By inevpatoria 15 Comments
This post has been removed.
This post has been removed.
-When last I left you, I was orbiting the recently-invaded planet of Feros, laughing at the poor luck of its under-militarized inhabitants. You would think, at this point of the civilization's life, with a hostile, unpredictable machine race like the Geth lurking on the fringes of the galaxy, the Council would consider it a wise decision to arm every colony with a base minimum of security (and hell, maybe they did, but the evidence of such a commitment is surely lacking). Eventually, I cease with the schadenfreude and land on the planet itself, which is an interesting choice in art direction; if I had to point at a parallel in popular science fiction, I would say it looks like Mygeeto from Revenge of the Sith, where Ki-Adi Mundi (the Jedi with a banana-shaped face and a Klingon-esque grimace) is killed when Order 66 is given. Aside from the raised platforms and daunting towers, the planet is covered in bleak, depressing clouds, swirls of congealing water vapor and utter darkness. Even the sunlight casts a shade of gray on the buildings.
-Landing on an uncharted planet and fending off bloodthirsty subterranean animals is one thing, but I would classify landing on a planet swarming with Geth and charging headlong into enemy lines as something else entirely. Thus far, the Mako is not as annoying a ride as I'd expected (the only problem I run into consistently is the thing's relative inability to reverse smoothly), and I can't imagine the Mako's control scheme designed any other way. While in the Mako, I manage to mow down the Geth forces without a bevy of trouble, but it is when the path grows too narrow for the rover's six-wheeled carnage, when Shepard and his squad mates (on hand, I had Garrus and Ashley) are required to trek on foot, that things get gnarly. A few small gunfights against Geth sentries erupt, nothing that the squad can't handle, before we arrive at a massive gorge. At the bottom of this crater-like encampment, two Geth heavy soldiers -- both carrying shoulder-mounted rocket launchers -- begin pounding at our cover. We hide behind stationary boulders, but the incessant volleys of rockets, not to mention the dual snipers perusing the lip of the gorge and the small group of androids chipping away at the three of us with their assault rifles, slowly drains our health. We retreat to gain our composure and equip ourselves with a plan, much less suitable weapons, but the Geth, knowing we're on the run, chase us through the cliffs. I deplete my supply of grenades, and the Geth gun us down after an extended stalemate. Time to reload and start again.
-Charging into the fray once more, this time armed with as many expletives as bullets, we promptly die once again. Damn rockets, I swear.
-On the third try, I make it past the gorge. There is a quick cutscene in which the Geth deploy their best imitation of an Imperial AT-AT (though a bit smaller). The ensuing battle quickly becomes an epic clusterfuck ("What the hell was that thing jumping about? And why the hell is my health green?"), but the squad manages to survive. No thanks to my prolific referencing of biblical figures, at least ("Jesus fucking Christ!").
-Mass Effect's story continues to lose me. At this point, I'm searching for a person (an alien, I'm guessing) named Liara T'soni, but I have no idea why. I'm sure the journal and the codex updates probably give some clue as to her place in the game's story, but I'm having an even harder time sifting through the myriad walls of historical prattle. All in all, it just doesn't seem like the story is being told in as fluent and clear a fashion as Knights of the Old Republic. I mean, sure, that game had data cards with the history necessary to compound all of the player's knowledge into one cohesive time line, but it was not a bulk of the game's narrative voice. With a dialogue mechanic as fun as Mass Effect's, there should be no reason for this consistent a need of plot refreshment. It might exacerbate the situation that I am trying to keep a running blog on the game, so I'm simultaneously filtering events and information into these write-ups, but I don't like to fall back on that scapegoat.
-We have reached Liara, and given the nature of her containment (she's surrounded by dual fields of blue energy), I'm pretty convinced she's going to be the last member of our team, and a biotic user, at that. Now, I've just got to find a way to release her.
-Released Liara, and now we're fighting a group of Geth lead by a Krogan Battlemaster. Big frog-looking bastard has a nasty habit for falling down, looking dead, then standing up again when I'm trying to take out his robotic buddies. I wish I had a grenade to stuff down his amphibian throat.
-The Prothean ruins collapse -- but, of course, we get out just in time -- and, back on the Normandy, the racial tensions are starting to well to the surface of my characters. Funnily enough, the human characters onboard are the most bigoted. Ashley, especially, is quite wary of alien species, a trepidation that was passed down to her by her strict, right-wing military parents. Further investigation reveals she is extremely religious, and is unafraid to defend her faith aciduously when challenged (or rather, what she deems as being "challenged" -- I have a feeling she is an aggressor character, and that religion is a smokescreen behind which she can hide her veritable talons. Hey, the story might be flaky, but the characters seem deep.). Also, Wrex reveals that the Krogans are dying out because of a disease that the Turians unleashed during a war between the two races -- the war has long been over, but the effects of the disease are slowly extinguishing the Korgan race. Apparently, only .1 percent of all Krogans survive birth after the disease. Wrex estimates that a majority of said survivors leave the homeworld when mature, putting an increasing strain on the world's self-sufficiency. Interesting. I wonder if that will pop up later.
-Now, after retrieving Liara, I have two major objectives to complete, and I've already decided where I'm heading next. Feros, to thwart a Geth attack. Huzzah!
(Pictures will come at an, as of now, undisclosed date. Fuck you. I'm tired and it's a quarter after six in the morning. Fuck you. Srsly.)
So, I know I'm several months late on any sort of Mass Effect coverage, but, as of today, I have finally mustered the courage (and the money) to get the game. As a little trip down Impression Lane, I'll be charting my progress through the game with level updates, character news, and all the trite, tired jokes you can handle.
So, as Criss Angel would say: Are you ready?
-Booting up the game, I'm already impressed by the aesthetic design of Mass Effect. Even from the Menu screen, it is clear that Bioware has gone through some great lengths to create an epic feeling of space that Knights of the Old Republic lacked. This is punctuated mostly by the massive hemisphere of Earth (or some planet bearing striking resemblances to Earth) rotating slowly on the bottom of the screen.
Use your keyboard!
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