@The_Laughing_Man: Borderlands is different than most FPSs. It's an amazing FPS, but it's rpg elements is what makes it stand out. Bioshock I don't really feel it's as strong as a reference as your pretty much going forward. But I used that photo for a reason. The guy was insisting the technology improved the level design when I had a hard time seeing how. I do level design for fun on my own and find earlier stuff like Doom/ Silent Hill/ UT2K4 as inspirations in a way because they were very capable of capturing a theme and an emotion in such small space. Whereas design now a days is visually impressive, but you are generally just being led down a very pretty corridor. I'm not trying to argue with you per se, just stating my case.
While I did see a bunch of shooters, I also did see a bunch of other interesting games also. Trackmania 2, Assassins Creed Revelations, Forza 4, the new Fifa game. Etc. While I'm not knocking OP's opinion, I do also see that there is still a bunch of other games out there that don't involve shooting as a fundamental form of gameplay. It's all in what you're focusing on.
How about game mechanics getting better because of hardware which can create better controls. Level design getting better because the hardware allows devs to create better and bigger environments with the help of graphical improvements. That stuff affects level design, level design has to work with game mechanics, game mechanics have to work with the controls. Those things evolve with the hardware. If those things in the game don't match up to the standards of the year its released it will be criticized especially when it comes out full price on disk.
Not much. If I take this month into consideration, I beat three games, and then spent the remaining time either trying to work on projects, learning to cook, and finish a book. Gaming is what I do, not who I am.
Ichi is too messed up that you get numb to it. The title screen was made with semen and that's barely even shocking by the time you get to the end. Great movie "
this movie is a comedy pretty much, it isn't messed up or disturbing. Just ridiculous. "
Idk, I was like fifteen when I saw it, I remember having a bit of a hard time swallowing the going being scolded with hot oil bit, and those twin guys creeped me out. Lastly, the part when the guy shoved the needles in his ears always made me uncomfortable, can't explain why. But the movie was comedic in an incredibly dark way.
I would say pity that anyone lost a job over a game. But regardless, I don't see how tutorials will aid anything. Is tutorial a back of the box feature that helps people decide whether to buy a game or not? I would agree releasing a game early when it's not ready is a bad thing, but that wasn't my argument. My argument is that Wardell is a rather savvy guy and would trust he knows how to run his own company. He makes games that sell to his audience. You deduce that he places a multi-million dollar budget on his games and that selling less than 250 K was a loss. Which it wasn't, it made profit day one. Where they lose the money is the patch support, but that wasn't expected as heavily as it became.
So, still don't see why the need for a tutorial if he's selling to his market, made a profit day one despite the unfortunate event that followed. So, this isn't really much in terms of trying to prove me wrong. But then again, pity for anyone that lost a job in this economy, kinda sucks.