A Relaxed Friday Stream 06/11/21
Summer Game Fest 2021
We Talk Over
691: Ska Wallet
211 - Do The Job
Best of Giant Bomb
690: Grip the Banana
The Community Spotlight 2021.06.19
The Community Spotlight 2021.06.05
The 12th Annual E3 Banner Contest
The Community Spotlight 2021.05.29
New Logo Mug
Interlocking Dad Hat
User Lists: 6
Might be my favorite intro in all of Giant Bomb. So glad to see this feature return.
Maybe I'll be in the mood to finish the first game, but it hasn't happened in the last 7 years, I guess. I've always liked the honest dialogue and emotion in the game, but the rest of what's going on just never interested me. With Uncharted and these games, I always feel like the games run their courses halfway through, but I have to push to finish them.
Same. I've always appreciated the artistry powering Naughty Dog's output—their best-in-class technology, their ability to craft impressive cinematic setpieces, their dedication to exploring real character work. But I carry genuine disdain for their games' systems and the ways in which their games play. I've tried to muscle through The Last of Us a couple of times over the years since its release and I've just never had the ability to meet the game halfway.
Pro tip, the shooting is way more satisfying if you lower the difficulty to "Assisted" which lowers enemy health, if you prefer zombies going down with 1-3 headshots instead of anywhere up to 8 do this.
Assisted also auto enables aim assist, which you can turn off, making this change allowed me to enjoy RE2 Remake.
(This information is assuming RE3:R has the same difficulty options as RE2:R)
Same, regarding the difficulty settings.
I mostly hated how resilient the zombies were in Resident Evil 2. It transformed my experience from gripping to exhausting. That they are just as resilient here, as well as present in added numbers, makes me hesitant I'll enjoy this as much as I probably should.
Truly, there are a hundred ways to justify why the zombies would and should be so damage-resistant. But it, combined with some tractor beam-like qualities of their grab animations (which seem to return, as evidenced by this Quick Look), burned me out. It should have been a game I kept coming back to. It turned into a game I finished once and never considered again.
Can't say enough good things about your commitment to keeping the Mass Alex train rolling, guys. I can't imagine the hoops you had to jump through to make this work, much less to ensure it keeps what is effectively studio-level quality.
I'd bet the uncertainty about whether this would work remotely might be pretty nerve-racking. But rest assured, this was a major success.
Thanks for everything, gang. Your hard work during these stressful times is seriously—SERIOUSLY—appreciated.
This looks fun. But, man, do I hate the menu design.
Ron the hero we don't deserve.
Really missed these written reviews.
I need to play this game.
MIKE: I know his weakness. If I can just get in front of him I can win.
DAN: That's most people's weakness in a race.
Dan Ryckert's is my favorite human being.
Use your keyboard!
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