Like SpaceBoat said, he learns Flare Blitz now, which always seemed like a no brainer. It's one of the only decent physical fire moves. Though I'm quite certain he doesn't have the bulk to pull it off. He still doesn't have shit for coverage, though people haven't discovered egg moves yet so that might change things. Most of Eevee's evolutions have limited movepools.
I feel like a lot of the annualized games you mentioned get pretty heavily shit on, so I don't really think that's a fair comparison to Batman. Also for as much as I hate the annualized nature of the AC franchise, I have to admit they pack a lot of new stuff into every entry. Look at the leap between II and Brotherhood. I haven't played the new Batman game, but as someone who was already getting weary of playing a nearly identical game towards the end of the 2nd one, I'm inclined to think the reviewers are right on this one. If it has exactly the same mechanics as it's predecessor, and the story doesn't do anything memorable, what's the point? Paying 60 dollars to beat up thugs in new levels? Kinda just sounds like a cash grab. Not an attempt at making an interesting game.
If it's a brand new 60 dollar game I don't think there's any chance I'd buy it digital unless they cooked up some sort of bonus for doing so. There are a lot of advantages to buying physical, and I don't think the advantages of digital media stack up. Buying digital games just seems short sighted to me.
The karma system is the biggest bummer about this series. The way it influences your powers is pretty cool, but I think it would be more interesting to allow the player to choose his upgrade paths based on individual powers, instead of locking us into a specific branch based on arbitrary things like karma points. Story wise I don't think it works at all (with the sole exception actually being the ending of 2). I didn't even realize they locked you out of choices that didn't match your alignment because I did a standard good guy and bad guy playthrough. The reason I don't like Good and Evil Karma systems is because instead of allowing the players to make a bunch of different choices, it allows them to make one, and then punishes them whenever they stray from the decision they made. It simply leaves less options for the player overall, and the whole point of systems like this is to encourage choice in games, which it obviously fails to do. The only game I ever felt like it worked in was Fable 2, I liked the idea of testing your ability to be good, forcing you to screw yourself over if you wanted to do the right thing.
@monkeyking1969: Your data is based on your assumptions about how "affluent" someone you've never met before is. Also you're assuming that there is a 1:1 translation between a photocopy honor system and purchasing or pirating a game. It's not exactly scientific data dude. Say what you will about me and my brother just being awful awful thieves, the fact remains that I haven't pirated a game since I was capable of purchasing them, suggesting a direct relation between means and rate of piracy. I highly doubt there are a bunch of rich jerks out there pirating stuff just because they can. That doesn't make any sense and comes across as an attempt to make pirates seem worse than they actually are. Which is not to say I support pirates or that being poor justifies their actions, I already stated earlier in this thread that I think the whole situation is disgusting. However claiming "They do it for no reason simply because they can!" is just silly.
I'd say there are like 4-5 sites I use on a daily basis, 10-12 sites I use on a weekly basis, and like 50 sites I use on a monthly basis. I am aware that the math doesn't add up but shut up, math doesn't apply to me, I failed prealgebra.