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j3ke7zt

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j3ke7zt

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@shivermetimbers:I've never tried Elder Scrolls Online, can you tell me a few things about crafting, gathering and trading? How important is crafting? How do you obtain crafting materials? Is gathering plants or mining relevant? How about trading? Is it possible to make money just by buying and selling items?

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j3ke7zt

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@meteora3255: I tired EVE but it's impossible for me to get into that game. Will look into the other game. Thanks for the recommendations.

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j3ke7zt

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I'm looking for an online game that is fairly popular or at least no dying, where there is something else to do other than killing mobs and fighting other players. I'm interested in a game where crafting, trading, mining and other non pve/pvp activities actually matter.

Here's a list of games I already tried and didn't like:

Revelation, Archerage, Blade and Soul, Warframe, PWI, Skyforge, GW2, Rift, DC Universe online, Mu Legend, Drakensang, Secret World Legends, AdventureQuest 3D, Mortal online, Creativerse, Cabal, Riders of Icarus, Vindictus, Ever Quest 2, Age of Wushu, Allods, Hearthstone.

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j3ke7zt

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Does anyone know what this graffiti means?

It's on roads near the airport and on one of the airstrips.

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j3ke7zt

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#5  Edited By j3ke7zt

Can someone recommend me a survival game without zombies, or cannibals or anything of that sort? A game where you are dropped off in a remote part of the world and have to build a shelter, find/hunt/farm food, craft weapons, meds, traps etc.

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j3ke7zt

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#6  Edited By j3ke7zt

My favorite houses are the ones in Battlefield Hardline Episode 10 and the one in Episode 7. I know they are not very practical but they look really good.

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j3ke7zt

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Whenever metacritic scores are mentioned in a game review, only the critic score is talked about. Why is that? Shouldn't user score matter more (than critic score) since it's the users for whom the game is made for? And why is there such a big difference between user score and critic score?

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j3ke7zt

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I got this idea while trying to find a solution to the problem of MMORPGs having a limited lifespan.

After reaching the maximum level and obtaining the best gear possible in the game, most players get bored and leave, unless the devs release a new expansion raising the level cap and adding new gear.

Before I begin, I should tell you I don't like this idea at all but I wanted a second opinion.

In this levelless MMORPG of mine there is no progression, weapons of the same kind have the same stats but different types of weapons have different stats. For example a viking sword would have the same attack power and attack speed as a roman gladius but not the same atk power and atk speed as a battle axe or a dagger. Damage is dealt based on a percentage of the target's maximum health so instead of hitting a mob for 120 damage, you would hit it for 4% of its maximum health, same principle applies in pvp. That means as soon as a you enter the world, you can kill any mob from any zone in the game or defeat any player regardless of how many hours they have sank into the game. Players are given a limited number of skill point to spend and can reset their skills only once per character.

That is the core of the game. I know I left out a lot of things like classes, races, jobs etc but I didn't want to focus on them in this post.

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j3ke7zt

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Subway Surf, Stack, Dope Wars, Claim Addiction, Dancing Line.

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j3ke7zt

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