@the_nubster: Oh wow yea I see it. I would've first guessed it was how the engine manages draw distance with something like POM or Tessellation but that brick wall doesn't appear to be using those methods at all.
I would still assume it has to do with an optimization feature that's managing the textures though. It is very odd.
I wonder if it's a feature to reduce appeared tiling of repeated textures like brick at a distance? Because the texture is collapsing the tiled elements into itself.
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