fps. It was actually unplayable for most of the match.
Gears of War 3 - Gears of War 3 was a similar case to Gears 2, but it did not drop frames nearly as much. It was still sub 30 fps, but the worst thing about it was the input lag. I noticed my reloads would sometimes need to be timed in advance, my aim felt swimmy, and there would also be a drop in frames in large firefights. Again, this was tested with bots on the rainy swamp map to put the game through its paces. This game did not feel good. It feels much snappier on 360. It seemed to extend to more inputs than just the right stick. *UPDATE* After doing some forum research, I noticed others are complaining about the input lag and frame drops. Seems that it is not just me.
Gears of War Judgement - Judgement felt off in the same way that Gears 3 did. The input lag was not as bad, but it was still noticeable. Also, the drops in framerate make a return from Gears 2 which sometimes make the game unplayable. Gears 2 still wins the category, but the frequency of frame rate loss is unacceptable and often times frustrating. I would not recommend playing it on Xbox One.
Dirt 3 - Now, on to a racing game. Dirt 3 feels superb with a Xbox One controller in hand. For the most part it runs amazingly well. The turns are all satisfying to nail, and also easier with respect to the longer joysticks on the XB1 controller. However, I tried a single race in two different courses. The first course set in Finland felt really good. That is, it felt good until the halfway mark when I started receiving less than (seemingly) 20 frames per second. The drops came in spurts, so the whole race was not unplayable. The second race set in Michigan was rainy. The game still felt great, but the drops in framerate were more frequent. They did not seem to be sub 20 at any point, but for the most part, the game did not seem to maintain 30fps for the majority of the race. It's a shame, because this XB1 BC feature rekindled my love for the Codemasters Dirt series so much that this emulation hurt the most. It still plays better on 360, and that's a darn shame.
Geometry Wars - This game feels great. There is a slight stutter around 1-2 minutes after startup, but I only noticed the one stutter. Inputs feel good, and the game runs fine. So far so good. Played several matches and sadly still haven't beat the score I've been gunning for, but that is largely due to my skill level as this game seems to run perfectly fine. Recommended on either console.
Rainbow Six Vegas - This game never ran great on 360, but this version chugs along a little bit more. It's just a little slower all around. Of course this choppiness intensifies when larger firefights with more particle effects erupt. Overall, not great, but not horrible. Would recommend more on 360. It's definitely playable, but as an overall recommendation, play it on the 360 over the XB1. Specifically, I played Terrorist Hunt and noticed, in a few spots, the framerate dropped a lot more drastically at times than on the 360. On 360, however, there were moments where they game would drop to what seemed 1 fps for a split second (stuttering), and this specific technical issue was not present on Xbox One.
Just Cause 2 - This test is incomplete as I do not have a save that is farther along in the story. *UPDATE* So, it seems I didn't need to get that far after all. I am noticing an issue with inputs as the frames drop, and while this seems sort of obvious, it's different with these BC games than usual. Sometimes I don't notice frames dropping, because I'm only human, but the game controls with such latency that I can only assume it is not delivering all of the frames it is supposed to. When the game is running as intended, it feels like it's on a 360. This is surprisingly rare. I don't get it. How can this be released in this state? Gonna do some more testing before I declare this game inferior, though.
Mirrors Edge - This game feels surprisingly good. The framerate may or may not match the 360, but it's really close. So far so good. Further testing required.
South Park Stick of Truth - TBD
Call of Juarez - TBD
Rayman 3 HD - TBD
Beyond Good and Evil HD - TBD
Mass Effect (Revisited due to full BC release) - TBD
DOOM - TBD
PAC MAN CEDX+ - TBD
Banjo Kazooie Nuts and Bolts (Revisit) - So, I don't have a late game save for this game, but it is immediately noticeable that the framerate takes a huge hit in Showdown Town. I did some research and it seems that many people report that this game has been functioning in this way since it was available from Rare Replay. I played it and found it to work fine only when entering an area from Showdown Town. Showdown Town itself is not very fun to traverse. Digital Foundry also provided a video detailing the exact FPS drops from Xbox One to 360. Short answer: It hasn't been improved in any way since Rare Replay launched, and you should stick to the 360 version if possible. Sometimes the frames simply stop coming, similar to a hitch, so I can only assume the framerate has dropped into single digits. Example 1 and Example 2 oh and Digital Foundry Pre BC Launch Test
Perfect Dark Zero - TBD
(Will update after work)
I typically don't care to review games, so I am not going to. Instead, here's what I have to say about Alien Isolation as I play it and have yet to finish it. Crouching. I am tired of crouching. The main threat throughout most of the game is the Alien. In order to avoid this creature whose only form of attack is an inescapable grab that leads to a one-hit-kill is to crouch walk. In short, this lowers the amount of noise you make and also makes you move at about half speed.
I wish there was more emphasis on some other aspect of the game. I would suggest combat, but I don't see how this would work without reworking more enemies into the game, and Aliens Colonial Marines was not received well. Possibly making the game shorter and revolving more around spectacle would have worked, but I digress. All I can say is that I am tired of crouch walking. It makes me slow, bored, and bored. Yeah, twice.
I actually enjoy playing the game at times, but I feel that this games greatest strength is in proving that modern game design cannot replicate the same feelings that movies do. Well, at least this is true in how this game was made. You see, Alien (the movie) was very similar to this game except that it revolved around a crew. You grew attached to the characters, watched them encounter a mysterious threat, then watched them slowly move around their ship in order to survive. In this game, I definitely move around slowly and try to survive against a threat, but it is not very mysterious and I am not attached to any characters. With that said, this game does atmosphere very well and has some decent scares but, again, it does not hit the same notes that the movie did because both had a lot of similar-looking corridors, but only one had the emphasis on characters as well.
Alien Isolation is a good game so far, and I hope it quickly takes some turns I am not expecting. Otherwise, it has the potential to become bogged down in what it tries to do well - atmosphere and supposed tense moments. (I have yet to want to put the game back in my console over all of the other games that are out at the end of 2014.)
From the very beginning of when Mass Effect 3 was released, a large majority of people were highly anticipating the conclusion of the beloved series. I'll admit that even I was excited, but I knew that to overreact or blow things out of proportion would only lead to disappointment. There's no way anything can live up to the mind's expectations. Is Shepard going to finally kill the reapers? Is Tali going to reveal that her race looks gorgeous? I wonder how every race, and each important character will be addressed in this grand finale. Well, those expectations are what lead to trouble - as I'm sure many people have witnessed.
Back when I was younger, I was highly anticipating the release of Halo 2. My mind was convinced that it would far surpass everything I loved about the original Halo. Of course, this was a huge mistake and not just because it didn't improve on everything I had hoped. It was a mistake, because my expectations were set too high, and there was no way I would appreciate the game for what it was - a video game. The story took weird turns, it ended on a cliffhanger, and the multiplayer didn't keep what I loved about the original Halo. Normally, these iterations on mechanics are fine, because change is a good thing. However, with expectations comes stubbornness and a close-minded nature, so I didn't like the game as much as the original and eventually hated it.
I've asked myself, over and over, what caused such a potent dislike for something as simple as a video game. Well, it became obvious that I was hoping for too much. I consider myself a huge Halo fan, but I now understand that whatever happens with what I love about the series is a factor of how much time was given for development, and the developer's/publisher's goals and ambitions (including artistic vision) for what the game is supposed to become.
If you've read this far into this blog entry, you'd know what I'm getting at - Mass Effect 3. Asking questions, or wondering what's going to happen isn't what causes problems upon game release. My expectations and ideas of what I wanted out of the sequel to Halo are what backfired on me. I now realize that Halo 2 is a pretty damn good game for what it was. Not only did it continue the lore and story of Master Chief in cool ways, but it was also a huge step forward for online gaming in the console space. The fact that the story did not carry forward in ways that I wanted was an issue for me and myself. What I thought about the artistic vision of Bungie was irrelevant and childish, because it was their story to tell, and not mine. Critiquing and speculating are fine, and mean that a game did its job in entertaining (and sometimes even provoking further thought) the player. I'm not going to say when games will be taken seriously as an artistic medium, because I already find them as appealing, if not more appealing, than books and movies. However, if claims are made that games are on the same level, we need to take that next step and treat them as such.
I decided to make this a blog post, because I might ramble a lot.
My question is: is there a modern day version of a medieval knight? I'm not talking only titles, but also the way they are portrayed to have functioned in combat and what they fought for. There is a certain connotation with knights and chivalry that is not shared by the term "warrior". A knight is supposed to defend the weak and defenseless and are usually chosen to become knights during childhood. A knight was something that many wanted to attain, but not everyone was offered the chance. When I think of a Knight, I think of someone in heavy armor and close range weapons that fights to defend the weak, and honor their king/country.
Off the top of my head, I think Riot Cop. Mainly because they are part of law enforcement, and because they use armor and a shield. *EDITED*
I know that in some ways some knights started becoming affiliated with religious themes and it branched off into another form of a knight - the paladin. It works too, but religion does not necessarily have to be a factor since the defense of the weak and defenseless works just fine. Also, no magic as we are not talking Diablo 2 or World of Warcraft.
So, is there still a modern day equivalent of the medieval knight? Or has it pretty much died with the invention of firearms/central governments? If I pick a knight in an RPG, is there an equivalent in a shooter?
This is just a random thought that I thought was kind of weird, so it seemed appropriate to post.
I've played both of these games. They both have some pretty spectacular songs. Now, I'm a pretty big nut when it comes to songs in games. I like listening to them in game and then out of the game to see how it sounds both ways. This is just a personal labor of love, but I'm going to break the songs into categories and then describe/rate them. I will link the songs to their respective youtube pages, but I hope it doesn't count as youtube spam if I describe what I do/don't like about them after the fact. I will also pick personal winners from each category followed by an overall best OST at the end. (I don't really rate the lyrics, because they are kind of all over the place)
Feel free to choose your own if you like!
This was the hardest category for me, because each of the songs were so damn good. It's hard, because the tone difference in Persona 3 to Persona 3 is a big one. But I feel that the FES Theme starts capturing the desperation felt all throughout the game, then introduces the need to fight back with the Japanese tough guy rap, and then leads to some jazzy music which goes well with the high school music throughout the game. It also manages to capture it all in under two minutes.
This is also a hard category, because each song does its job but in different ways. Both are great and silly in their own ways. Sorry if this category felt like a waste of time, but I just can't make a decision on this one.
This one was tough, because while I'd like to listen to "The Voice Someone Calls" more than Who's There outside of the game, "Who's There" better exemplifies mystery and asks more of a question. The other song tends to evoke more sorrow than mystery at times.
This song is just a blast. It makes you want to kick down each door and kill every shadow in the joint! It also has that shady feel that matches the weird nature of actually going in there in the first place. Plus, it reminds me of Streets of Rage 2, and you can't really top that.
ECLIPSES! Persona 4 definitely had some catchy songs, but Persona 3 just has too many! I had to go back and delete some, because the list was huge. They are all amazing and lovable, and I just can't get over how many there are! WOW. In the end, we're all winners, because both games have some terrific, fun songs.
WINNER - Traumerei
Just listen to the song. It's amazing. Category. Over.
It's an epic song that matches the proportions and what's at stake in the last fight. The game has so much emotion and dread throughout that the hard rock sounds are perfect for finally facing the last boss.
Both songs are representative of how the games played out. They both had drastically different tones and themes, and both songs matched them.
Thanks for reading through if you did. I spent a lot of time picking out and listening to the very best songs from each game over and over again. I love the soundtracks to both games as well as the games themselves. This was mainly for myself as a reflection of both games, but feel free to listen to or give your favorite Persona songs. Again, thanks for spending the time on this, because I spent a long time on this as well. (If there are any mistakes made, please contact me via PM. Thank You.)
My Overall Winner - Persona 3. The category that pushed it ahead was the fun song one. Even then, it just barely won. It's just that the tone of the game switches between drastic and dreadful to peaceful and wanting. Persona 4 is still amazing, and these are two of my favorite OSTs of all time.
Winner: Catherine
Countless shooters and action games have been released this year forming a sea of sequel after sequel. While a lot of the sequels were actually worthwhile, it's not uncommon to want something new and fresh. Catherine was exactly that. The puzzles and intriguing storyline captured me for the moment and saw me playing though the game in under 4 play sessions. While the story got real Japanese right around the end-mark, it's hard to write it off just because of that.
I'll admit that I haven't touched Catherine (no pun intended) since I finished it way earlier this year. I kept telling myself that I'd eventually go back to it and complete the various challenges and extras, but I haven't. It's around this time of year to ask yourself why you haven't gone back to these games, and I've come to the conclusion that it was just because of the onslaught of different games coming out this year. I still plan to go back and finish it up even though it could have had a great story around the time that the twist occurred. Unfortunately, the writers must have thought that it had been done before too many times, and decided to go off the rails with the story. It works, could have been better, but doesn't stop the puzzle gameplay from being the most unique style of story and game I've played this year.
TIE: Dark Souls/Skyrim
Yeah, I think a tie is totally acceptable for this category. Both games were disappointing to me for different reasons.
Let's start with Dark Souls. I bought Dark Souls and was enjoying the way the game started. The problem that I had started to rear it's ugly head a few hours in. Specifically, I stopped enjoying the game when it started opening up into a semi-open-world game. Dark Souls is frustrating enough as it is with the general combat, but the addition of backtracking and eventually getting lost became a real bummer. Add on top of that the limitation of health items for no apparent reasons than to just make the game harder soured me even more on the whole experience.
However, I think the biggest reason I didn't like Dark Souls much at all was, because it didn't hit the same nostalgic feel that Demon's Souls did. Demon's Souls was an unforgiving RPG that had an old school 'Mario' level 1-1 structure to the progression whereas Dark Souls feels like it's trying just a little too hard to be what Demon's souls was, but with the addition of newer, more arbitrary changes.
Next, Skyrim upset and disappointed me for a very different reason. The game did not work properly at times, and eventually didn't work at all! Sure, I purchased the Playstation 3 version which is probably not a great decision, but they never showed it and apparently had little to no faith in the PS3 version anyways. The game broke down at around 25 to 30 hours in, and never ran the same again.
Constant hiccups, pausing, and framerate problems prevented me from enjoying the game ever again. It was probably the biggest waste of money this year. I became infuriated when I found that it wasn't just a faulty disc problem or something that I could have prevented, and found that a large portion of PS3 users were having the same problem. Then, I gritted my teeth even more when I learned that the 360 or PC versions did not suffer from these problems and ran extremely smoothly. The last draw had to be when the patch notes listed the PS3 issue as 'occassional' and then did not fix the problem in the slightest. This one probably pissed me off a lot more than Dark Souls, but when the game was working it was pretty good.
It's a shame that Bethesda doesn't seem to give a damn about reaching the same level of quality on the PS3 and, instead, ships out whatever they have when the 360 version is completed. I learned my lesson for making such a dumb purchasing decision and will never buy a Bethesda game ever again without extensive research of every single version available. Fuck you Bethesda.
Winner: Mortal Kombat
Mortal Kombat was a highly anticipated title, and not just to me apparently. A lot more people showed up for MK this time around, and the game did not disappoint. Sure, Mortal Kombat vs. DC Universe made a lot of changes to what MK was doing at that point, and some of that still carried over to this newest Mortal Kombat game. Still, this title finally brought the series back to 2D and made projectiles matter again.
It wasn't just the overdone, ridiculous fatalities, or the hefty load of modes available to play that won me over, but just how much the game played like the older 2D games from the past. In addition, every character that had ever truly mattered was included in some form or another with multiple costumes (Kostumes?) and awesome looking moves. I suppose my only complaint would be the lack of a simple way to fight one on one with the computer in a versus mode, but that didn't stop me from unlocking nearly everything and seeing nearly everything there was in Mortal Kombat.
This game still never fails to surprise and excite me! So, to get the story started, I was playing RUSH on Damavand (?) Peak and we pushed the enemy back to the base jumping section. Having crashed the last one because of the stupid street lights, I decided to just jump. I jumped and landed on a roof where I was immediately bombarded by this stupid helicopter pilot. He was circling and shooting at me. It must have taken me about 6-7 shots, but I zoomed in and shot him right on the side of the head!
Needless to say, it was a pretty epic moment. I keep finding cool things in this game as I've heard people saying about Skyrim. There are just so many things that can go wrong/right, like people crashing helicopters, that it just feels so fresh every time. I loved Bad Company 2, and probably will like it just a little more for a while longer, but Battlefield 3 is definitely keeping the crazy coming. And you just gotta laugh the unskilled pilots off when they ram you into a tree, because they gotta learn somehow.
EDIT: It wouldn't let me post this in the BF3 forum. Sorry. And I didn't spell 'sniped' right, great. Awesome thread all around.
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