@giantbeehomonth: I liked the video a lot, and appreciate the OP for showing this to me. So thank-you.
Though I've never quite liked posts that begin the way my next thought will, I want to say I've absolutely thought the content in the video to be the case, and is why I never really liked the gunplay in Call of Duty games (save the 1st, and even then, ehh -- it was somewhat novel at the time).
I've always disliked how the game pushes you into basically having to take the hits and move up and thereby pass some invisible programmed line to stop the enemy from respawning infintely. It felt cheap and a player that might choose to play cautiously (by let's say choosing to stay in cover and snipe enemies from a vantage point) may indeed be penalized. That the video mentioned how CoD feels false, and represents lazy design is something that has rung true to me for some time now.
Personally, I feel a good player shouldn't have to take hits (or many at all) to move forward. That the game encourages you to move forward, take the hits and basically be this superhuman (nothing wrong with games where you are a superhuman -- it's a game after all -- but it's just TOO much IMO) runs contrary to this ostentatious sense of realism the game attempts to draw attention to from time to time. I know CoD isn't meant to be taken seriously, but, man, I just hate things that attempt to say they're one thing and then repeatedly take actions that show they're the exact opposite.
This is why for the CoD games I have purchased, it's been the MP that has always bought me back (though its draw has begun to waver some time ago as well) as other players in MP aren't these mindless bots, but are in fact real people and are not the types of enemies you see in SP CoD. I don't want to say CoD SP is a glorified rail shooter, it's just IMO, I'm implying it A LOT in as many words.
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