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Hunter5024

I'm cheating this year, GOTY is going to be a little late so I can play more games.

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Hunter5024

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#1  Edited By Hunter5024

I have a lot of trouble answering this question without using the old "I like my coffee like I like my women" joke. On a COMPLETELY unrelated note, I like my Coffee as far from black as possible, hot and sweet, or in the trash where it belongs. To me it is only a tool for a specific purpose, and unless I need this very specific thing then I'd rather not be around it. At all other times I'd prefer for it to be in the kitchen, out of my sight. Still talking about Coffee.

Oh and the reason why I'm so negative is because of the bitterness, how expensive it ends up being for the good stuff, and what it does to my head. Coffee that is.

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Hunter5024

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If you guys have Shiny's you don't know what to do with, maybe post them in the trading thread? Maybe you'll get an offer for something awesome. Mr. Mime is someone's favorite pokemon.

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Hunter5024

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Pausing videos to have people make stupid faces is one of my favorite games.

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Hunter5024

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No ones willing to write any more Poketry?

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Hunter5024

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Like SpaceBoat said, he learns Flare Blitz now, which always seemed like a no brainer. It's one of the only decent physical fire moves. Though I'm quite certain he doesn't have the bulk to pull it off. He still doesn't have shit for coverage, though people haven't discovered egg moves yet so that might change things. Most of Eevee's evolutions have limited movepools.

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Hunter5024

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Over the week I'd say it probably averages out to about an hour per day on actual content, and maybe an hour and a half where I'm actively on the forums, and not just refreshing or in another window.

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Hunter5024

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#7  Edited By Hunter5024

I feel like a lot of the annualized games you mentioned get pretty heavily shit on, so I don't really think that's a fair comparison to Batman. Also for as much as I hate the annualized nature of the AC franchise, I have to admit they pack a lot of new stuff into every entry. Look at the leap between II and Brotherhood. I haven't played the new Batman game, but as someone who was already getting weary of playing a nearly identical game towards the end of the 2nd one, I'm inclined to think the reviewers are right on this one. If it has exactly the same mechanics as it's predecessor, and the story doesn't do anything memorable, what's the point? Paying 60 dollars to beat up thugs in new levels? Kinda just sounds like a cash grab. Not an attempt at making an interesting game.

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Hunter5024

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If it's a brand new 60 dollar game I don't think there's any chance I'd buy it digital unless they cooked up some sort of bonus for doing so. There are a lot of advantages to buying physical, and I don't think the advantages of digital media stack up. Buying digital games just seems short sighted to me.

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Hunter5024

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#9  Edited By Hunter5024

Seaking (Haaaaaa Pokemon Humor): Piloswine with Thick Fat, and Dragonair with Marvel Scale. Females would be cool, but not required. (Prevolved forms are totally fine).

Offering: I've got Protean Frogadiers, Magic Guard Abras, Moxie Pinsirs, Moxie Gyarados, Drought Vulpixs, and Technician Breloom. And again, I can offer Pokerus with any trade I make.

Edit: Thanks Matze and Nights! Got the Vulpix and Shroomish I was looking for. Still looking for Piloswine and Dragonair with hidden ability. Willing to breed Shroomish and Vulpix for them now too.

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Hunter5024

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The karma system is the biggest bummer about this series. The way it influences your powers is pretty cool, but I think it would be more interesting to allow the player to choose his upgrade paths based on individual powers, instead of locking us into a specific branch based on arbitrary things like karma points. Story wise I don't think it works at all (with the sole exception actually being the ending of 2). I didn't even realize they locked you out of choices that didn't match your alignment because I did a standard good guy and bad guy playthrough. The reason I don't like Good and Evil Karma systems is because instead of allowing the players to make a bunch of different choices, it allows them to make one, and then punishes them whenever they stray from the decision they made. It simply leaves less options for the player overall, and the whole point of systems like this is to encourage choice in games, which it obviously fails to do. The only game I ever felt like it worked in was Fable 2, I liked the idea of testing your ability to be good, forcing you to screw yourself over if you wanted to do the right thing.