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insidergamer

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insidergamer

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Edited By insidergamer

Brad suffers from Instant Reload Syndrome - he'll put a partial mag into an enemy, only to reload when they're not yet dead and still firing back at him.

Empty your mag as you seek cover, reload - only when fully reloaded, come out from cover! We love you, Brad. :)

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insidergamer

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Edited By insidergamer

@davidfox1983: Yeah, I agree that Vinny is helping too much, no offence, and I’d rather Abby figure things out and get help later if needed. It’s more spontaneous, wouldn’t be boring, and I think few of us would mind if the series were a tad longer.

But that might not mesh with GB’s schedule, so I can understand that.

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insidergamer

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Best intro.

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insidergamer

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Is it just me or is Ben handling some of this stuff pretty rough?

As Jeff tells us, aren't many of these games unwrapped, prototype, out-of-print etc?

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Edited By insidergamer

@clapmaster said:

@hughj:

ME2 is meant to be played with a controller. Bioware was on meth when they put out the PC version with no controller support but there's a fan made mod out there to fix that.

They must've been because ME1 is a delight to play with keyboard & mouse. I recall commanding my squadmates to focus fire on an enemy target, barraging them with Biotics (manually), and swapping weapons with ease.

This is my fave way to play and so I also wish Alex would manually command squadmates and individually level up their talents. That said, he ought to play as he wishes. :)

@hughj said:

Then there's the decision to lump a bunch of interactions into a single context-sensitive 'action' button, which makes the moment to moment combat and character control feel more linear and less consequential. Where ME1 gave you a duck button which allowed you to move/peak/duck/aim/shoot as you please, ME2 seems all-in with the cover mechanic which forces you into pretty robotic cover/shoot/cover/shoot sequences.

And yup, I also recall ME2 favouring controller and combining cover/peek/vault/etc into one button. Remember how you were forced to duck behind cover in order to vault over it?

And yup, not being able to duck manually (and separately) reduces ME2's gunplay even further into generic-cover-shooter territory.

I'm sorry but while this may have made sense on controller, I too, was disappointed when I could not decouple these controls on a keyboard. We can excuse that the ME1 PC port came out after console launch (and etc) but this is part of why ME1 stands the test of time a bit better on PC.

And @hughj, if you're pondering whether to bounce, I know ME2 put me off playing ME3 altogether. I'm not even sure whether to reconsider.

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Edited By insidergamer
@nigeth said:

...OG Mass Effect is both space opera and sci fi mystery. Equal parts Star Trek and 2001. It captures the danger, mystery and excitement of space exploration...Even the music captures that spirit perfectly.

ME 2 is just another linear corridor cover shooter and it captures none of the flair and atmosphere of the original...I’ll never forget the utter disappointment and sadness I felt the first time I played it and realized it’s not really Mass Effect 2 at least not I the sense I wanted it to be.

I’ll always love ME 1 the most though.

Agreed - I'm glad opinions like this are out there because at the time, it felt like fewer people shared this.

Some still relent that ME 2 had better combat, but I preferred the ME 1 combat 'experience' overall. Some thoughts:

  • Skills being on independent cooldowns meant being able to use them more often and in combination (more fun, more experimentation) -- if this was OP, I'd rather them keep the system, but refine it to be more fair without requiring global cooldown
  • Liked the 'overheating' mechanic and wish they kept it or refined it (if too OP) in ME 2 instead of scrapping it. Scavenging for heatsinks did not add value to combat IMO
  • Because there were more weapons/add-ons with interesting effects, the planets also felt more useful (as areas to obtain them)
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insidergamer

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@lemmox said:

You know in what kinds of stories the good guys are good, the bad guys are bad, and there's always clear sign posting about which characters the audience should emulate? Stories for children. Adults are mature enough to handle, and enjoy, stories about characters and even protagonists who are perhaps worse people than they are irl.

Agreed.

@shivoa said:
@insidergamer said:

What about the writing in that linked video is aged or considered "bad writing"?

I mean, it's all rather clunky "edgy snark" but specifically it ends with a misogynistic attempt at a put-down that doesn't even work in a game where you have some limited control over what the characters are wearing so that's not even what the writers expected to be worn during that scene. It's misogyny for no good reason that doesn't even work within the mechanics of the game (ability to change uniforms). That feels super dated.

I'd say if the put-down didn't match her uniform, that's more of a scripting issue than the writing itself being "bad writing".

But also on @lemmox's point, the worlds of ME aren't perfect and we wouldn't expect the people to be either. Funnily enough, for those that thought Miranda was oversexualized, that same put-down seems to be the game acknowledging it.

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Edited By insidergamer

@shivoa said:

@ildon said:

Ashley having a narrative justification for space racism doesn't excuse her space racism.

Ye, and having that explained (by the protagonist) as "heart" is... not a good look. Some Bioware writing seems to age pretty quickly and that's definitely an example of something that would get more of a critical reception today than when it came out.

What about the writing in that linked video is aged or considered "bad writing" (title of the YouTube video)? Some seem to like it.

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