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insidergamer

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insidergamer

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#1  Edited By insidergamer

@Napalm: Speaking of heft there, while I could be very well wrong on this, I noticed that enemies as they fell seemed to do so more realistically than I've seen in previous shooters (and especially than in MP1/2). It was as though the developers assigned some sort of weighting component+additional logic to the various areas of enemy bodies?

I remember when games first started to implement ragdolls and physics (see MP2), those physics always appeared rather exaggerated. As enemies fell, it seemed as though the weight of their various body parts were equally distributed -- unrealistic, and leading to very awkward death poses. (ex. Legs crossing upwards past the mid-section over their head, or arms bending backwards, etc.)

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#2  Edited By insidergamer

Thanks for the link, OP. The footage is extremely addictive, as not only are the gameplay elements fascinating (big fan of the gunplay here, feels like a good evolution of the previous titles), but the cutscenes are*very* well done.

Doesn't feel like I'm watching a videogame cutscene at all. The scenes seamlessly flow from one to the other that it's not even noticeable.

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#3  Edited By insidergamer

I personally don't read/watch the reviews, but I think the function of reviews as a way for the GB crew to critique/rate games (of their choosing) after having completed/sat down with them for some time is important.

If we had nothing but Quick Looks (which I love, adore, and never decry the GB crew if they run too long -- loved the Tera QL), we might run into a situation where GB may not be as fair to a game as they otherwise should be. No one can fully appreciate a game's merits after one Quick Look session, and I still would like to see the GB crew's final thoughts on a game after they have faithfully 'completed' it. Maybe the format could be changed up a bit, in a way that suits GB and its community, but the primitive function of a review has to remain IMO.

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#4  Edited By insidergamer

@giantbeehomonth: I liked the video a lot, and appreciate the OP for showing this to me. So thank-you.

Though I've never quite liked posts that begin the way my next thought will, I want to say I've absolutely thought the content in the video to be the case, and is why I never really liked the gunplay in Call of Duty games (save the 1st, and even then, ehh -- it was somewhat novel at the time).

I've always disliked how the game pushes you into basically having to take the hits and move up and thereby pass some invisible programmed line to stop the enemy from respawning infintely. It felt cheap and a player that might choose to play cautiously (by let's say choosing to stay in cover and snipe enemies from a vantage point) may indeed be penalized. That the video mentioned how CoD feels false, and represents lazy design is something that has rung true to me for some time now.

Personally, I feel a good player shouldn't have to take hits (or many at all) to move forward. That the game encourages you to move forward, take the hits and basically be this superhuman (nothing wrong with games where you are a superhuman -- it's a game after all -- but it's just TOO much IMO) runs contrary to this ostentatious sense of realism the game attempts to draw attention to from time to time. I know CoD isn't meant to be taken seriously, but, man, I just hate things that attempt to say they're one thing and then repeatedly take actions that show they're the exact opposite.

This is why for the CoD games I have purchased, it's been the MP that has always bought me back (though its draw has begun to waver some time ago as well) as other players in MP aren't these mindless bots, but are in fact real people and are not the types of enemies you see in SP CoD. I don't want to say CoD SP is a glorified rail shooter, it's just IMO, I'm implying it A LOT in as many words.

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#5  Edited By insidergamer

@I_smell I agree with you bro, Dyne's death was definitely an overlooked moment in FF7.

And yes, I think unless the OP is expressing this oddly, the premise is flawed. AVALANCHE did not destroy the support pillar, that was the Turks' doing (or Shinra through the Turks).

As mentioned, AVALANCHE did blow up Shinra reactors, which may have killed largely Shinra employees as a result (which again isn't awesome either, but there's a difference to be had here).

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#6  Edited By insidergamer

It means not equal to.

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#7  Edited By insidergamer
@jerseyscum Hey, I'm with you on The Longest Journey. Would love to see that being played through by Vinny and Dave. Or Phantasmagoria 2.
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#8  Edited By insidergamer

Yeah. I couldn't add much to what has been said already, but hey, why not -- I sure know I would be a LOT worse at videogames if I were being filmed. Think that's quite natural for some people and some are better than others at handling that.

I've made a few jabs in jest of Brad in past, but ultimately, he is SUCH in integral part of GiantBomb. I look *forward* to videos with him, not because it's a joke at his expense, but I genuinely enjoy his take and approach to games. He seems like a straight-up good guy. If I could compare my approach to videogames to any one of the GB crew, it'd be most like Brad's.

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#9  Edited By insidergamer

I could speculate for those without ownership in GB, they might be receiving slightly higher pay on CBSi's payroll? Better benefits, health/dental, etc., ie. standard amenities for large companies?

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