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ImperiousRix

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TANG; Do YOU think you can pitch a better video game movie? Share


With the rapid approach of Prince of Persia into theaters everywhere, it got me thinking of all the times I've thought to myself that I could probably make a better movie based on a video game than 90% of those released. 
This... this is probably not true, but it can be fun to at least come up with a concept.  So, without further ado, using the stars of movies today, I will pitch one of my ideas to all the Giant Bomb movie execs out there. 
Imperious Rix presents... 

 
 

Starring:
Gerard Butler as Bill "Mad Dog" Rizer 
and 
Vin Diesel as Lance "Scorpion" Bean 
 
Co-starring: 
Malcolm McDowell as Red Falcon
 
Synopsis: 
Set in the not so distant future of 20XX, the radical militant leader, Red Falcon, has the Western world quaking in their collective boots.  Already having attacked multiple known landmarks in both the US in Europe, a join ops force attempts to rally against the seemingly unstoppable strike forces of the enigmatic invaders.  Although both the British "Mad Dog" black ops squadron and American "Scorpion" armored division (led by former squadmates Bill Rizer and Lance Bean, respectively) are all but dessimated by the troops or Red Falcon, the joint op succeeds in identifying the base of operations of the invaders being on the remote Pacific island of Galuga. 
 
Being former squadmates, the most experienced, and the most battle-hardened soldiers that are "crazy enough" to stand up to this threat, Bill Rizer and Lance Bean are sent on a two-man suicide mission to the isle of Galuga to uncover and, if possible, stop the plot of Red Falcon.  Armed only with skill and a "metric shit-ton" of ammunition, Rizer and Bean must shoot their way into Galuga, and through the horrifying secrets its deep jungles and military complexes hold! 
 
Contra is an action-packed thrillride in the vein of 80s bullet-opuses like Commando and Rambo: First Blood Part II that will have your adrenaline pumping and audiences on the edge of their seat.
 
Coming this Summer... 
 
Discuss!  And, if you've made it this far and are feeling brave, pitch YOUR idea for a movie based on a video game.

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In Honor of this Week's Bombcast Mac 'n Cheese Discussion.

Last night, whilst my parents watched American Idol in the background, I finished up the back-end of this week's Bombcast.  Much to my delight, the discussion momentarily turned to Macaroni and Cheese which happens to be one of my favorite dishes of all time.  It inspired me today, after school had concluded, to cook up a fresh pot of the olde Blue Box. 

Art is in the preparation.
Art is in the preparation.


Just did the basic preparation, but added crushed Cheez It's to the final results (as I am want to do).  The results are tasty, if not goddamn heavy and plenty filling.  Totally worth it to be in a semi-food coma for the following couple of hours.  Here are some pictures of the final product.  Feel free to express your own love for Mac n' Chee, as well as share any of your own concoctions in this highly unnecessary blog. 

Pride is in the presentation.
Pride is in the presentation.


 

Love is in the appreciation.
Love is in the appreciation.


 

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Aliens vs. Predator MP DEMO impressions...

Coming virtually out of nowhere, there's a new Aliens vs. Predator game out this month for all current-gen consoles.  I must admit, never having a PC that could run games, I never had an opportunity to play the previous efforts by developer Rebellion of bringing the two sci-fi horror icons into the FPS genre.  When I heard there was going to be a game for the 360 about this wholly interesting concept, I got more than a little excited; even if the game was nothing more than just a complete re-hash of the classic franchises, I would be satisfied.  However, the fact that the game didn't really start rearing its head until so close to its release date has me a little concerned.  That's where the MP Demo that recently surfaced on Xbox LIVE comes in. 
 
Sadly, the demo only includes one map and one game type.  That game type is Deathmatch, a free-for-all game type that just seems... inappropriate for showing what the strengths of the game's 3 species system really is.  Still, it does do a good job showing some of the funner elements and of the game as well as how the game will likely function in its final form.  Here are my thoughts about the demo's overall match-making and modes offering, as well as each species involved. 
 
Match-making, Modes, and Performance: 
The demo only allows for player quick-matches.  Although there have been times where it took an inordinate amount of time to get into a match and/or I would seem to be in a lobby that is almost full when suddenly I'm transferred to a lobby that had no other players in it, the game at least seems to consistently connect you to a game.  Once in, the game performs pretty admirably (although there are only 8 players in a match).  I've experienced minimal lag, and have never found myself cheated by any latency or anything of the like.  Again, the demo only includes Deathmatch, which can become irritating when you are a Marine, and the other Marine players feel the need to try and kill you whilst being simultaneously swarmed by Aliens.  The people who put the demo together would have been better served putting in Team Deathmatch instead, as well as making it more obvious what the time limit and kill limit was in this game mode. 
 
Aliens: 
By far the most straightforward class as far as controls, the Alien is a more deliberately stealth and melee class than the other two.  The movement speed, especially when sprinting, can become a bit out of control, and the fact that the Alien will magnitize to any surface can take some getting used to, but these seem to be essential to success as the Alien.  Utilizing the natural camoflauge of the creature and its unpredictable movement speed, you can close on enemies and finish them off with a grab from behind or with a strong melee attack.  It also stands to mention that when playing as the Alien, you can see other players through walls and other surfaces given you are close enough to the target.  The Alien's back grab (like the Predator's) seems a bit over-powered, as it can be mashed on whenever your character steps behind another, even if you're engaged in combat, but it also has its inherent risks by leaving you exposed for several seconds while you pull it off.  The Alien also has a block, which allows it to engage in fisticuffs with a Predator, and a hiss that seems to be solely for scaring jittery opponents.  The Alien also seems to be very delicate, maybe as much so as the Marine, so it's beneficial to use a hit and run tactic if it looks like you're losing an engagement.  Overall, the Alien is a delicate, but wholly formidable opponent that can utilize its speed and angle of attack to gain an upperhand over the other two species.  
EDIT:  Just found out that the Alien actually has a lunge attack used by locking on with the "Focus Mode" button and then hitting attack.  Really helps to close on enemies faster than simply using sprint, amd making the Alien seem a lot more viable now.
 
Predator: 
The Predator's technical aspects are not only its greatest strength, but also a weakness.  For starters, the Predator has a mask with several different view modes used for taking on its various quarry.  The first is a clear view that allows for viewing the world as it appears to the other species, the next is a heat signature view that allows for tracking humans and identifying fellow Predators, and finally, a green-tinted view for viewing Xenomorphs exclusively.  This may seem like a huge advantage, but the fact you have to juggle these different view modes leaves the Predator somewhat vulnerable when he's tracking/expecting a particular prey.  The Predator is armed with twin wrist-blades as a default weapon, which seem very effective if you manage to get the Predator within striking distance, and can easily overpower Aliens in slug-fests.  As mentioned before, he has a grab attack exactly like the Alien, which is a good way of dispatching unwary foes, but leaves you completely exposed for several seconds.  Instead, it seems more advantageous to use the Predator's cloaking device and its ability to jump to high places to survey the battle-field until you're ready to engage (note that the cloak doesn't work on Aliens).  You can also pick up various weapons throughout the map which have various uses:  The Smart-Disk; a frisbee that ricochets off of surfaces and seems to be a one-hit kill if a direct hit is scored on a target.  The weapons seems to take a while to return after being used.  The Combi-Stick; a very straight-forward spear.  You can throw them in a straight line, usually at a decent rate, and seem more effective from medium to short range.  Grenades; a basic grenade type weapon with a powerful blast-radius.  Plasma Gun; the iconic Predator weapon, it takes a few seconds to lock on to a target before firing, and does not home in on targets, so it is best utilized in wide open areas against mobile targets.  (there may be other weapons available, but I haven't used them).  Overall, the Predator is a complex character with some great pay-off if you learn to use his tactics and all his advantages. 
 
Marine: 
The marine definitely feels like the underdog, but he is surprisingly effective in his basic nature.  Essentially playing liken any other FPS, the marine relies completely on his natural awareness and his weaponry to survive.  Armed with a flashlighted 100 clip assault rifle to start with, the marine is equipped to investigate every small noise that he hears... with bullets.  And that is where the big advantage of the marine comes from, his ability to attack from range and to virtually spam out attacks at will.  Surprisingly, the marine can also hold his own in close combat if he's aware of his attacker.  He can execute a block just like the Predator or Alien, and has an extremely quick rifle-butt attack that can shove off and stun enemies long enough for you to begin shooting again.  Really, the sole disadvantages of the marine are from his need to react on what he SEES, not having any special view modes to identify targets, and his relative delicate-ness.  Luckily, if his weapons are used to their fullest extent, and full awareness is maintained, the marine has the skills to be just as powerful as his other two counter-parts. 
 
Overall, the game seems to be a fun, if not flawed experience.  It's basic mechanics are there, but whether or not they are easily exploitable, and whether or not the game manages to hold up when/if the player count is upped remains to be seen.  However, as of now, AVP looks to be a fun distraction for those who are fans of the venerable film franchises.

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So, today I missed hugging Leonardo da Vinci...

Today, I finished up my Borderlands playthrough and decided to keep chugging away at Assassin's Creed 2.  That's a great game which I definitely need to spend more time playing.  The only problem is that, today, I did a horrible horrible thing.  I reached Venice and had Leonardo get set up in his new workshop.  However, at the end of the little walk-about that they go through Venice, I wasn't paying attention and they prompted me to press a button to hug the dude.  I turned away for only about a second, and turned back to see the button prompt still there.  
I hit it, I guess just a half/second too late, and was greeted with Leo dropping his arms to his side and just the saddest face ever as he sullenly turned around and went inside.  I asked my brother, who had played that section a few days ago what happened, and he reinforced my greatest fears.  I had missed hugging Leonardo. 
I guess this is how you can tell that you're really connecting with a video game's world and characters, when you genuinely feel bad about missing a somewhat meaningless (from a gameplay standpoint) quick time event.  Sorry, Leo.  You know I love you, bro.     
 
UPDATE 11/15/2010: 
This very blog was referenced in a LiveScience.com article concerning Assassin's Creed and its recreation of Renaissance Italy.  I personally think that's pretty cool, so I figgered I'd update this thing with that link.  After all, this was (miraculously) my most popular blog here. 
That link for you, duders/dudettes! 
 
Thanks to all that posted and read. 
-i-Rix

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Open-World Ruckus: A Sandbox of Variety

Following its release back in 2001, Grand Theft Auto III quickly became the most talked about game in some time.  Despite much of it being outside of the gaming community concerning the questionable morality that the game advertised, what developers and players were really paying attention to was the way the game played.  Although hub-based adventure games and many role-playing games before had put the player in large explorable environments, sometimes with the illusion of choices, this was the first time that it seemed that the player could do anything that they truly wanted to know.  This success and innovation led to what would be come to be called "GTA clones".  Among these included the True Crime series, 25 to Life, and many other games that looked to capitalize on the success of Rockstar's magnum opus. 
 
The problem with these games seemed to be that they didn't only seek to emulate the sandbox style that GTA III had popularized, but they wanted to take the setting and inherent "BADITUDE!" that made Grand Theft Auto a hit among the young folk.  However, there were, and continue to be, crops of games that come out that take the general skeleton of the now eight year old game and use it to its fullest; to innovate themselves and create something wholly unique.  This blog serves as a brief overview of some of the more notable games that came out in the wake of GTA III. 

Controlled Chaos (Mercenaries; Pandemic/Lucasarts)

With the person to person elements of sandbox games wholly established by Rockstar, Pandemic focused its own efforts instead on whole-sale destruction.  What came out was Mercenaries: Playground of Destruction, a name fitting of what remains one of the funnest and overall most jubilantly chaotic open-world games.  Players were placed into a war-torn North Korea, charged with collaborating with the military occupiers to obtain (dead or alive) a whole brace of ne'er do wells
Alright, buddy. PULL OVER!
Alright, buddy. PULL OVER!
causing trouble.  How one did this was solely up to the player, as an entire arsenal of explosives and military support and other toys could be bought off a black market vendor at any time.  Pandemic would go on to create the less successful Mercenaries 2: World in Flames, and the better recieved Saboteur before closing their doors earlier this year, but Mercenaries: Playground of Destruction will always remain as testament to how well a sandbox game can do when it knows how to blow things up real good. 
Spiritual Successor: Volition Inc.'s Red Faction: Guerrilla. 
 

Super Human Sandbox (Spider-Man 2; Treyarch/Activision)

It seems a no brainer nowadays, but back when Spider-Man 2 was released in 2004, nobody had yet put a superhero into the
THWIP!
THWIP!
open-world chaos of a bustling city.  Spider-Man 2 could have easily been a decent movie spin-off, but what propelled it into the realm of cult classic was the way that Treyarch captured the exhiliration of swinging through endless streets as the web-slinger himself.  Although Spidey's "goody goody" nature made it so that he wasn't going to be going on any killing sprees or random chaotic rampages of destruction, the game managed to make combat with the pockets of criminal life in New York a fun enough distraction to keep the game fresh while you were between doing what you really wanted to be doing; swinging around.  Throw in the voice talents of Tobey Macguire, Alfred Molina, and Bruce Campbell, and Spider-Man 2 rises above its moniker of "movie game" and actually becomes an important piece of sandbox game history.  Although it'd be followed by the horrendous Spider-Man 3 and the tragically flawed Spider-Man: Web of Shadows, the superhero open world game remains a strong sub-genre. 
Spiritual Successors: Radical Entertainment's Prototype and Sucker Punch's InFamous.   

Family Affair (The Godfather; EA and Mafia; Illusion Softworks)

The criminal activity thrown forward by GTA III seemed like it could easily be transformed into a game solely based around a classier take on organized crime.  Sure enough, multiple developers had this same idea and what came was two games that were drastically different, yet revolved around the same central idea of putting the player in the mafioso lifestyle.  While, Mafia focused on era-accurate presentation, cars, and a more involved story, The Godfather sought to implant one into the classic story in only the most superficial sense, instead focusing on unique elements like extortion and dual stick combat.  The real staying power of these games remains their ability to identify how well the setting fit with the gameplay style and delivering on two wholly unique and satisfying experiences.  While The Godfather went on to have a sequel which further differentiated itself with empire building elements, Mafia II still awaits its official sequel; still bogged down in huge delays. 
Successor: EA Redwood Studio's The Godfather II 
 
BREAK YO-SELF FOO'!
BREAK YO-SELF FOO'!


The Current Day

With the Grand Theft Auto series still going strong, it becomes even more difficult for games to cut out individual identities for themselves.  Besides the games mentioned above, two games come to mind as being ones to watch from the genre in the current gen.  First off is what could perhaps be considered a parody of sorts, the Saints Row series.  Two games have been released from this franchise, and it seems to focus on what would happen if the developers of GTA completely lost their minds.  What remains is a game that is pervasively silly and pervasively fun.  The other series is the Crackdown series.  Crackdown successfully blends the shooting and driving elements of GTA with the superhuman exploits of games like Spider-Man and Hulk: Ultimate Destruction.  One thing is for sure, as time goes on, new sandbox exploits carve out their own niche which other games proceed to expand on.  Although "GTA clone" was once a derogatory term, the open-world genre has been one that, when emulated successfully, it becomes one of the most freeing and fun sub-genres on the market. 
 
I hope you enjoyed this case study.  If you've read this much, you've read more than I could stand to write.  Feel free to discuss or leave any comments or just point out what I got wrong or how I'm an idiot.  Til next time, adieu.
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Personal Impressions on VGA World Premier Trailers...

The Video Game Awards were on last night (for those of you unaware) and despite the show being nearly unwatchable with celebrities attempting to make like they know what video game players like/are like, there were the requisite unveilings of several brand new video games. Although I can't say that I was anticipating any of the reveals, I do have some pretty strong feelings already as to which games I'm looking forward to, and which ones look like a load of poopy. So, in honor(?) of the 2009 VGA's, I'm going to go ahead and put down some of my personal thoughts on every World Premier featured:  
 

True Crime

The first True Crime game on PS2 was, for all intents and purposes, the poor-man's GTA.  It was of decent enough quality, at least as far as a GTA clone can go, but following a horrendous sequel, the series completely disappeared.  The reveal of a brand new current-gen game in the series certainly came as a surprise, but it was even more of a surprise to see the game looking even mildly interesting.  It looks, of course, like a GTA-style sandbox game, but with unique elements like air-jacking cars and insane motorcycle stunt-work.  Actually, it surprisingly looks like a more well-done version of The Wheelman, which isn't a bad thing at all.  Overall, the trailer intrigued me, and I'm anxious to see more detail from the game. 
Excitement Factor: 4/5 
 

Tron:Evolution

I may be a bit biased by the fact that I love the movie and am excited to all hell for the new movie Tron: Legacy that's to come out, but I actually want to play this game.  Tron has always been a conundrum to me in that it's a movie about video games that then comes out with its own video games that *HEAD ESPLODE*.  Anyway, looks like it could be a fun little action game at the least.  Plus, LIGHT CYCLES! 
Excitement Factor: 4/5 
 

Deadliest Warrior: The Game

Like the show.  Game looks like shite.  Moving on 
Excitement Factor: 0/5 
 

UFC Undisputed 2010

THQ and Yukes look like they've finally nailed what it takes to make a good MMA game, so it wasn't really a surprise to me to know they're making a new one.  If they manage to clean up the menu systems and make a more reliable online, this will likely be the best MMA game ever created, but its predictability and the fact that this series will likely become raped into what every other sports series has become today puts somewhat of a damper on my excitement for this one. 
Excitement Factor: 3/5 
 

Crackdown 2

I was no fan of the original Crackdown.  While I felt it had good ideas, I felt it was either too unpolished or just too slim on content to be entertaining for too long.  Even so, I did like a lot of the ideas that the game attempted, ideas that even similar games today haven't completely nailed.  I was extremely ready to write of this Crackdown as well with no emotional investment in the first game, but following the reveal of this trailer, this is one of my most anticipated games of the year.  Something about the sandbox gameplay with ridiculous powers tossed in with multiplayer elements just really resonated as something I really want to play.  It's predecessor may not have been something I enjoyed playing, but Crackdown 2 definitely has my attention already. 
Excitement Factor: 5/5 
 

Green Day: Rock Band

Way to take all the good will built up by The Beatles: Rock Band and just piss it away, Harmonix.  I mean, I cannot really understand what they were thinking on this one.  Green Day is not only a terrible band, but it can't be argued IN THE LEAST that they come anywhere close to being a worthy following act for the motherfucking Beatles.  I was able to forgive Lego Rock Band as being Harmonix's play to the younger audience, but what the fuck?  This couldn't have been a track pack or something?  We really need to capture the AWESOME imagery and AMAZING legacy of the STUPENDOUSLY influential band that is Green Day?  Look in your hearts, Harmonix.  I think you know the answer. 
Excitement Factor: -2,000,000/5 
  

Spec Ops: The Line

Where the holy hell did this game come from?  At this point, I don't really care, because it looks ridiculously good.  This is how you give a unique and fresh take on modern combat in a post COD4 world.  Okay, maybe I'm overselling it a bit, but this game does look like it may be something special.  The graphical style combined with the cover-based gameplay in an almost post-apocalyptic setting make it at least stand out among what is quickly being a cliche' genre; the military shooter. 
Excitement Factor: 5/5 
 

Prince of Persia: Forgotten Sands

Ubisoft, you break my heart.  They not only ditched the themes and asthetics from 2008's POP installment, but they seem to be seeking to taint any good memories you had of the Sands of Time trilogy.  Sure, there was absolutely no gameplay shown in the trailer, but I can already tell that this is nothing more than an attempt to push out a half-assed POP game to coincide with the movie.  Thanks for nothing, guys. 
Excitement Factor: 1/5 
 

Star Wars: The Force Unleashed II

Talk about coming out of nowhere, if there was one game series I didn't think Star Wars could continue it would be The Force Unleashed.  I mean, not to give anything away, but Starkiller kinda... died... in the canon ending of the last one *spoiler alert*.  So what gives?  Am I not excited to think of the possibilities for this series if they clean up the problems from the last one?  I'm absolutely excited, but part of what I loved about the last game was the excellently realized storyline, ending perfectly with Starkiller's sacrifice.  I certainly hope Lucasarts doesn't kill that one part that truly worked from the last game by explaining away Starkiller's death with an utterly stupid deus ex machina.  Cautiously optimistic. 
Excitement Factor: 3/5 
 

Medal of Honor

Remember how I said that military shooters were becoming cliche'?  Remember how I said that Spec Ops looked good primarily because it looked like a uniquely fresh take on modern combat?  Even if you don't, let me tell you that none of these elements apply to what was shown of the new Medal of Honor.  It looks like the developers simply said, "Okay, what did people like about that OTHER modern warfare game?  Okay, let's make everything in our game look SIMILAR, but slightly different".  I guess I was kinda daring this game to impress me, and it didn't meet that dare.  I'm still somewhat optimistic, but it's not looking good. 
Excitement Factor: 2/5  
 

Batman: Arkham Asylum 2

ALREADY!?  Didn't the last one come out just THIS year?!  If it weren't for this fact, I'd be uber-psyched for another Arkham Asylum, but the fact is that the turnaround is a bit shocking.  If it's more of the same, I won't complain, but based solely on the setting and what little bit we saw of the Joker, I'm hoping the game at least LOOKS drastically different.  Fingers crossed. 
Excitement Factor: 4/5 
 

Halo Reach

The main event of the night was... well... adequate.  Besides the fact that there's some drastic controversy as to whether or not the graphics in the trailer are indeed the final game graphics, they didn't really show enough to make it clear how or even if this game is going to be different at all from the other installments, something that disappoints me, but fans of the series I'm sure enjoyed it.  It just felt like if you're not really into Halo, there's no reason to be excited by what they showed, but I suppose that's the case with almost every returning franchise's entry during the night. 
Excitement Factor: 3/5
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The Making of a Legend...

So somehow my submission to this week's QOTW was featured.  I'm completely thrilled that this happened, especially considering how short a time it took me to throw together AND because of the fact it hasn't been getting much direct hate, which is always a good thing. 
So, just for fun, I'm just making this blog to post the vid as well as as the two outtake vids that DIDN'T make the cut.  Yes, indeed I attempted my battle against an onslaught of stuffed animals three seperate times. 
Basically, I just showed up after school, grabbed my little bro and said, "Alright, mang, I need your help", and away we went.  On went the gloves, and out came the NERF sword.  The rest is history. 
 
  

   
  
    
  
      
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Almost time to sell my soul for rock and roll!

Two days to go until Brutal Legend gets here, so I'm making a little blog here just to share my excitement.  Being in school, sadly I won't be able to pick it up until the afternoon (rather than right when stores open like I'd like to), but electricity is palpable.  Beyond any questions of the campaign that I may have, I can be certain of two things.

1.) The game's gonna be funny.  I've only seen about 15 minutes of the game being played, but I've already cracked up more than I have in the entirety of some games.  A lot of it is due to the writing, but the game is also just terrifically voice acted as well.

2.) The multiplayer is going to be interesting.  I finally saw it being played proper, and I really want to get my hands on it.  It certainly doesn't look to be a SUPER refined RTS, but it does look like fun.

With that, I'll leave anyone foolish enough to read this with a series of videos.  Enjoy.

  

   
 
  

   
  

  

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The Brutal Legend Demo: Preliminary Thoughts

Brutal Legend , since its inception, has been one of my most anticipated game of 2009.  I've watched my hopes for it grow and grow with every new piece of media released for it and it was up there alongside Modern Warfare 2 among my "must buys" for this back half of the year. 
That is until I played the demo for it.  Approximately three hours ago, I downloaded the (quite massive actually at 1.6 gb) Brutal Legend demo and am, for the most part, was very underwhelmed by what I experienced.  Now I KNOW all of this is just a demo, so techinically it doesn't represent a final product of any sort, but I feel like the game only succeeded in providing doubts for the scrutinizing eye on the quality of the final product. 
My nitpicks include:  

1.) Janky Framerate:  Even when the game didn't have all that much going on on the screen, the game's framerate took numerous notable dips.  Now, I'm not usually one to complain about framerate or anything, especially when it's only occasional, but this happened quite often, making me wonder if there is something wrong with my save file for the demo or if the game is REALLY just that prone to become a slideshow. 
 
2.) Same Old Same Old:  This is more of a personal gripe than anything.  The thing is, I've already seen this part of the game far too many times.  I blame myself for watching too much game media for Brutal Legend, but I still feel like the folks at Double Fine could have provided us with a fresh slice of the pie instead of just rehashing the same demo they've already done a video on. 
 
3.) Unsatisfying Combat:  From the second I took control, I just felt like something wasn't quite right with the way the combat controls.  I don't think it's an inherently BAD combat system, but I do think it could have stood to handle a little bit more like some other action games, IE less with the lock on system and more with the free changing combat.  Maybe it's because the game is going to need controls like this later (as it is supposedly going to play more like an RTS than an action game) but then that only serves to prove my point that the fucking demo shouldn't have BEEN that part of the game! 
 
So those are my nitpicks.  By no stretch of the imagination does this mean that I've completely written off Brutal Legend, and on the contrary, I still intend to pick it up this holiday season.  However, I've adjusted my expectations and, to my chagrin, I don't feel as if this is a day one purchase any longer.  I look forward to the game proving me  wrong.

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DSi GET!


So, after resisting the charms of Nintendo's DS Lite (mainly because of my possession of a superbly working original fat and my outrage that Nintendo was "Pulling this shit again"), I resolved to get the DSi if only because I felt like it'd been long enough that I'd possessed the system in order for me to justify a "trade-up".  This resolution was made some months ago when the system was first released and only NOW do I find myself an owner of the shiny new hand-held.  Although my DS playing stands to remain on hiatus for a little while as my PSP is about to gain my top-spot of handheld useage for a little while (what with Dissidia coming out next week), I'm very excited to start putting the DSi through its paces.  Am already thrilled about:  

1. The size.  Having the original and extremely un-wieldy original DS for so long makes this thing feel like a goddamn cell phone.  Still feels hearty and rugged, though, which is a good thing, and I appreciate the matte-like finish on it as the finger smudges constantly left on my PSP when I play pisses me off to no end. 
Not my actual DSi...
Not my actual DSi...

2. The camera.  As one who enjoys photography (even if I'm not particularly good at it), I'm glad to have another (and extremely fun) option for photo-taking besides my cell phone (weird how I've mentioned a phone twice now.  Hm...).  Not to mention, a flood of nostalgia from my old Gameboy Camera days hit me as I was messing with all the various filters and activities present on the DSi camera. 
3.  It's BLUUUUUUE.  Ahem, sorry.  It's just after having the DS with it's dull silver finish and not wanting the somewhat cliche'd black constituting the other option, I went with that insane electric blue.  I dunno what it is about it, but it makes me smile every time I look at it. 
 
So, another self-indulgent blog, but whatever.  Hope to be enjoying the DSi soon.  Maybe I'll buy Chinatown Wars after Dissidia's had it's run, although by that time I figure Kingdom Hearts 358/2 days (how the fuck do you say that?!) will have arrived and I can play some of that.  *shrugs*
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