Having to play it and finish it once when it first came out on Wii (leaving an impression enough for it to stay as top Zelda game I've played), I was surprised how much of the game I have actually forgotten.
This actually worked out for the better for me as other than the introduction parts and couple of key moments of the game, rest of the game came as a fresh surprise as if I was playing it again for the first time.
Considering this was the Zelda game I've played since putting in a lot of hours in Breath of the Wild, Skyward Sword's focussed narrative structure that almost feels like playing Metroid somewhat - that majority is critiquing it as linear structure and repetitive use of levels - was certainly what I missed most while playing Breath of the Wild.
It is clear my preference is to games that gets you to experience a crafted narrative rather than create one yourself within an open world.
Nintendo time and time again shows game design and presentation that outlasts test of time - and Skyward Sword is no different. The HD visuals let's players better appreciate a deliberate dreamy and water-colour presentation aesthetics combined with orchestral soundtrack that manages to craft cinematic moments without the heavy usage of cinematics and voice acting.
This time around I have decided to dedicate the play using button and tick controls.. and while the controls work, as well as making some elements much easier, I feel the additional immersion is lost playing it in this way.
While it is good to have this alternative scheme, if you able to, playing it with motion controls is the way to go - considering it does work a lot better with Switch.
Zelda is a remarkable franchise that I tend to deliberately only play once to finish. Having to revisit this in HD matched up to my nostalgia as well as a great retrospective on why I still regard this as one of the best Zelda games I'll remember having experienced - although it seems to be a minority opinion.